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  #16 (permalink)  
Old 09-03-2009, 01:39 AM
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yes but halfling will always be a weaker monk then a human or elf
Unarmed Strike damage:
Unarmed Strike damage goes up every four levels after level 3.

Level 1-3: 1d6/1d4 (Medium size/Small Size [halfling])
Level 4-7: 1d8/1d6
Level 8-11: 1d10/1d8
Level 12-15: 2d6/1d10
Level 16-19: 2d8/2d6
Level 20: 2d10/2d8
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  #17 (permalink)  
Old 09-17-2009, 01:17 PM
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can anyone recommend a fighter build for a strongheart halfling?
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  #18 (permalink)  
Old 09-17-2009, 02:26 PM
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Quote:
Originally Posted by arryjan View Post
can anyone recommend a fighter build for a strongheart halfling?
No, but it is easily the best race for the Assassin class.

It's also the best race for the Warlock.
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  #19 (permalink)  
Old 09-19-2009, 11:35 AM
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hmm ok nevermind..

well I'm actually playing a bard halfling now..and I wanted to multiclass with RDD..I found a build which recommended playing a human but I thought; naaahh why the heck not a halfling..got the same feats and according to the build I had to switch to RDD on level 6..but when I got to level 6 and wanted to multiclass I couldn't.. am I missing something?I mean my lore skill is 15..or can only humans and elfes become RDD?
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  #20 (permalink)  
Old 09-19-2009, 11:53 AM
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Quote:
Originally Posted by arryjan View Post
hmm ok nevermind..

well I'm actually playing a bard halfling now..and I wanted to multiclass with RDD..I found a build which recommended playing a human but I thought; naaahh why the heck not a halfling..got the same feats and according to the build I had to switch to RDD on level 6..but when I got to level 6 and wanted to multiclass I couldn't.. am I missing something?I mean my lore skill is 15..or can only humans and elfes become RDD?
You need a "native" lore skill of 8 BEFORE the class can be selected. This means when you level-up, on the level-up page, that your character already has 8 in lore. (..in other words not an adjusted skill level.)

If you have that then your game is having "difficulties".
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  #21 (permalink)  
Old 09-19-2009, 12:58 PM
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so..let me get this straight: when I'm in the character creation I gotta put 8 skillpoints in lore?(before the game even has started)
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  #22 (permalink)  
Old 09-19-2009, 01:55 PM
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Quote:
Originally Posted by arryjan View Post
so..let me get this straight: when I'm in the character creation I gotta put 8 skillpoints in lore?(before the game even has started)
No. In fact you are unable to do that.

Level 1: Bard, Lore 4
Level 2: Bard, Lore 1 (total 5)
Level 3: Bard, Lore 1 (total 6)
Level 4: Bard, Lore 1 (total 7)
Level 5: Bard, Lore 1 (total 8)
Level 6: RDD - the earliest you can get this class (because of the Lore requirement).

Perhaps I didn't place enough emphasis on level-**UP**.

BTW, it works this way for *all* prerequisite requirements. If something says it needs a skill level of "x", then it needs to be a *native*, (or base), skill level of "x". If something says it needs an attribute of "x", then it needs to be a *native* attribute of "x". Diddo for feats. Basically anything that is *augmented* doesn't count for a prerequisite. For the most part this rule is bit confusing for skills because the skills are often augmented by things you don't expect - like attribute bonuses for a certain skill, or class bonuses, etc..

Last edited by Scottg; 09-19-2009 at 03:05 PM.
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  #23 (permalink)  
Old 09-25-2009, 09:56 AM
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I keep having the same problem so I've switched to a different character:

meet lylandra, a strongheart halfling female warlock; feisty temper but good kind heart.

any tips for this build scott(you seem to have a knack for it)
only at level 1 but gave her toughness and armored caster feats, plus beguiling people for a spell.

stats are
str: 10
dex:16:
con:13:
int:12
wis:8
cha:17

any good multiclassing ideas btw for her?or should I just keep her a pure warlock?
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  #24 (permalink)  
Old 09-25-2009, 06:36 PM
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Quote:
Originally Posted by arryjan View Post
I keep having the same problem so I've switched to a different character:

meet lylandra, a strongheart halfling female warlock; feisty temper but good kind heart.

any tips for this build scott(you seem to have a knack for it)
only at level 1 but gave her toughness and armored caster feats, plus beguiling people for a spell.

stats are
str: 10
dex:16:
con:13:
int:12
wis:8
cha:17

any good multiclassing ideas btw for her?or should I just keep her a pure warlock?

Forget Strength - leave it at 6
Dexterity should be 19
Charisma should be 16-17
Constitution should be 14
Intelligence and Wisdom should be what ever you can get.

