Register Lost Password?  Cookie?
  The time now is 03:21 AM GMT -6.  
Banshee Network
 
Quick Links
 
 
GameBanshee Swag
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 
Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > Neverwinter Nights

Reply
GameBanshee Forums  
LinkBack Thread Tools Rate Thread Display Modes
  #31 (permalink)  
Old 06-24-2002, 10:17 AM
Member
 
Join Date: Jun 2002
Posts: 6
Henchmen scripts sound awful

Well, I haven't started NWN yet (have the game, but my computer can't handle it!), but it doesn't take long to figure out where the problem is:

SCRIPTING!!

I mean, way back in the non-user-friendly days of BG2, many people rolled their own NPC scripts. The most hard-core would not even issue commands to people in their party--they would just let the scripts handle pretty much everything. My point is that it worked. The Infinity Engine scripting system wasn't super flexible, but it sufficed, to the point where people joked that the best scripts play better than mediocre human players.

Well, we shouldn't be hearing about scripting problems for NWN. I mean, I don't know how many hundreds of hours David Gaider spent on scripting for BG2 monsters *after* the game was released. This is because he realized that it's no fun unless the scripts are good.

It's sad to hear that they sluffed off on NWN henchmen scripts. You would think they would take them seriously. Oh well--I just hope that scripters like Sakryn step up and quickly improve henchman scripts. I guess this is the way to deflect all NWN criticism: If you don't like something, you can fix it! It's not like the "henchmen" in Diakatana...

The obvious inadequacy of the present henchmen scripts probably points to a general scripting laziness. I bet you that yet again, even smart monsters will basically just be scripted to attack the nearest enemy, no matter what extenuating circumstances there are.

This leaves future mod builders with a lot of work to do. I would do it myself, but I need to spend the time earning the money I need to upgrade my computer.
Reply With Quote
  #32 (permalink)  
Old 06-24-2002, 11:20 AM
dragon wench's Avatar
Moderator and Twisted Sister
 
Join Date: Apr 2001
Location: The maelstrom where chaos merges with lucidity
Posts: 18,185
Blog Entries: 15
I think Stirge makes some good points.

From what I have gathered reading this board and others, the reason that henchmen are so poorly scripted is that they are essentially an afterthought. I get the sense that NWN is mostly focused on the multiplayer aspects, and that henchmen were added simply to cater to the single player component of the game in as minimal a way as possible.

While I applaud Bioware for producing what looks to be another truly excellent piece of work, I do think it is unfortunate that single player gamers have been largely neglected.

Again, I have not yet bought NWN, and perhaps I will change my opinion once I actually play it. This is just based on what I have been reading.
__________________
testingtest12Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup.

testingtest12.......All those moments ... will be lost ... in time ... like tears in rain.
Reply With Quote
  #33 (permalink)  
Old 06-24-2002, 11:25 AM
Member
 
Join Date: May 2002
Posts: 9
Nice eye candy for those fortunate enough to have a powerful computer. Nice potential for remote gaming (multiplayer) for those fortunate enough to have broad band. I'm looking forward to Baldur's Gate III - I think they call it Icewind Dale II.
Reply With Quote
  #34 (permalink)  
Old 06-24-2002, 11:26 AM
fable's Avatar
Super Moderator
 
Join Date: Mar 2001
Location: The sun, the moon, and the stars.
Posts: 28,424
As far back as two years ago, NWN was planned by its developers to cover four different areas: a) singleplayer, Bioware-developed; b) singleplayer, mods shared; c) multiplayer, Bioware-developed; d) multiplayer, mods shared. Henchmen have been part of things for some time. My impression is that AI has simply never been a strongpoint at Bioware--and this is not meant as an attack on the company. They've created one of my favorite games (BG2). Yet we all know that even the enemy AI in BG2 isn't very good, at all, and that players have significantly enhanced that in mods. I suspect the henchmen AI was just business-as-usual, in that sense. Just my POV, and more a matter of personal observation, without facts to back it up.
__________________
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
Reply With Quote
  #35 (permalink)  
Old 06-24-2002, 11:52 AM
dragon wench's Avatar
Moderator and Twisted Sister
 
Join Date: Apr 2001
Location: The maelstrom where chaos merges with lucidity
Posts: 18,185
Blog Entries: 15
@Fable, true.....

I am probably just feeling nostalgic for the in-party NPC interactions that we had in SoA. IMO, this was one of the things that made it such a great game.
__________________
testingtest12Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup.

testingtest12.......All those moments ... will be lost ... in time ... like tears in rain.
Reply With Quote
  #36 (permalink)  
Old 06-24-2002, 11:59 AM
fable's Avatar
Super Moderator
 
Join Date: Mar 2001
Location: The sun, the moon, and the stars.
Posts: 28,424
Quote:
Originally posted by dragon wench
@Fable, true.....

I am probably just feeling nostalgic for the in-party NPC interactions that we had in SoA. IMO, this was one of the things that made it such a great game.
I couldn't agree more. There is some very good interaction in NWN, but you really don't lead a party in singleplayer. I guess we'll have to wait for Lionheart or Bioware's Star Wars RPG to regain that sense of living, breathing NPCs.
__________________
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

Forum Jump


 
      Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0
© 2000-2008 GameBanshee.com