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  #31 (permalink)  
Old 09-30-2009, 05:00 AM
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cheers for that, well I gave my character a wisdom of 8 and an intelligence score of 14 so that does cover the image of an intelligent yet not so wise person.

who would you pick btw as a pure warlock to have as compagnions?given the fact I'm a chaotic good female halfling..I'd say cassavir,khelgar..and err..elanee en zhaejeve?
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  #32 (permalink)  
Old 09-30-2009, 11:47 AM
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Originally Posted by arryjan View Post
cheers for that, well I gave my character a wisdom of 8 and an intelligence score of 14 so that does cover the image of an intelligent yet not so wise person.

who would you pick btw as a pure warlock to have as compagnions?given the fact I'm a chaotic good female halfling..I'd say cassavir,khelgar..and err..elanee en zhaejeve?
Druid/Quara then Cleric..

Druid has Barkskin (..and all the other spells she has are also natural armor enhancements that don't stack)

Cleric has both 1st level Shield of Faith and 3rd level Magic Vestment for buffing your meat-shields (with up to 3 different types - Armor, Shield, and Deflection).

From a purely Role-playing perspective Quara is the best - she is very chaotic and despite her alignment, tends toward evil deeds. That pretty much "fits" with Warlock.

(..note that you need to select Improved Mage Armor for Quara for my suggestion to hold.)
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  #33 (permalink)  
Old 10-02-2009, 06:59 AM
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I reckon quara is a good choice despite her low hp yeah

really liking the warlock build you came up with so far, took the feats you said but did alter the stats a little bit; got 14 intelligence (skill points are valuable to me) and left dexterity therefor at 18, charisma at 17,constitution is 14..strength 6(right bugger with all the stuff that you can loot though) and wisdom 8
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  #34 (permalink)  
Old 10-03-2009, 12:41 AM
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Originally Posted by arryjan View Post
I reckon quara is a good choice despite her low hp yeah

really liking the warlock build you came up with so far, took the feats you said but did alter the stats a little bit; got 14 intelligence (skill points are valuable to me) and left dexterity therefor at 18, charisma at 17,constitution is 14..strength 6(right bugger with all the stuff that you can loot though) and wisdom 8
If you have Khelgar in your party, he makes a good pack mule as well as being a great fighter Also, there are loads of opportunities to find strength enhancing items in the game, so you can spread the load with characters using these too.
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  #35 (permalink)  
Old 10-05-2009, 12:16 AM
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Originally Posted by arryjan View Post
I reckon quara is a good choice despite her low hp yeah

really liking the warlock build you came up with so far, took the feats you said but did alter the stats a little bit; got 14 intelligence (skill points are valuable to me) and left dexterity therefor at 18, charisma at 17,constitution is 14..strength 6(right bugger with all the stuff that you can loot though) and wisdom 8
The stat's are OK, BUT don't add-on the additional point in Dexterity that I spec'ed - it wouldn't give you any attack bonus AND it would nerf your charisma bonus at level 20). JUST level-up Charisma.

Be sure to pick Tenacious Plague and Walk Unseen. Used in combination (with a decent Move Silently skill), they are deadly.

Qara buffs exceedingly well - Spider Skin + Improved Mage Armor = +11 AC (..at the highest level for Spider Skin).

You can also get the Broach of Shielding (from some merchant.. Nya in Port Lhast?) Further you can select the "Shield" feat and use a shield with most invocations, for those you can't a mithral shield has no spell failure penalty. The feat Battle Caster is also a nicety.

To me the other "must have" invocations are: The Dark Ones own Luck, See the Unseen, and "Chain" shape. I also love Chilling Tentacles and "Doom" shape.

Last edited by Scottg; 10-05-2009 at 02:03 AM.
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  #36 (permalink)  
Old 10-23-2009, 08:14 AM
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my brother has recently started playing the game he wants to be a dual weapon ranger: should i recommend half-elf(his favorite race apparently) or the strongheart-halfling?(my favorite race) i mean the half elf is more of a typical ranger i suppose but the strong heart has an extra feat and seems to be more build for wielding 2 medium/light weapons without suffering penalties.
He also wants levels or rogues in his build..when should he take them and how many?
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  #37 (permalink)  
Old 10-23-2009, 02:47 PM
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my brother has recently started playing the game he wants to be a dual weapon ranger: should i recommend half-elf(his favorite race apparently) or the strongheart-halfling?(my favorite race) i mean the half elf is more of a typical ranger i suppose but the strong heart has an extra feat and seems to be more build for wielding 2 medium/light weapons without suffering penalties.
He also wants levels or rogues in his build..when should he take them and how many?
Avoid the Halfling for dual-weapon use - it has a size modifier for weapons that adds on additional attack penalties.

Human is the preferred race here, for the additional feat and skill point without the penalties. Wood Elf is also an option for slightly better attributes, but without the feat or the additional skill points.

