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06-09-2004, 02:03 AM
| | Member | | Join Date: Mar 2003
Posts: 15
| | | Wiz or Sorc or....Any advice Please! So, here i am again...
Starting a new char.
But should i play a Sorc and/or lvl up as Red Dragon Des?
Or play a pure Sorc?
Maybe a Wiz and Pale Master?Or maybe a pure Wiz!
So many to choose from.....
Anyone got any good ideas or suggestions?
IŽm open to for any thougts and ideas!
Thanks yaŽll!
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06-09-2004, 05:01 AM
|  | Exalted Member | | Join Date: Jun 2001 Location: The Netherlands - Sietch Tabr
Posts: 4,090
| | | If you play sorcerer, only go for RDD after lvl 20.
Never tried a palemaster/wizzard myself, but a pure sorcerer is very powerfull!
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06-09-2004, 05:47 AM
|  | Super Moderator | | Join Date: Nov 2000 Location: Denmark
Posts: 13,319
| | Personally - I have an affinity for Sorcerers, but I don't like the RDD prestige class myself. (Although others do).
The main difference between the two classes is how their spell casting works. This is descriped in the manual, so I will not go to deep into it here.
Just know that a wizard knows more spells and a sorcerer can cast fewer known spells more often.
Basically - I'd say that the wizard is likely more powerfull *if* he has prepared proberly.
The Sorcerer is more allrounded spellcaster, because he dosen't have to memorize spells, but again - he also knows fewer spells.
Besides the mechanics of spell casting, there are a few other more subtle differences.
Skills....
A wizard will gain many more skillpoints then a sorcerer, because a wizards main attribute is intelligence, and this governs skillpoints. This means more points to put into concentration, lore, spellcraft and others as you wish (Tumble  ).
Also a wizard gains access to bonus feats usable for meta-magic.
But personally - I still think the Sorcerer is the more versatile spellcaster, but overall the Wizard proberly has most things going for him. This is of couse always somewhat subjective, but bonus-wise a wizard gains more.
But I've never been able to adapt to a wizard in NwN for some reason.
I've not tried out the Palemaster prestigeclass, so I can't comment on that one. But from now on - I'll stay away from the RDD unless playing a bard or using it as a multiclass for a fighter-type.
But, in conclusion - it all comes down to how you like to play. My advice is to try both of them out for a while, and then decide wich one to commit to. | 
06-09-2004, 11:17 AM
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| | Wizards are more powerfull then sorcerers, they have more spells (which you can choose for yourself) and have an advantage with their higher wisdom (high charisma is nice but not more then that) So Xan is right there, about all points, Meta is uber good, try a maximised fireball!!.
RDD is a fighter presitge class, don't pick it if you want to go with spells.
If you want to play with undead with the pale master, you had better simply pick a clerick.
All these classes are cool and ultimately you simply have to choose what you think is cool. Just don't expect a wizard / RDD to be strong in melee fights and a pale master to be stonger with undead then a cleric.
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06-09-2004, 12:04 PM
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| | Quote: Originally posted by Rob-hin <snip>
Meta is uber good, try a maximised fireball!!.
<snip> | Well - I've never used meta-magical feats myself. I see them more as a roleplaying tool.
I know a maximized fireball does nice damage (on paper), but I wouldn't want to "waste" a level 6 spell slot on it (iirc, a maximized spell is spell level + 3). Then I'd rather have a the slot used on Tensers transformation, chain lightning, mass haste or Isacs Missile Storm instead. | 
06-09-2004, 01:15 PM
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| | Think about this then:
A chain lightning does 1d6 damage per level to its first target (20d6, so about 60), then it jumps to a next target and does half damage and so on untill it hardly (or no) does any damage anymore. (reflex for half)
A maximised fireball does 1d6 damage per level for everyone it hits, maximise this and you get 10 times 6 = 60 damager per hit at all targets instead of half each time.  (reflex for half)
Everybody his own style though, try it for fun though. 
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06-10-2004, 01:05 AM
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Posts: 13,319
| | | Yeah - but try to use a maximzied fireball against something that is immune or resistant to fire, compared to having a mass haste or Tensers Transformation available. Or even a Chain Lightning just to have different damage type.
The spell level of +3 for a maximized has ensured I've never used it (and likely never will in any greater extend).
Difference in damage type and number of available spell slots are big factors for me when choosing spells. I rarely have many spells that cover the same damage type. I like the diversity that comes with different damage types. | 
06-10-2004, 05:12 AM
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| | | And right you are.
It all depends on the situation a character is in too I suppose.
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06-10-2004, 05:47 AM
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| | | Yeah.
However - I do think meta magic is more usefull for a wizard also, because he can shift his spells around much more freely then a sorcerer. | 
06-11-2004, 12:40 AM
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Posts: 758
| | | Metamagic is the best ability the sorceror/wizard has. I allows you to cast your best spells frequently, as well as giving your spells a huge boost. One maximised IGMS will kill any level 20 character with no save. Metamagic is especially good for the sorceror as you can still cast your normal spells without worrying about losing variety. Extended spells can also save slots for other spells.
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06-11-2004, 12:51 AM
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| | Quote: Originally posted by Noober <snip>
One maximised IGMS will kill any level 20 character with no save. <snip> | Only if there is just one target in the area, and that target has 120 hitpoint or less. And then you have cast the spell as a level 9 spell, instead of say, a Time Stop that could have made you cast a couple of spells freely. Or a Powerword Kill, Wail of the Banshee etc.
Damage is nice on paper, as I said - but I still see the maximized spell as a spell of level +3 - and then I'd rather cast a normal spell from that spell level.
I'd rather use a Time Stop or other level 9 spells then a maximized level 6 spell. | 
06-11-2004, 09:23 AM
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| | | Sorcerers don't get meta-magic feats.
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06-11-2004, 10:38 AM
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| | | They can take them as ordinary feats (every 3rd level).
They just don't get them as bonus feats as Wizards - but they still have access to them. | 
06-11-2004, 11:47 AM
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| | | Yeah that's what I ment, sorry I was feeling a bit laizy.
What is the advantage the sorcerer get in excange for the loss of teh bonus feats anyway?
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06-11-2004, 08:02 PM
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Posts: 758
| | Metamagic (excluding extend) is used with damage spells. A sorceror is a "walking artillery platform". A wizard is a "swiss army knife". Therefore using logic a sorceror is more attuned to using metamagic, and what other good feats are there anyway? Quote: |
Only if there is just one target in the area, and that target has 120 hitpoint or less. And then you have cast the spell as a level 9 spell, instead of say, a Time Stop that could have made you cast a couple of spells freely. Or a Powerword Kill, Wail of the Banshee etc.
| Then in such a situation an empowered/maximised Firebrand (with Time Stop) is far superior to any other spells (except perhaps uder special conditions Horrid Wilting).
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