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08-07-2001, 05:17 PM
|  | Banned | | Join Date: May 2001 Location: in A.D. 2101
Posts: 719
| | NwN rules info for those that dont know how it is here it goes:
when your HP reach 0 (or go below) you fall unconscious and your HP will slowly drop till -10 ( wich is really dead). before it reaches -10 you can either wait for a team m8 to heal you or accept a loss of XP and respawn in city.
when truly dead (-10 HP) you can either wait to be ressurected or go back to city and lose XP.
its sumtin like this, not sure if when truly dead you can respawn and lose XP.
BTW post here rules you think not evrione knows. | 
08-07-2001, 05:18 PM
|  | Super Moderator | | Join Date: Nov 2000 Location: Denmark
Posts: 13,376
| | Quote:
Originally posted by NeKr0mAnCeR:
<STRONG>for those that dont know how it is here it goes:
when your HP reach 0 (or go below) you fall unconscious and your HP will slowly drop till -10 ( wich is really dead). before it reaches -10 you can either wait for a team m8 to heal you or accept a loss of XP and respawn in city.
when truly dead (-10 HP) you can either wait to be ressurected or go back to city and lose XP.
its sumtin like this, not sure if when truly dead you can respawn and lose XP.
BTW post here rules you think not evrione knows.</STRONG>
|
Well, a DM could change this drastically - he could just make new rules for his adventure
But you're right, I like the part about respawning. | 
08-07-2001, 05:27 PM
|  | Banned | | Join Date: May 2001 Location: in A.D. 2101
Posts: 719
| | it would be great for chalenges cause the loser has to lose some XP and no need for cleric (and we only have 1  ) | 
08-07-2001, 09:10 PM
| | Exalted Member | | Join Date: Feb 2001 Location: Heaven
Posts: 2,525
| | I was just checking out the website, and was wondering how we could have a LG druid, and a NE druid. I thought they could be only TN. And is ranger/mage a possible multi class.? | 
08-08-2001, 01:00 AM
|  | Super Moderator | | Join Date: Nov 2000 Location: Denmark
Posts: 13,376
| | Quote:
Originally posted by ThorinOakensfield:
<STRONG>I was just checking out the website, and was wondering how we could have a LG druid, and a NE druid. I thought they could be only TN. And is ranger/mage a possible multi class.?</STRONG>
| Multicalls/(dualclass is also a multi now) have much less restriction on what they can become. I've yet to find much concrete info on how this will work, but I suspect all classes (even a paladin) can dual/multi.
There is even something about you can decide what class to advance in.
Again I've not found much concrete info yet, but I'll post it as soon as I find some.
As for alignment, I'm pretty sure it is not fixed at TN for druids anymore either. | 
08-08-2001, 02:32 AM
|  | Banned | | Join Date: May 2001 Location: in A.D. 2101
Posts: 719
| | you can multi class more tha 2 classes, you could be a mage/barbarian/thief/paladin/cleric (altough you would get reeeeeeeealy low lvls) | 
08-08-2001, 02:33 AM
|  | Super Moderator | | Join Date: Nov 2000 Location: Denmark
Posts: 13,376
| | Quote:
Originally posted by NeKr0mAnCeR:
<STRONG>you can multi class more tha 2 classes, you could be a mage/barbarian/thief/paladin/cleric (altough you would get reeeeeeeealy low lvls)</STRONG>
| Max 3 classes in NwN - it is true that acording to rules - you can multi as much as you like, but due to restriction in design of the game, 3 is the max number there. | 
08-08-2001, 02:37 AM
|  | Banned | | Join Date: May 2001 Location: in A.D. 2101
Posts: 719
| | bah! i wanted a mage/sorceror/cleric/druid/ranger/paladin/thief/bard/fighter/barbarian/monk
lvl 2 on all and lvl1 on bard  | 
08-08-2001, 03:01 AM
|  | Super Moderator | | Join Date: Nov 2000 Location: Denmark
Posts: 13,376
| | | 
08-09-2001, 01:52 AM
|  | Banned | | Join Date: May 2001 Location: in A.D. 2101
Posts: 719
| | now fighters dont need thiefs to unlock doors  they can break them down (either with a weapon or kicking it down)  | 
08-09-2001, 09:34 AM
| | Exalted Member | | Join Date: Jul 2001 Location: TX
Posts: 791
| | Ah, yes, that is true...at least until you break either your weapon, your foot, or both trying to attempt such primitive displays of manliness. What good would the fighter be to us then. And what is to become of you when that door is set to explode if opened by force? Yes, perhaps the opening of suspicious doors should be left to those more skilled in handling such matters, no?
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08-09-2001, 09:42 AM
|  | Banned | | Join Date: May 2001 Location: in A.D. 2101
Posts: 719
| | i would be cool to see 5 guys bashing down a door and charging in!!!
@joe:your right about that but its better than BG where if you dont have a thief you can open locked doors. mages and such can break them down too (but knock is a better option) | 
08-09-2001, 09:47 AM
|  | Banned | | Join Date: May 2001 Location: in A.D. 2101
Posts: 719
| | some more info
halflings can only use shortswords, maces, and other similar sized thingys in twohanded style. two handed weapons for humans are too big for halflings (imagine a halfling with a great sword  ) | 
08-09-2001, 03:37 PM
|  | Exalted Member | | Join Date: Jun 2001 Location: The Netherlands
Posts: 3,125
| | Quote:
Originally posted by NeKr0mAnCeR:
<STRONG>when truly dead (-10 HP) you can either wait to be ressurected or go back to city and lose XP.</STRONG>
| Sounds like a certain other well-known game. Quote:
Originally posted by ThorinOakensfield:
<STRONG>I was just checking out the website, and was wondering how we could have a LG druid, and a NE druid. I thought they could be only TN. And is ranger/mage a possible multi class.?</STRONG>
| Druids must be Neutral in some way.
Any multi is possible in D&D3, though some are easier or better, of course. Quote:
Originally posted by Xandax:
<STRONG>Max 3 classes in NwN - it is true that acording to rules - you can multi as much as you like, but due to restriction in design of the game, 3 is the max number there.</STRONG>
| Yep. Apparently the designers think the screen would get too cluttered with all the various abilities of 4+ classes displayed. Quote:
Originally posted by NeKr0mAnCeR:
<STRONG>now fighters dont need thiefs to unlock doors they can break them down (either with a weapon or kicking it down) </STRONG>
| What was it? 40 hits? Who needs Rogues!?  | 
08-09-2001, 05:29 PM
|  | Banned | | Join Date: May 2001 Location: in A.D. 2101
Posts: 719
| | bashing doors:
1) kick - roll d20 + str bonus. result must be higher than dificulty thingy
2) weapon - hit like normal enemy till hp drop to 0 (like in 3rd ed rules) | | Thread Tools | | | | Display Modes | Rate This Thread | Linear Mode | |
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