1st level Rogue
2nd through 7th level Ranger
8th level Shadow Dancer (..Hide in Plain Sight)
9th-19th level Rogue.
20th level Ranger.

Dual-wield Kukri's to avoid attack penalties and maximize criticals.

That Hide in Plain Sight is critical to the build. Don't forget that both Dodge and Mobility (as well as a BASE +10 in Hide, a BASE +8 in Move Silently, and a BASE +5 in Tumble are required for the Shadow Dancer Class). However, you should be improving these skills all the time anyway.

Forget about the feat "Greater Two Weapon Fighting" - a single extra attack at -10 isn't worth it with a non-high BAB, AND you wouldn't be able to select it until at least level 15 (..if then).

Figure on Mithril Breastplate which is *light*, (required for the Ranger's Two-Weapon fighting), and provides + 5 from Dexterity (or a total of 20 points in Dexterity). This means that when you add-on your modifiers you should be near this net value for Dexterity. Dexterity modifiers reach +8 in-game, but the +6 variety is easier to craft earlier. So figure on 14 Dexterity to start. Don't bother with improving Dexterity. Instead focus on Strength which should be 17 to start, and constantly improve Strength. Constitution should also be 14. Intelligence should be 12, and you can hose Wisdom and Charisma.

Last edited by Scottg; 10-23-2009 at 03:21 PM.
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  #38 (permalink)  
Old 10-23-2009, 06:04 PM
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what would I do without you scott
thanks, but he's really stuck on the half-elf so no matter how many times I'll tell him that the wood elf and human are better choices he'll rebuke every effort..he says there are already enough human npc's and there's another wood elf in nwn 2 and he wants to be original
those are a lot of rogue levels btw..seems to me more of a rogue than a ranger build does this build go for every race you'd want to make a ranger dual weapon wielding character?
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  #39 (permalink)  
Old 10-24-2009, 12:25 AM
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what would I do without you scott
thanks, but he's really stuck on the half-elf so no matter how many times I'll tell him that the wood elf and human are better choices he'll rebuke every effort..he says there are already enough human npc's and there's another wood elf in nwn 2 and he wants to be original

those are a lot of rogue levels btw..seems to me more of a rogue than a ranger build does this build go for every race you'd want to make a ranger dual weapon wielding character?
The Half-Elf isn't a bad choice, but it isn't as good as a Human or a Wood Elf. Have him look at the build faces of the Half-Elf.. not the prettiest race in town.

Here are my basic thoughts on melee builds and racial penalties:

IF the character has a racial level penalty or two then it's generally a bad idea for a 1-20 module. An epic module like MOTB however and it's OK. So for the OC, I'd stick to something like this OR with just one level of Rogue and perhaps 4 levels of Fighter (for Weapon Specialization). For MOTB (*with* SOZ installed), I might opt for a Yuan Ti.

The exception to this rule is for a High BAB build that has at most -1 to the progression (..from the addition of just one level of Medium or Low BAB class), and generally has a good attack AND damage number. There are other exceptions as well, but they all rely on good attack AND damage numbers. Note that spell-casters are specifically NOT included, just one level of penalty for them can be brutal.

In the mixed build I presented there is more than -1 to attack because of the levels of Rogue (..which is a Medium BAB class). Further..

..Two-Weapon fighting is the "exception to the exception", because while it IS a melee-type character and could potentially meet the limit of -1 attack penalty from a near High BAB character - IT ALSO ADDS ADDITIONAL ATTACK PENALTIES. Almost as if you were 2-3 levels lower. 2-3 levels lower PLUS an actual 1-2 levels lower (from the racial penalty), results in a Two-Weapon fighter that misses a LOT. Worse, for anything BUT a Ranger, it also makes requirements of Dexterity that results in less damage and requires an extra feat to have near comparable attack numbers (..Weapon Finesse).


As for *why* I spec'ed so many Rogue levels: DAMAGE. Specifically Sneak Attack damage and occasionally attacks of opportunity. Hide in Plain Sight leverages the opportunity to get Sneak Attack damage a LOT more frequently.

Alternatively you could go for just one level of Rogue at the start with the feat Able Learner, and the rest Ranger.

IMO however it doesn't make much sense to just add 3 or 5 levels of Rogue. The reason I pretty much stopped at Ranger level 6 (character level 7) is that it gets you Improved Two Weapon Fighting. 3 or 5 levels doesn't add enough damage to also justify the level of Shadow Dancer for HiPS.

Personally having played multiple types of Two-Weapon characters, I generally avoid them. The extra attacks often don't have enough damage behind them (because of the build) to warrant them. Damage enchantments in weapons can change this.. BUT usually not enough for most of a module's length.

IF i were pressed into a Two-Weapon fighter for the OC then it would be a Fighter 4/Invisible Blade 5/Monk11 (with Greater Flurry and dual-wielding Kama's). The fighter for 4 levels gives you access to Weapon Specialization (Kama).

Last edited by Scottg; 10-24-2009 at 02:14 PM.
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