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Criticisms of MotB (possible spoilers)  
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Old 11-10-2008, 02:15 AM
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Hi all! I just joined, so hello to everyone!
First, I would like to apologize if such a topic is already existent and active.
I made an attempt to locate one and was unable to do so, but my search was far from extensive.
Second, I would like to make a clarification: I do not intend to come across as attacking MotB, as I found it to be a terrific title and enjoyable throughout (I was also a fan of the original campaign).
However, it was not without its flaws. I did not mind the spirit meter, though it was rather inconvenient at times. I was turned off by how the fates of the original companions were handled; in my opinion, Ammon Jerro's optional dialogue was far from adequate in its offering of resolution. But my biggest complaint would probably be the fact that my party was unable to put two and two together. A celestial with theological knowledge related to Akachi's Crusade and its aftermath, a spirit-god, a scholar with a specialty in dealing with souls, and a shaman who has vast firsthand experience with spirits proved unable to deduce what I'm sure many of us had realized long before the encounter with Myrkul. I realize this critique may be unreasonable given design limitations of which I understand nothing, but I felt the need to give it voice.
I would be interested to hear what everyone else found to be lacking in the game in terms of either mechanics or storyline.
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Old 11-10-2008, 10:47 PM
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Hi there! Well, to b honest I checked Your thread because I was pissed off I thought: Another noob complaining about spirit energy... I'm so happy that I was wrong. And glad to read some opinion about the MoB other than complain on Spirit Hunger. Anyway, here's my opinion:

+ Spirit Hunger! I love it! Finally game was difficult (I play on Hardcore game difficulty level)! No more resting every 5 min. A lot of tactical planning. And YES, I finished MoB playing Neutral Evil Wizard/Palemaster and Lawful Good Cleric/Warpriest to see both ways of dealing with Hunger (consuming everything / resisting as much as I can) and still I think it's great idea. Moaning kids saying that Spirit Hunger is a stupid idea and killing the game should play Hack'n'Slash games, not the real RPG.

+ I was more than happy to discover that there is a special ending for Evil characters! Finally I could finish not as a HERO but as a real DARK HERO!

- A "cursed" Super-Mega-Sword which have even more features than in OC... I was able to build at the nearly end of the MoB a really great weapon < possessing Greater Dispel and Vopal (max DC) attributes > and before I could enjoy it's power I was "forced" to use "He-Man's" Sword... All pleasure of collecting Spirit Molds and slowly building up the great weapon were shattered by this "fork"...

- I agree with U about leak of logical thinking in the team. And there was no chance to "share" Your discovery with other members...

But still I'm so so happy with MoB, which made NWN 2 much much better!
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Old 11-13-2008, 04:06 PM
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I agree about the spirit meter. I mentioned that I thought it was a bit inconvenient, but that was the point. It forced one to find creative solutions to a fight or situation rather than just relying on the ability to rest his/her way to victory.
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