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Fey / Fiendish builds  
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Old 08-14-2009, 09:25 AM
Tricky's Avatar
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I noticed SoZ added a lot of new Heritage feats. They're a little difference from the History feats the OC introduced as you gain new ones at higher levels. There are 5 feats to pick, whether you choose fey or fiend.
  • Fey Heritage: +3 bonus to Will saves against enchantments.
  • Fey Legacy: Character gains Confusion spell-like ability, usable three times per day. Caster level equals character level.
  • Fey Presence: Character gains 'Deep Slumber' spell-like ability, usable three times per day. Caster level equals character level.
  • Fey Skin: Character gains damage reduction (overcome by cold iron) equal to 1 + the number of feats you have that list Fey Heritage as a prerequisite (total of 5).
  • Fiendish Heritage: Character gains +4 bonus on Fortitude saving throws against poison, plus a +1 bonus on saving throws against spells or other effects produced by good aligned creatures.
  • Fiendish Legacy: Character gains Summon Monster V spell-like ability, usable three times per day. Caster level equals character level (since it is mentioned, I assume here that caster level either influences the HD of the summon, or the type).
  • Fiendish Power: Caster level and save DCs for Evil spells and Warlock Invocations increase by 1.
  • Fiendish Presence: You share your ancestors’ knack for playing tricks on the minds of others. Character gains the Fear spell-like ability, usable two times per day. Caster level equals character level.
  • Fiendish Resistance: Character gains resistance to Acid and Fire equal to three times the number of feats you have that list Fiendish Heritage as a prerequisite (again to a maximum of 5). These values stack with any resistance to acid or fire you might have from your type, subtype, race, or class, but not from other sources, such as spells or magic items.
Five feats spend on these things is quite a loss for any character. A fighter may get enough feats to compensate, but I don't see a Wizard to the same as easily. All in all they're just a tough sell, and it seems most people agree since I haven't really seen any builds yet that take advantage of them.

I'm just going to ask directly. Does anyone have any build ideas that take advantage of either set of all 5 feats?
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Last edited by Tricky; 08-14-2009 at 09:29 AM.
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Old 08-14-2009, 11:04 AM
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Well, fiendish resistance stack with the Warlock's fire resistance (if he choses fire), and I believe the fey skin feat would work with his damage reduction as well, unless that is another type of damage?

Which would simply mean that you would get a more resistant warlock
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Last edited by Fiberfar; 08-14-2009 at 11:06 AM.
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Old 08-14-2009, 12:51 PM
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Yes. Warlocks are good.

I like that spellcasters / Warlocks caster level increase, but there isn't much else to say about it other than 'it works'. If it's worth losing five feats over this though.. I don't know.

One thing that would maybe work is a Rogue/Assassin using Fey Presence to get a lot of easy backstabs or coup de grace the lot of them with ease. I can't really think of anything more creative for the time being.
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Old 08-14-2009, 01:30 PM
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Originally Posted by Tricky View Post
Does anyone have any build ideas that take advantage of either set of all 5 feats?


My "Damned Soul" does.

http://www.gamebanshee.com/forums/ne...ld-109714.html

Mostly for the damage reduction - which is excellent that early in level.
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