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Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > Neverwinter Nights 2

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  #1 (permalink)  
Old 12-04-2006, 09:47 AM
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How can you actually play a rogue?

Hi, I understand if this topic seems annoying or haphazard, because it propably is, because im just a lousy whiner, I know. But last night I wanted to make an evil assassin rogue character and I made him a moonelf, going the usual rogueskills.(12,19,12,14,9,10 stats if anyone is interested)

So, I can open doors and disable traps and the whole rogue-shebang, but what I was really looking forward to was to employ some genius-level sneak strategies that would almost decapitate my foes instantly when I popped up behind them with shortsword ready!

But it seems that I cannot be hidden when my party is in the vicinity because they are visible! And the worst thing is that I want to play/control my own character, is that so much to ask? I look upon my fellow party members as "other" characters and I just really want to control only my main character! But if im the one who runs up to the enemy i'll draw all the "aggro" and then not only cant I backstab anyone but I will also get heavily damaged, which isnt optimal seeing as how khelgar has twice my hp and a shield!

Not to mention all the undead enemies and the ones with dmg resistances that makes me do 1 damage per strike!

So the whole situation just feels so damn ineffective! Now I know its not exactly impossible to continue the game or anything like that but I cant help getting hung up on how much easier it would have been if I had just played an halforc fighter or something with extreme strength!

Anyone else that felt the same way about their rogue?

One of the things I might enjoy with the rogue would be his ability to actually read scrolls, if I could get a wizard in my party maybe he could massproduce scrolls for my main char, but I really dont know much about that, or if it would be effective.
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  #2 (permalink)  
Old 12-04-2006, 01:07 PM
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I play a rogue or ranger/rogue all the time. As far as sneak tactics go - the best advice is to use the "broadcast command" function to instruct your party to "hold their ground". The party will then stay where you leave them. Your rogue can then sneak around at will and summon the party back to him with the "follow me" and "attack nearest" commands.

One of my favorite tactics is to sneak behind enemies, then summon my party, then attack the enemies from behind while the main party starts slicing them up. This works particularly well when my rogue can carve up archers and/or spellcasters while the rest of the party takes on the melee baddies.

Rogues rock!!
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Old 12-04-2006, 01:37 PM
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If you sneak around an enemy and hit them from behind when they are fighting one of your companions, you can do sneak attack damage to them as well. Just keep your Tumble skill maxed out or get the Dodge, Mobility and Spring Attack feats if you go for a multi-class rogue build.

Scrolls are easy, but the designers truly screwed up the magic item crafting costs in gold royally in this game. It's not worth the trouble or effort unless you use the console to drop gold on your character. As far as creating scrolls, you need a lot of gold, and you need to purchase empty scrolls to scribe them on. Then just cast a spell and target it on the scroll.
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Old 12-04-2006, 03:19 PM
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AFAIK, you don't even have to "sneak" up on enemies to get the sneak attack (AKA backstab) damage. You can either sneak up on them; or, you can attack them from behind while they are engaged in combat. (Magrus said this, but again said "sneak around," so I thought I'd clarify if you weren't sure.) So, you can be visible, not hiding in shadows, etc - just position yourself correctly.

I'm playing a rogue right now, and it's OK. You're right that against undead you will be weaker. And, of course, a half-orc barbarian or fighter will definitely be stronger in many respects. You have to want a thief for more than just really great damage/fighting.

Peace.
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Old 12-04-2006, 03:32 PM
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Thanks for that, I worded it wrongly. I meant just to get around behind them. EVASIVE MANEUVERS!
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  #6 (permalink)  
Old 12-04-2006, 08:21 PM
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There are no genius level sneak strategies in combat in NWN2. You just push the fighter into the enemy, tumble past and hit the target from behind then run around in circles if you didn't kill the target until the fighter taunts the target enough that the target focusses on the fighter again.
That half orc fighter probably has more problems then your thief to get through Damage Reduction seeing that most of the mobs that have DR are not immune to sneak attack. The main exception being constructs.

The ability to use scrolls (also other items) is achieved through the Use Magic Device skill.
Like already mentioned they increased the costs of crafting items. They doubled what items cost to create normally, this most likely to compensate for the fact that it doesn't cost any XP, normally 1 per 12.5GP of costs, nor expensive components, for example stoneskin and the 250GP in powdered diamond each casting would cost in pen and paper game.

