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03-14-2006, 11:19 PM
|  | Exalted Member | | Join Date: May 2003 Location: Connecticut, a place of open land, hills, forests, and crazy people.
Posts: 3,155
| | Most useful skills by class? Well, I thought I'd ask this for my own needs and for possible future reference for others. In short, what are the best skill choices per class for the original campaign and both official expansions? This is will be taken by one selected character class at a time. For starters, let's go with the rogue.
From what I've gathered through some research, the most essential skills are Search, Open Lock, and Disarm Trap.
Next in line (being somewhat important) are Persuade, Use Magic Device (if you don't have a Wizard or Sorcerer in your party), Appraise, Lore, Hide, and Move Silently.
The most useless skill is likely Pick Pockets (and NO, I do not want to exploit the whole "Pick quest NPC's pockets" junk; don't even make a joke of suggesting it).
Still, what can be said (particularly in the expansions) about Bluff and Intimidate? All threads I searched of were quite a ways back, when Shadows of Undrentide & Hordes of the Underdark were new & rather unexperienced things, so I guess now's a better time to find out.
So, do we have answers here or what?
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03-15-2006, 03:51 AM
| | Member | | Join Date: Mar 2006
Posts: 5
| | | Well, the "Hide in plain sight"-skill probably was the most usefull skill for me. with my Shadowdancer. but overall, I think the disarm traps and search skills are most usefull. For fighters I would go with Cleave. | 
03-15-2006, 09:51 AM
|  | Exalted Member | | Join Date: Aug 2004 Location: Looking down from ethereal skies
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| | Quote: |
Originally Posted by Galuf the Dwarf From what I've gathered through some research, the most essential skills are Search, Open Lock, and Disarm Trap.
Next in line (being somewhat important) are Persuade, Use Magic Device (if you don't have a Wizard or Sorcerer in your party), Appraise, Lore, Hide, and Move Silently. | I didn't see the tumble skill. In it self it isn't that good, but if you have five ranks in it, you get an extra +1 to your AC. In HotU, you'll be around level 27 when you're done. That would give you about 30 ranks to tumble, which will give you a +6 to your AC (I'm not sure what AC this is. Probably dodge).
You can't get this skill before you install the Shadows of Undrentide (Just a quick notice for anyone who reads this).
I'd say Hide and Move Silently are more important than Search and Open Lock (because the weapons you get will open any door  ). I agree with Persuade being one of the better skills, because it gives you information in the game and that makes the game a little more whole to me. Bluff is the most useless skill in the game IMO. It does about the same as Pursade (Except that it gives you a dialogue that fits an evil character better than a good one).
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Originally Posted by Luis Antonio ONLY RETARDED PEOPLE WRITE WITH CAPS ON. Good thing I press shift  | Quote: |
Originally Posted by Luis Antonio Bah! Bunch of lamers! Ye need the lesson of the true powergamer: Play mages, name them Koffi Annan, and only use non-intervention spells! Buwahahahahah! | | 
03-15-2006, 12:24 PM
|  | Moderator | | Join Date: Oct 2005 Location: UK
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| | i never bother with appraise, but i agree search, disable traps, pick locks are 3 essentials for any character. i find tumble is pretty good for arcane types as it increases your ac and helps if you find you suddenly need to run away as the enemy is too close for comfort. combine this with the buffing spells and your arcane spellcaster is free to just blast everything in sight  | 
03-15-2006, 06:06 PM
|  | Exalted Member | | Join Date: May 2003 Location: Connecticut, a place of open land, hills, forests, and crazy people.
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| | | Okay, then, what about these for rogues?
