I had to add a small part to the dialogue, fell free to edit it as you see fit. The part changed are surrounded by !text!. This is the way the dialogue ended up:
"Who are you?Did the master send you?
-The master did send me. He wishes to see you.
--I was told to guard this gnome!
---Why do you think he sent me!(*Persuade(Medium): true !sais "Ok, I'm goin" and! walks out the door XP 500, I'll change the direction when I get there. *Persuade: false !sais "You don't fool me!" and! Attack)
---Sorry, I must have made a mistake...(End convo)
-I've come to kick your bubear butt to the other side of the spine of the world!(*Attack)
-Uh, I thought you were someone else(*Attack)"
And then
"Hey, I got de ordas to guard da room...
-Sorry, but you've got the wrong room...(*Persuade(Medium): true end convo "Ok's I leaves" above head. *Persuade: false, person says "Hey you think I'se to stupid to find room?"*Attack)
-I was let in, weren't you told? Cos they only tell them important ones, like you, yeah?(*Persuade(Easy): True end convo "Sure I is come in." above head. *Persuade: false Hey you call me stupid!!*Attack)
-ATTACK!!(*Attack)
The only thing I had to add was the reaction to the persuation in convo_1.
BTW, as a sign of appriciation, is there anyway you could include a dwarf named Garazdawi in your module
PS: when u finish send me a PM of were the module can be downloaded
PSPS: there might be some problems with the script handling the two chars exiting.
To include this into your module you just have to import the convo files and set out two wp's called "move_to_1" and "move_to_2". These tags can be changed in the move scripts....
If anything comes up, tell me and I'l fix it
