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  #61 (permalink)  
Old 07-19-2002, 11:19 AM
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I've also discovered that reguardless of what anyone on any boards has to say no one will ever be truly happy. Some like it, some love it, some hate, and some are way too critical(myself included). And to Rahvin there' are no other games like BG out there, so give PS:T a whirl. I know I would if I could find it.
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  #62 (permalink)  
Old 07-19-2002, 11:24 AM
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Ok, while we are on the subject of the single player story let me say a few things, I totaly agree with everyone who said that is lacks personality and I also think it lacks any realism. I realize this is fantasy, but even fanstasy has to make some sense. I mean seriously, the world is about to come to an end and the only person that can stop it is you, a nobody, just another adventurer hired by the good people of NW. If there was a call for adventurers you would think that someone with a bit more skills then you would show up to save the world. Atleast in BG there was a reason why you and only you was the one involved in the story. In Torment there was a reason why you and only you was the one involved in a story (I mean how many immortal amnesiacs are there). Hell even Arcanum had a reason for you being in the center of the plot. I realise that some of you don't need a reason other then money or that you will be doing a good thing. I mean money is good, but not every adventurer is out to get rich, and certainly not every adventurer is the type to do things just because it's the right thing to do.
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  #63 (permalink)  
Old 07-19-2002, 11:51 AM
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I play the game realtime because I want to be prepared for multiplayer. The only time I pause is when I'm going AFK. The game is still too damn easy.

I use the SHIFT hotkeys for buff spells and the CTRL hotkeys for (spontaneous) cure spells (and a few henchmen commands since Tomi is an idiot). The regular hotkeys I use for battle stuff: club & shield, bow, best healing potion, turn undead, the rest is combat spells. You don't have many options anyway; shoot stuff, bash stuff, cast spells at stuff. All buff spells can be cast right after resting, since you know the next battle is only minutes away.
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  #64 (permalink)  
Old 07-19-2002, 12:24 PM
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Quote:
Originally posted by Xyx
I use the SHIFT hotkeys for buff spells and the CTRL hotkeys for (spontaneous) cure spells (and a few henchmen commands since Tomi is an idiot). The regular hotkeys I use for battle stuff: club & shield, bow, best healing potion, turn undead, the rest is combat spells. You don't have many options anyway; shoot stuff, bash stuff, cast spells at stuff. All buff spells can be cast right after resting, since you know the next battle is only minutes away.
Actually, you *do* have many options; it's just that you want to play things your way, @Xyx, and I have no problems with this. But to deny that your character has many options and that some people would object to playing the game in realtime flies in the face of fact. Bioware maintained for over a year that only realtime was needed and sent NWN to its beta testers without a pause control. The majority of the beta testers said the game was unplayable because they couldn't pause and figure which weapon, spell, or item they needed, or where it was hotkeyed, while they were being attacked by four melee monsters and another was casting spells. So pause was placed in.

You're not wrong, but please, don't assume that your views are the only ones that are right. We're talking about a spectrum of opinions, each one accurate *for that particular player.*
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  #65 (permalink)  
Old 07-19-2002, 12:41 PM
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I want more hotkeys! 36 is not enough! =(

-Cross
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  #66 (permalink)  
Old 07-19-2002, 12:48 PM
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Originally posted by Crosswind
I want more hotkeys! 36 is not enough! =(
With the pause/stop game we have now, I certainly didn't find it enough; had it been realtime, I wouldn't have used more than 10 hotkeys at most, and complained about far too little time and too many choices (especially when the pathing and AI of assisting characters, henchmen, summoned creatures and such, are really bad). I doubt I would have played NWN for more than a day, in fact, had it been in realtime. I wouldn't have enjoyed trying to help out panthers get stuck in doorways, henchmen who ignored spellcasters and summoned creatures who stood around, oblivious despite being ordered to attack. It's hard enough making my assistants' actions bearable with the game in its pauseable state at the moment.

But like I said earlier in this thread, my main objection to the game was the numbing boredom introduced by repetitive gameplay. Walk from hall into room, kill things, look for tiny bits of treasure, heal, walk into next room, kill things, look for tiny bits of treasure, heal, etc. It was, as I remarked earlier, all too like the kind of early dungeon hack-style game that PS:T satirized in the Modron Maze.

I'm currently playing a legit beta of IWD2, and find myself in the amazing position of loving the game after NWN. Bioware has really done something well--for BIS.
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Last edited by fable; 07-19-2002 at 12:54 PM.
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  #67 (permalink)  
Old 07-19-2002, 12:59 PM
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hey fable I know this is kinda off the topic but I was just wondering is IWD2 a game that is more like IWD1 or BG or is it somewhere in between?
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  #68 (permalink)  
Old 07-19-2002, 01:04 PM
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I think you guys are giving Bioware too much credit for the BG games. Bioware created the Infinity Engine, that was a lot of their contribution to the original BG, Black Isle Studios had as much to do with creating the game. Look at Icewind Dale, it was more similar to BG than NWN, although purposely more of a hack and slash game. In fact it was the lawsuit over Icewind Dale that caused Bioware to switch publishers. Interplay and Black Isle Studios created Icewind Dale using the IE but didnt cut Bioware in on it and this caused the problem. Hehe Im probably gonna get flamed for this but oh well.
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  #69 (permalink)  
Old 07-19-2002, 01:20 PM
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@Ares, post your question up in the IWD2 area and I'll answer it. @Mathurin, the BG series *was* Bioware's. They wrote it, they built it, from start to finish.
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  #70 (permalink)  
Old 07-19-2002, 01:55 PM
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Hmm. I was always under the impression that Black Isle had as much to do with it. Oh well.
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  #71 (permalink)  
Old 07-19-2002, 05:05 PM
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Quote:
Originally posted by Mathurin
Hmm. I was always under the impression that Black Isle had as much to do with it. Oh well.
BIS did PS:T and IWD 1/2.
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  #72 (permalink)  
Old 07-19-2002, 05:24 PM
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Add one more to the hate list:

15 MB save files.
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  #73 (permalink)  
Old 07-19-2002, 08:10 PM
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15 MB save files.

yeah I have several saved files they range anywhere from 9 to 25MB, I have a total of 7 saved files for a combined 100MB of space. Good thing I have a 40GB hard drive.
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  #74 (permalink)  
Old 07-19-2002, 11:52 PM
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Quote:
Originally posted by fable


BIS did PS:T and IWD 1/2.
Yeah that much I knew . IWD 1 is what got Interplay in trouble in the first place since they failed to credit Bioware for the use of the Infinity Engine.
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  #75 (permalink)  
Old 07-20-2002, 05:35 AM
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Originally posted by Mathurin


Yeah that much I knew . IWD 1 is what got Interplay in trouble in the first place since they failed to credit Bioware for the use of the Infinity Engine.
Huh? They pre-marketed IWD as using Bioware's Infinity Engine. There was never any problem, because Interplay had made an arrangement to license the engine for several of BIS' games, including IWD, PS:T, and their followups.
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