And I disagree with our resident monk about playing a thief not being all about damage. A dual wielding hasted thief can deal staggering amounts of of damage, provided the target is vulnerable to sneak attack. The biggest problem being staying alive when someone disagrees with you poking a feet of metal through a kidney.
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Old 12-04-2006, 09:08 PM
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Wands as well as Scrolls are insanly price as Magrus mentioned.
Iir its can be like a $1000 gold a wand shot depending on how many charges you get, which is random.
You might try looking for a Slashing melee as well as Percing or even if possible enchant your Percing weapon with Elemental damage like Fire or Lightning for the Undead.
Now that would get their attention.
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  #8 (permalink)  
Old 12-04-2006, 11:19 PM
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Thanks for replies, I fail to see how my halforc warrior would ever have as much problems as my rogue during a fight though The dmg resistance is easily toppled by just simply doing great dmg from great strength, also, it would seem to me that you can only sneak attack an enemy once! Am I right about only getting one sneak attack?

Also my orc would go weaponmaster later so I doubt he would have less crits^^
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  #9 (permalink)  
Old 12-05-2006, 12:01 AM
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Well if you just wanted the Rogue Feats on your FIghter thats definalty possible.
I guess you could sorta create your own Rogue hybrid?

You could trade out a couple of Feats for Sneak Attack and/or Trapfinding on your Fighter and in fact with the Trapfinding feat you could completly do away with the need to have a Rouge, since it and Sneak Attack are the 2 Feats that make a Rogue a Rogue, iiir correctly.
Not sure if your Hide skills would be reduced as a base Fighter, maybe with the Ranger hybrid someone mentioned earlier?
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  #10 (permalink)  
Old 12-05-2006, 01:34 AM
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Quote:
Originally Posted by probo View Post
Thanks for replies, I fail to see how my halforc warrior would ever have as much problems as my rogue during a fight though The dmg resistance is easily toppled by just simply doing great dmg from great strength, also, it would seem to me that you can only sneak attack an enemy once! Am I right about only getting one sneak attack?

Also my orc would go weaponmaster later so I doubt he would have less crits^^
The game divides your no. of attacks to 3 parts every round. At 4 attacks you attack 2/1/1 times, and at 7 3/2/2. You get sneak attack bonus only for the attacks in the first part. So going dual surely worths it. Maybe you should have a strength based rogue (with str 20 as a wood elf and less dex), and have 6 or 11 levels (the latter recommended) as a ranger. Also you can dual-wield kukris if you are longing for the crits, but since sneak attack does not multiply on a succesful crit, and your main damage output is from it, it does not really matter.
Also you can have knockdown and imp. knockdown. It only costs your first attack, and if effective, your enemy will roll on the floor and you can sneak attack him as much as you like.
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Old 12-05-2006, 05:12 AM
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I guess all the things you write makes sense, but I guess I just cannot look past the fact that rogues are bad at fighting in comparison to fighters, you might be thinking that that sounds stupid but if you look at other games such as WoW or whatever - then the classes are balanced for combat. I would like this to also be balanced for combat, but then again I guess it really cant be since the rogues have all these neat little abilities that help the team outside of combat.

Too bad then that ive never encountered a trap deadly enough to actually kill my whole team at the same time (and anything less than death for the whole team is nothing to worry about), and you dont really need search, disable device or lockpicking or stealth or anything really.

The nature of the game is just a long-ass monstergrind from point a to b so I failt to see how the rogue fits in as a less abled fighter. Theres even a ring you can get fairly quickly in the game that lets you cast knock once per day, and then the usefulness of a rogue drops to zero compared to either a fighter, wizard or perhaps cleric.

I guess im looking at it the wrong way but imo theres 2 different strenghts a character can have, and that is either being good at killing or being good at killing FASTER! that may sound ridiculous but since you propably kill about 59 million monsters in this game and it can get tedious I think faster killing is worth alot, and faster is what you get when you dont need to rest or prepare spells as a fighter, and potent killing is what you get with a fully buffed wizard.

Healing comes in massbottles and you can stack up on those fairly easily and as a mage you dont even need bottles because of all the defensive skills, and the fact that you can rest so easily without interruptions makes healing characters slightly less usefull :/

And rogues, well rogues are generally only there for roleplayers I suppose, and for people who dont powergame, I guess that would only be roleplayers, Im sorry I dont roleplay that much, I just wanna kick ass fast:/

But then again its like I said in the beginning, its not even like its hard or something, its just less effective and im a little bit of a perfectionist or whatever when it comes to this and I cannot let it go...
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Old 12-05-2006, 05:41 AM
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Ive also been thinking about what you said about the dualwieldist getting one extra sneakhit, and yeah I got 2 offhand at lvl9 so I noticed that aswell, I really dont think this makes up for the lack of dmg though.