- Set Trap
- Craft (preferedly trapmaking)
- Use Magic Device (might come in handy if there isn't an arcane spellcaster in the party)
- Parry
__________________ Dungeon Crawl Inc.: It's the most fun you can have without 3 midgets and a whip! Character stats made by your's truly! | 
03-15-2006, 06:41 PM
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| | i've never really seen the point in the craft skill as the weapons you make are useless compared to the magical ones you can make elsewhere and you can find loads of traps or buy them anyway (money is not really in short supply in nwn). but maybe thats just me cos i don't really use traps all that much as a rogue anyway, only if i have no other option
use magic device is handy for a rogue though - i think that skill is essential as it opens up a lot of spellcasting opportunities | 
03-15-2006, 09:10 PM
|  | Exalted Member | | Join Date: May 2003 Location: Connecticut, a place of open land, hills, forests, and crazy people.
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Originally Posted by mr_sir i've never really seen the point in the craft skill as the weapons you make are useless compared to the magical ones you can make elsewhere and you can find loads of traps or buy them anyway (money is not really in short supply in nwn). but maybe thats just me cos i don't really use traps all that much as a rogue anyway, only if i have no other option
use magic device is handy for a rogue though - i think that skill is essential as it opens up a lot of spellcasting opportunities | That's cool.
Any advice on Parry & Set Trap?
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03-16-2006, 10:15 AM
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Originally Posted by Galuf the Dwarf Okay, then, what about these for rogues?
- Set Trap
- Craft (preferedly trapmaking)
- Use Magic Device (might come in handy if there isn't an arcane spellcaster in the party)
- Parry | I have never bothered with the craft traps skill, but it might be handy if you're in a really hard situation (I've seen fire traps that does 200 damage). Only reason to have it is for roleplaying purpose I suppose.
Set trap is a much better skill IMO. I've played a rogue before, and I trapped the area behind a door so hard that he died when he ran behind the door
UMD. Very good skill if you want to use items (I mean armors and misc items) that is restricted to another class.
Parry. I'm not sure if the bug with this skill was removed with the last update or no. You could only parry 3 of 6 attacks per round. And if it don't work as it's supposed to, there is even less reason to take the skill.
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Originally Posted by Luis Antonio ONLY RETARDED PEOPLE WRITE WITH CAPS ON. Good thing I press shift  | Quote: |
Originally Posted by Luis Antonio Bah! Bunch of lamers! Ye need the lesson of the true powergamer: Play mages, name them Koffi Annan, and only use non-intervention spells! Buwahahahahah! | | 
03-16-2006, 10:22 AM
|  | Exalted Member | | Join Date: May 2003 Location: Connecticut, a place of open land, hills, forests, and crazy people.
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Originally Posted by Fiberfar UMD. Very good skill if you want to use items (I mean armors and misc items) that is restricted to another class. | Well, the rest of your answer sounds clear except for this. I thought this was mostly for arcane items. It's also for other non-scroll or -wand items? 
__________________ Dungeon Crawl Inc.: It's the most fun you can have without 3 midgets and a whip! Character stats made by your's truly! | 
03-16-2006, 10:46 AM
|  | Exalted Member | | Join Date: Aug 2004 Location: Looking down from ethereal skies
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Originally Posted by Galuf the Dwarf Well, the rest of your answer sounds clear except for this. I thought this was mostly for arcane items. It's also for other non-scroll or -wand items?  | Rogues and Bards with the UMD skill can use items restricted to class or alignment. That includes armors and other items as well. To check if this is how it works (and if it is my brain who is playing tricks on me), I'll make a rogue and test it now.
Edit: I just made a rogue in HotU, and with 18 ranks of UMD he could use monk gloves. I didn't bother go check more items 
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Originally Posted by Luis Antonio ONLY RETARDED PEOPLE WRITE WITH CAPS ON. Good thing I press shift  | Quote: |
Originally Posted by Luis Antonio Bah! Bunch of lamers! Ye need the lesson of the true powergamer: Play mages, name them Koffi Annan, and only use non-intervention spells! Buwahahahahah! |
Last edited by Fiberfar; 03-16-2006 at 10:52 AM.
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03-18-2006, 05:48 AM
|  | Member | | Join Date: Jan 2006 Location: The Forgotten Realms
Posts: 35
| | | If you are planning to make a rogue character as your character, maximize your search skill for sure. In SoU and HotU this will allow you to see the hidden doors very easily. Note that in SoU if you hire a rogue like Dorna, her search skill will not uncover hidden things for you (it was not implemented). It was however implemented into HotU so your rogue henchmen's search will uncover hidden things for you.
