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08-09-2001, 12:07 PM
|  | Paladin of Torm | | Join Date: Nov 2000 Location: Reading, England
Posts: 5,091
| | Quote:
Originally posted by Rail:
<STRONG><snip>
pickin' the odd locks that the Tormites can't break with their teeth. </STRONG>
| IC:Oi! You fazool! Torm shall not take your blasphemy for long! Lathander will not save your hide from my blade!
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Perverteer Paladin
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08-09-2001, 06:26 PM
| | Exalted Member | | Join Date: Jul 2001 Location: TX
Posts: 791
| | Quote:
Originally posted by Nippy:
<STRONG>IC:Oi! You fazool! Torm shall not take your blasphemy for long! Lathander will not save your hide from my blade!</STRONG>
| No no, good man! You take our brothers words the wrong way...he was merely referring to...well, um...he was complimenting the boldness and iron will of the Tormites. Yes, that's it! See, no reason for hostilities or such to arise. Just a compliment among fellow priests. 
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Totino's party pizzas rock! All a college kid needs to get by....
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08-09-2001, 06:57 PM
|  | Exalted Member | | Join Date: Dec 2000 Location: Soviet Canuckistan
Posts: 13,431
| | Hmm... Tormites getting riled up? isn't that a shocker...  | 
08-09-2001, 07:07 PM
| | Exalted Member | | Join Date: May 2001 Location: good old USA
Posts: 160
| | and divines say us fighters have a bad temper soemtimes haha | 
08-10-2001, 12:06 AM
|  | Exalted Member | | Join Date: Dec 2000 Location: Soviet Canuckistan
Posts: 13,431
| | I know, eh...  | 
08-10-2001, 02:20 AM
|  | Exalted Member | | Join Date: Nov 2000 Location: Anchorage, Alaska, USA
Posts: 1,104
| | Geeesh! Can't Torm just bless you with a sense of humor or somethin'?!?
Cast a chill spell, mate! You're a bit too tightly strung.
*aside* (wearing full-plate in the saddle will do that to ya, I hear.)
No offense, Sir Boss!
[ 08-10-2001: Message edited by: Rail ] | 
08-10-2001, 07:55 AM
|  | Exalted Member | | Join Date: Dec 2000 Location: Soviet Canuckistan
Posts: 13,431
| | @Rail: I have a sense of humour. It's just at the expense of your god!  | 
08-10-2001, 08:21 AM
|  | Paladin of Torm | | Join Date: Nov 2000 Location: Reading, England
Posts: 5,091
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Perverteer Paladin
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08-10-2001, 06:35 PM
| | Exalted Member | | Join Date: Jul 2001
Posts: 105
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Myth Drannor fell and so shall you!
first module i make.. the bathroom!
It's a tit bit Nippy-ly 
Top Moron of the Blades of the Banshee
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08-10-2001, 09:59 PM
|  | Exalted Member | | Join Date: Dec 2000 Location: Soviet Canuckistan
Posts: 13,431
| | Oh boy.... Georgi is gonna have a field day with that one...  | 
08-11-2001, 03:49 AM
|  | Exalted Member | | Join Date: Jun 2001 Location: The Netherlands
Posts: 3,125
| | My ever so humble opinion on attributes...
Go for what you like. Unlike in AD&D, most of the attributes have at least some use to every class.
Most importantly: Get even numbers. The D&D3 system is not about stats, it's about stat bonuses. The bonuses are easy:
8-9 : -1
10-11: 0
12-13: +1
14-15: +2
16-17: +3
18-19: +4
And so on...
In other words: if you take too many uneven stats, you're shooting yourself in the foot.
Two notable exceptions to this "rule": - Warriors need Int 13+ (and/or Dex 13+) to get some fighting Feats. Int 14 doesn't do much for them, though. Note that it is still unsure how Feats are handled in NWN. Even then, the Feats may not be worth getting high Int for.
- Spellcasters need 15+ in their spellcasting stat to be able to eventually gain access to level 9 spells. This is assuming you place all of your "level up" stat points into that stat as well.
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08-11-2001, 04:50 AM
|  | Exalted Member | | Join Date: Nov 2000 Location: Anchorage, Alaska, USA
Posts: 1,104
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