I personally really dislike having to rely on backstabs to do heavy damage and if my brain isnt totally malfunctioning it most certainly looks like khelgar easily outdamages me even when I do get backstabs! (not on those 2 hits alone but if you draw out the comparison to determine who damages an enemy from full hp to death the fastest.)

I was actually under the impression that you would get continuous sneakattack bonus on every hit you made aslong as you were behind the target before I made my rogue and I was still contemplating its usefulness! at lvl 20 you would have about 10d6, an average of 35 extra damage per attack, I actually thought that was quite balanced because they are so damn weak in other ways

I mean look at it, 4 less hp per level, much less BaB so you have a much harder time to hit and you hit slower than a fighter too, you generally never take more than 12 or 14 str (more is a waste) so you will have much lower damage, you also use weapons that already have low damage to use weapon finesse.

Fighters on the other hand gets armor that makes up for the lack of dexterity easily by giving you similar or better armorclass and thus the fighter has much more attributepoints to spend on strength, and everything about the fighter just seems to work in an awesome conjunction to make him a bastion of defense and destruction!

The monk slightly resembles the rogue in that I think they should also become VERY dexterious, but unlike the rogue the monk is chuck norris in lategame combat? And I dislike the whole MONK-deal too with the game, its ofcourse more balanced combatwise than the rogue but having to "pay your dues" by having a crap character in the start to become strong in lategame really pisses me off, why cant they just make it so that they are balanced throughout

I can rant alot sometimes but I usually just dont, I guess to spare people but more so to spare myself from slight embarrasment but right now ive got nothing better to do so... This all becomes alot of text to read and anyone actually reading all of this should be awarded with several cookies!
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Old 12-05-2006, 08:26 AM
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Probo, in lots of things you are terribly right. However, a rouge is for the thing you want a character: killing things faster. I soloed the game with a fighter/sorc/rdd. I think this build is the most I can get out of a fighter in terms of damage dealing. Damage was 5*4d6+29, so around 215/round. (hp a lot, ac around 41, str 40)
However, with a ranger/rouge you can damage around (first two attacks are a knockdown) 6*3d6+17+6*5d6 sneak attack, around 294/round.
Hp did not matter at all, he killed everything so fast, that only those were a threat that were immune to sneak attacks. (much less hp, ac around 37, str 34)
And probably the main reason I liked this build is the umd skill. It helped a lot to compete with the ac/attack bonus of a fighter. I never bothered raising disable device, forging or umd is better.

Last edited by zamiel; 12-05-2006 at 08:37 AM.
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Old 12-05-2006, 11:11 AM
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*wants several cookies*

Joking.

I tried playing a Rogue in the game, and either I did everything wrong, or every other character has mad skills when it comes to seeing my Rogue even when they're standing around the corner two corridors down. It wasn't even a matter of my party giving me away.

What I found crazy was that in one part of the game, I had Neeshka cast her fiendish spell Darkness right in the middle of a group of thugs. Result? My party ended up completely blind, but the thugs could see just fine. There were nothing but 'Sneak Attack!' messages above that cloud of darkness and my party was dead within seconds. I find the game somewhat unbalanced when it comes to characters who aren't pure fighters but carry weapons nevertheless. Those thugs in the Docks, especially... how can they get Sneak Attacks if they're standing right in front of me in the middle of the street in broad daylight and I'd have to be blind not to see them?
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Old 12-05-2006, 11:49 AM
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Hey I get cookies, too!

Well I think your right and its mostly about poor designs and balance.

On the other hand D&D rules are guidlines that are broken/expanded/changed a milion times a day(yes I am exaggerating).
It seems almost impossible to play exactly by the rules, just because differnet people have different taste and entertainment levels.

Just consider yourself the DM, you are teh Master, so play it how you like it!
This game was rushed out, not even sure you could call it finished but it is playable.

There is way to little effective dialogue, no real sneaking, too much hack and slash and why oh why would Obsidian create a great influence system in KotOR2 then go backwards and have no effect on your NPCs in NWN2?
Is that realistic, hell no they should have continued to define the system sine it was one of the most inovative successful ideas in awhile.

Do you just feel to compeled by the rules to make your own hybrid, even if its something you like in WoW?
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