Tumble is also something that should be maxed, the already said +1 AC per 5 ranks is extremely useful. Note that armor check will not reduce this effect at all.
UMD is another that should be maxed for sure. Your rogue will be able to use very powerful items that she could not wear without the UMD skill, it really really makes a difference.
I like to make sure my disable device and open lock are maxed too because I dont like to rely on magic means of unlocking devices. Some locks cannot be opened by magical means at all.
Someone has done some calculations for parry and showed that its pretty useless although I dont remember where I saw this.
I found appraise to be quite useful. Taking alot of ranks in this will save you alot of money, allowing you to save up for those really unique, powerful items you will see in SoU and HotU. | 
04-05-2006, 06:35 PM
|  | Exalted Member | | Join Date: May 2003 Location: Connecticut, a place of open land, hills, forests, and crazy people.
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| | On to another class Well, I guess the rogue's pretty much covered. Okay, moving right along...
How about the Barbarian class?
My current thoughts are:
Most Important- Discipline
Likely Useful - Heal, Lore
Questionable - Listen, Spot*, Appraise*, Taunt
Least Important- Parry
Note: * = Cross-Class skill
Another question: Is there an editing program (like Gate/Shadowkeeper) that I can edit a character's skills with?
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04-05-2006, 07:39 PM
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| | | I say Tumble is a must have for all that can get it. Not only does it give you a bonus at avoiding damage, but it also increases your AC. All caster types however should have Concentration.
The rest are just for fun. You'll never see yourself using parry in a serious game. Crafting is a joke, unless you can craft and imbue wands or scrolls, where that becomes rather useful for conservation of magic.
For theif skills, I have a better time bashing doors and chests than picking them. Traps are easy to resist, and the only advantage to disarming/detecting traps is that you get to recover the trap or possibly get experience for disarming it. Also, you probably never user traps. They're kind of useless, in the matter that you must set them when no one's around and then you have to lure the creatures there.
If you can kill a monster with a trap, chances are, you'll have an easier time killing it without one.
Hide has its' uses for rogues thugh. Avoiding enemies and the first backstab of the battle. With shadowdancer's hide in plain sight, it's a must have. | 
04-05-2006, 08:27 PM
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Originally Posted by Crenshinibon I say Tumble is a must have for all that can get it. Not only does it give you a bonus at avoiding damage, but it also increases your AC. All caster types however should have Concentration.
The rest are just for fun. You'll never see yourself using parry in a serious game. Crafting is a joke, unless you can craft and imbue wands or scrolls, where that becomes rather useful for conservation of magic.
For theif skills, I have a better time bashing doors and chests than picking them. Traps are easy to resist, and the only advantage to disarming/detecting traps is that you get to recover the trap or possibly get experience for disarming it. Also, you probably never user traps. They're kind of useless, in the matter that you must set them when no one's around and then you have to lure the creatures there.
If you can kill a monster with a trap, chances are, you'll have an easier time killing it without one.
Hide has its' uses for rogues thugh. Avoiding enemies and the first backstab of the battle. With shadowdancer's hide in plain sight, it's a must have. | Ok, thanks, but what about just a Barbarian right now?
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04-05-2006, 08:34 PM
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| | | You're planning to go all out hardcore Barbarian?
I wouldn't recoment that. All with the exception of one of my characters have three classes. It's much more efficient like that.
But, for a hardcore barbarian, as much as I don't like the idea, I'd suggest, in no particular order: Discipline (class skill) and Tumble (a cross class skill, availible only if you have Shadows of Undrentide), otherwise go with Heal or Lore (both of them are class skills). I'm only suggesting two skills because I assume that you intelligence will be at nine, as you probably don't want your character to have difficulties with interaction. | | Thread Tools | | | | Display Modes | Rate This Thread | Linear Mode | |
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