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Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > Neverwinter Nights

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  #1 (permalink)  
Old 08-07-2001, 05:17 PM
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Post NwN rules info

for those that dont know how it is here it goes:

when your HP reach 0 (or go below) you fall unconscious and your HP will slowly drop till -10 ( wich is really dead). before it reaches -10 you can either wait for a team m8 to heal you or accept a loss of XP and respawn in city.
when truly dead (-10 HP) you can either wait to be ressurected or go back to city and lose XP.

its sumtin like this, not sure if when truly dead you can respawn and lose XP.


BTW post here rules you think not evrione knows.
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Old 08-07-2001, 05:18 PM
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Quote:
Originally posted by NeKr0mAnCeR:
<STRONG>for those that dont know how it is here it goes:

when your HP reach 0 (or go below) you fall unconscious and your HP will slowly drop till -10 ( wich is really dead). before it reaches -10 you can either wait for a team m8 to heal you or accept a loss of XP and respawn in city.
when truly dead (-10 HP) you can either wait to be ressurected or go back to city and lose XP.

its sumtin like this, not sure if when truly dead you can respawn and lose XP.


BTW post here rules you think not evrione knows.</STRONG>

Well, a DM could change this drastically - he could just make new rules for his adventure
But you're right, I like the part about respawning.
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Old 08-07-2001, 05:27 PM
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it would be great for chalenges cause the loser has to lose some XP and no need for cleric (and we only have 1 )
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Old 08-07-2001, 09:10 PM
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I was just checking out the website, and was wondering how we could have a LG druid, and a NE druid. I thought they could be only TN. And is ranger/mage a possible multi class.?
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Old 08-08-2001, 01:00 AM
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Quote:
Originally posted by ThorinOakensfield:
<STRONG>I was just checking out the website, and was wondering how we could have a LG druid, and a NE druid. I thought they could be only TN. And is ranger/mage a possible multi class.?</STRONG>
Multicalls/(dualclass is also a multi now) have much less restriction on what they can become. I've yet to find much concrete info on how this will work, but I suspect all classes (even a paladin) can dual/multi.
There is even something about you can decide what class to advance in.
Again I've not found much concrete info yet, but I'll post it as soon as I find some.

As for alignment, I'm pretty sure it is not fixed at TN for druids anymore either.
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Old 08-08-2001, 02:32 AM
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you can multi class more tha 2 classes, you could be a mage/barbarian/thief/paladin/cleric (altough you would get reeeeeeeealy low lvls)
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Old 08-08-2001, 02:33 AM
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Quote:
Originally posted by NeKr0mAnCeR:
<STRONG>you can multi class more tha 2 classes, you could be a mage/barbarian/thief/paladin/cleric (altough you would get reeeeeeeealy low lvls)</STRONG>
Max 3 classes in NwN - it is true that acording to rules - you can multi as much as you like, but due to restriction in design of the game, 3 is the max number there.
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Old 08-08-2001, 02:37 AM
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bah! i wanted a mage/sorceror/cleric/druid/ranger/paladin/thief/bard/fighter/barbarian/monk

lvl 2 on all and lvl1 on bard
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Old 08-08-2001, 03:01 AM
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Quote:
Originally posted by NeKr0mAnCeR:
<STRONG>bah! i wanted a mage/sorceror/cleric/druid/ranger/paladin/thief/bard/fighter/barbarian/monk

lvl 2 on all and lvl1 on bard </STRONG>
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Old 08-09-2001, 01:52 AM
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now fighters dont need thiefs to unlock doors they can break them down (either with a weapon or kicking it down)
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Old 08-09-2001, 09:34 AM
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Ah, yes, that is true...at least until you break either your weapon, your foot, or both trying to attempt such primitive displays of manliness. What good would the fighter be to us then. And what is to become of you when that door is set to explode if opened by force? Yes, perhaps the opening of suspicious doors should be left to those more skilled in handling such matters, no?
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Old 08-09-2001, 09:42 AM
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i would be cool to see 5 guys bashing down a door and charging in!!!

@joe:your right about that but its better than BG where if you dont have a thief you can open locked doors. mages and such can break them down too (but knock is a better option)
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Old 08-09-2001, 09:47 AM
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some more info

halflings can only use shortswords, maces, and other similar sized thingys in twohanded style. two handed weapons for humans are too big for halflings (imagine a halfling with a great sword )
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Old 08-09-2001, 03:37 PM
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Quote:
Originally posted by NeKr0mAnCeR:
<STRONG>when truly dead (-10 HP) you can either wait to be ressurected or go back to city and lose XP.</STRONG>
Sounds like a certain other well-known game.

Quote:
Originally posted by ThorinOakensfield:
<STRONG>I was just checking out the website, and was wondering how we could have a LG druid, and a NE druid. I thought they could be only TN. And is ranger/mage a possible multi class.?</STRONG>
Druids must be Neutral in some way.

Any multi is possible in D&D3, though some are easier or better, of course.

Quote:
Originally posted by Xandax:
<STRONG>Max 3 classes in NwN - it is true that acording to rules - you can multi as much as you like, but due to restriction in design of the game, 3 is the max number there.</STRONG>
Yep. Apparently the designers think the screen would get too cluttered with all the various abilities of 4+ classes displayed.

Quote:
Originally posted by NeKr0mAnCeR:
<STRONG>now fighters dont need thiefs to unlock doors they can break them down (either with a weapon or kicking it down) </STRONG>
What was it? 40 hits? Who needs Rogues!?
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Old 08-09-2001, 05:29 PM
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bashing doors:

1) kick - roll d20 + str bonus. result must be higher than dificulty thingy

2) weapon - hit like normal enemy till hp drop to 0 (like in 3rd ed rules)
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