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Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > Neverwinter Nights 2

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  #1 (permalink)  
Old 11-11-2006, 01:24 PM
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List of NPCs - please help filling in the blanks [SPOILERS]

So, could any of you people who have gotten further into the game help me out with the list of NPCs that are available? I'm trying to plan out my party a bit in advance, also trying to figure out what class I should restart as.

Also, please do not list their names - just their class, race and alignment.

Here's the ones I know about:

Dwarven Fighter - Neutral Good
Tiefling Thief - Neutral
Human Sorceress - Neutral
Elven Druid - Neutral


So could you list rest of them that you know of?


Thanks a lot.
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Old 11-11-2006, 02:33 PM
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There's also a human palidan, gnome bard, and evil ranger I've found so far.
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Old 11-11-2006, 02:37 PM
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There's also a human fighter, woman, dunno her agilitment.
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Old 11-11-2006, 02:49 PM
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There's also a wizard and a warlock. With up to four companions at once, I think you can play any type of character and still find an acceptable group.

SWC
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Old 11-11-2006, 07:10 PM
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What??? No cleric NPC?
Who knows who i'll meet, im still in hcapter 1
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Old 11-11-2006, 07:18 PM
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That's right, there's a cleric, too.

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Old 11-11-2006, 09:29 PM
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You can get the full list just open the Editor, on the bottom right handside under Blueprint click on NPCs, companions and see the full list.
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Old 11-12-2006, 10:57 AM
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There is a cleric in the game, yes... but to say that she is wierd, would be an understatement.

This, and the fact that there are a considerable amount of undead in the game (which is always a hassle) I think that beeing a cleric is a really, really good choice. Taking certain domains (air, fire, death, magic) would give good offensive spells as well.

Aasimar Paladin 3/Cleric X is also a nice combination.
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Old 11-12-2006, 11:02 AM
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Originally Posted by JCDenton View Post
Aasimar Paladin 3/Cleric X is also a nice combination.
That would cut down on one's clerical leveling though, wouldn't it? And with only 20 levels in the game, it's not as if you can easily afford to trade a few spell levels for something else. Just a thought.

As for the cleric in the game--yes, you've described it well. "Weird" is as good a one word definition as any, and we should leave it at that barring the appearance of a detailed walkthrough.
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Old 11-12-2006, 11:29 AM
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That would cut down on one's clerical leveling though, wouldn't it? And with only 20 levels in the game, it's not as if you can easily afford to trade a few spell levels for something else. Just a thought.
Well, paladin`s divine grace, dvine health and aura of courage are handy in fighting undead (and everything else for that matter). Their good melee capabilites are useful early in the game. The warrior-"militia" background at character gen. is also suitable for someone with high will saves.

As with the "turn undead" capabilities, Paladin turn power is as a three levels weaker cleric, so the paladin will not miss anything there (but the cleric will, yes)

Yes, it would cut down the clerical levelling (cleric can still get level 9 spells at level 17 though), but I`m seeing this combination as a enchancing of paladin capabilities. At level 15 (pal3\cle12) the character would have a base attack at -4 compared to a level 15 paladin, but +3 cmparing to a level 15 cleric a and LOT of more spells (than the level 15 pal) :P

"phuh"

Last edited by JCDenton; 11-12-2006 at 11:40 AM..
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Old 11-12-2006, 11:38 AM
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True. Interesting build. I might give it a try, especially since after cutscenes involving dialog between your party and attackers, your character is always the one closest to attackers. I can't think that's too beneficial from a pure magicuser's point of view.
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Old 11-12-2006, 11:42 AM
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Originally Posted by JCDenton View Post
There is a cleric in the game, yes... but to say that she is wierd, would be an understatement.
I didn't think she was too weird. She reminded me of a certain character from KOTOR 2. But she was completely unable to make a concentration check in my game, and that limited her usefulness.

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Old 11-12-2006, 11:48 AM
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Originally Posted by Acleacius View Post
You can get the full list just open the Editor, on the bottom right handside under Blueprint click on NPCs, companions and see the full list.
I did this, and I saw that the toolkit lists "construct" in the list. The construct is a part of a quest, but one I didn't even come close to solving my first time through the game. Did anybody manage to solve the quest and gain the construct as a companion?

SWC
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Old 11-12-2006, 11:53 AM
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Originally Posted by fable View Post
True. Interesting build. I might give it a try, especially since after cutscenes involving dialog between your party and attackers, your character is always the one closest to attackers. I can't think that's too beneficial from a pure magicuser's point of view.
Indeed. Also don`t forget all the weapon and armor proficiencies. There`s also another thing. Considering hardcore D&D rules i THINK that a pal\cle have no cleric weapon restrictions. But I`m not sure about that. Anyway if you want to have a clear concience just choose Helm as the patron diety (or some other diety that have a slashing weapon as favored weapon)

I don`t know with you guys, but i could never run around with two greataxes in monkey grip with a cleric of Ilmater (unarmed strike as favored weapon. The game seems to allow it, unfortunately)
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Old 11-12-2006, 12:02 PM
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Originally Posted by swcarter View Post
I didn't think she was too weird. She reminded me of a certain character from KOTOR 2. But she was completely unable to make a concentration check in my game, and that limited her usefulness.

SWC
You mean the old one-handed wrinkled ****? Ye.. well, she was a better "cleric" than the one in NWN2 will ever be
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