At level 4 increase Dexterity by 1

For the remaining levels increase Charisma.

Hold an enhanced Dart in your hand at all times (but never use it).

If you have SOZ select feats Fey Heritage at 1st level, and latter the "Fey" feat that provides an enhancment bonus to your invocations.

Select Spellcasting Prodigy at 1st level.

Get Blind Fight in there early (say level 6).

Spell Penetration level 3, Greater Spell Penetration at level 9

Get Improved Critical Ranged Touch Attack when available latter.

Most of the rest is down to the invocations and how you want to play the character.

Increase Spellcraft to the max IF you plan on playing this in MOTB (now or latter).

Last edited by Scottg; 09-25-2009 at 10:49 PM.
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  #25 (permalink)  
Old 09-26-2009, 10:12 AM
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wow..only 6 for strength?I know warlocks aren't about strength but ain't that a bit too meager?
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  #26 (permalink)  
Old 09-26-2009, 11:54 AM
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Quote:
Originally Posted by arryjan View Post
wow..only 6 for strength?I know warlocks aren't about strength but ain't that a bit too meager?
Except for carrying stuff (without a bag of holding), it doesn't mean anything at all to this class.

Besides, did you really want to be a "pack mule"?
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  #27 (permalink)  
Old 09-28-2009, 07:34 AM
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ok then I'll keep it at that

but what's with the spellcast prodigy feat?what does it do?can't make any sence out of the OC's description...oh and would it be recommendable to take a level of cleric?and I read that warlocks can benefit from having a high intelligence(loads of skillpoints to spend) would you say that is true?
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  #28 (permalink)  
Old 09-28-2009, 11:21 AM
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Quote:
Originally Posted by arryjan View Post
ok then I'll keep it at that

but what's with the spellcast prodigy feat?what does it do?can't make any sence out of the OC's description...oh and would it be recommendable to take a level of cleric?and I read that warlocks can benefit from having a high intelligence(loads of skillpoints to spend) would you say that is true?
Your basic Eldritch blast is only subject to failure because of:

1. Ranged Touch Attack, and

Touch attack - NWN2Wiki, the Neverwinter Nights 2 wiki - Races, classes, skills, and more

2. Spell Resistance.

Spell resistance - NWN2Wiki, the Neverwinter Nights 2 wiki - Races, classes, skills, and more



HOWEVER, *if* you use an invocation that is "tied" to your Eldrtich Blast, like "Binding Blast", then you can also have failure because of:

3. SAVES.

Difficulty class - NWN2Wiki, the Neverwinter Nights 2 wiki - Races, classes, skills, and more


Note that part of the component to make Saves more difficult for your opponents is: "spellcaster's ability mod" (..or attribute modifier)

A Warlocks "ability mod" is based on the attribute Charisma.

This means every 2 points of Charisma above 10 provides you with a +1 for your DC. Spellcasting Prodigy, (only selectable at 1st level), adds to this by +1:

Spellcasting Prodigy - NWN2Wiki, the Neverwinter Nights 2 wiki - Races, classes, skills, and more



WITH THE STORM OF ZEHIR MODULE:

Note that "Spel Level" is another part of the DC calculation. Each level a spell is provides you with an additional +1 to DC.

After Selecting Fey Heritage at 1st level (only), you can then select the feat: Fey Power, which increases your DC by +1 by increasing the invocation's level by +1:

Fey Power - NWN2Wiki, the Neverwinter Nights 2 wiki - Races, classes, skills, and more

(Fiendish Heritage and Fiendish Power are very similar to the "Fey" grouping, and if you get offered both choices you can only pick one of these groups.)

Note that increasing the spell level by +1 ALSO increases the power of invocations that "scale" in damage or duration. In this case *most* of your invocations do not scale in damage, because they don't provide damage. Instead most are disabling effects, so duration for them can be marginally increased.

Last edited by Scottg; 09-28-2009 at 11:25 AM.
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  #29 (permalink)  
Old 09-29-2009, 02:48 PM
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ok well that does explain why one ought to get it..but what about a high intelligence?
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  #30 (permalink)  
Old 09-29-2009, 05:43 PM
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Quote:
Originally Posted by arryjan View Post
ok well that does explain why one ought to get it..but what about a high intelligence?
Intelligence ='s bonus to skill points for every even number above 10.

Wisdom ='s bonus to Will Save for every even number above 10.

I think there are a few in-game dialogue checks for both, neither of any real consequence.

It really all depends on what you want, but neither attribute has much to do with a Warlock.

Purely for role-playing value I tend to think of a Warlock as semi-intelligent, but not terribly wise (..enhancing their diabolical heritage).

Last edited by Scottg; 09-29-2009 at 05:46 PM.
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