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  #16 (permalink)  
Old 10-20-2003, 10:11 PM
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Do you need the item that marok made to get the corresponding upgraded item in chapter 3 from Barun Silverblade?

eg, do you need the Namarra +1 to be able to get the Namarra +2?

I want to know if it is worth keeping all the components I have collected or if I should use them on items before going to chapter 2...
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  #17 (permalink)  
Old 10-20-2003, 11:15 PM
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Nope. I would hold on to the materials you plan on using to have crafted into weapons or armor. When in chapter 3, don't give him anything more expensive than a weapon +1 or a armor +1, since this is all that you need. You don't get anything more for giving him a +2, +3, +4, or even a +5 weapon (although in the latter cases, you probably paid more than the result is worth)
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  #18 (permalink)  
Old 12-29-2003, 12:08 AM
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does the magic weapons ( like astral ) can't be found in the game?
so we have to forge it at barun sliverblade's place?
if anybody know where 2 find the magic weapons, i ask 4 ur help, please!
thanx !!!!
does the magic weapons ( like astral ) can't be found in the game?
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  #19 (permalink)  
Old 01-08-2004, 01:51 AM
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Magical weapons listed have to be forged and not found.
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  #20 (permalink)  
Old 01-12-2004, 11:59 PM
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is there a list of magical items that cannot be forged? i remember getting a short sword, maiden breath or something that deals CON dmg. i would like to find it again, and hope it is not random. it is "unique" and cannot be forged.

are these items random? or is there a specific location to get them?
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  #21 (permalink)  
Old 01-19-2004, 05:53 PM
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Raw materials

Another point is the question: Where do we find all the ingredients?

Adamantite has already been identified in 3 places in chap1 and Diamonds in 2 places.

IIRC Ironwood has been mentioned as being part of the reward for freeing the zoo captives.

Special Holy Water is on Gulnan.

Where are the other locations in chap1 and beyond?

Also, creating through the use of the tomes requires some other ingredients; are these available in relatively near vicinity to where they would be used or do we need to carry them over from Neverwinter itself? Are multiples able to be created? Are the components dropped by every encounter (Fire Beetles consistently drop their bellies as remains - what about ettercaps, skeletons, fenberries, bodaks, gargoyles, slaads & rakshasas
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  #22 (permalink)  
Old 01-20-2004, 01:00 AM
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Each creature that you mention drop the "ingredient" component when killed. This means it is rather easy to "stock" up on ingredients.

Gargoyles always drop a skull, Slaads drop tounges, Rakshasa(sp?) eyes and so forth for skeletons, dragons, ettercaps, pixies.
Quatz is easily avaible near mountains if you look through rubble and debris, and fenberries are also located around on scrubs and such.

As for the location of adamantium and diamonds and so in the later chapters - I can't remember where I pick them up, I rarely have problems finding them.


(I do however remember that there is a diamond located on the White Dragon in the Snow Globe)
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  #23 (permalink)  
Old 01-20-2004, 01:06 AM
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Quote:
Originally posted by shift244
is there a list of magical items that cannot be forged? i remember getting a short sword, maiden breath or something that deals CON dmg. i would like to find it again, and hope it is not random. it is "unique" and cannot be forged.

are these items random? or is there a specific location to get them?
The weapons themselves aren't random, but the location and if you get it at all, can be random.

NwN runs a treasure script as far as I know (don't know much about their scripting, cause I've never bothered to learn it), wich means that much of the treasure that you find in chests, barrels and on random monsters are random.

Some monsters/NPCs (often the more "plot critical") however do have inventories, and thoese aren't random.

So it is a little dependend on how and where you found that weapon (I don't recall finding that sword, but I've never used short swords either.).
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Last edited by Xandax; 01-20-2004 at 01:08 AM.
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  #24 (permalink)  
Old 01-20-2004, 01:44 AM
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i know about plot critical items being fixed, but these are not, so i was wondering...

oh well, thx..
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  #25 (permalink)  
Old 01-20-2004, 05:51 AM
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Quote:
Originally posted by Xandax
Each creature that you mention drop the "ingredient" component when killed. …
As for the location of adamantium and diamonds and so in the later chapters - … I rarely have problems finding them.
Thanks for the confirmation; my question was prompted by the lack of knuckles from the prelude skeletons but I guess that would be pushing the issue to make you carry those through two complete chapters before being able to use them.
I also saw the fire beetle encounter in the tunnel from Tanglewood Estate scale to include a bombadier beetle and fewer fire types so I wasn't sure that they would continue to be common in the later chapters.
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  #26 (permalink)  
Old 02-26-2004, 04:41 AM
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Has anyone else confirmed whether or not one given smith can forge only one weapon of a kind, regardless of the amount of components?
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  #27 (permalink)  
Old 02-26-2004, 08:11 AM
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I believe that the smiths in single-play will only create one of any particular peice of equipment. I don't know about smiths in multi-player.

In other words, while you may be able to find two adamantines, you can only have one Desert Wind made. He won't make it a second time.
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  #28 (permalink)  
Old 04-07-2004, 03:03 PM
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All of you if you forgot id like to let you know that with each time you wipe offf a fairy from the earth it will leave behind a fairy dust.And with all the other componets it is random on what you find in chests,corpses, and crates.Also try going to wizard towers and dungeons the wizards usually stock componets in everything they have.
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  #29 (permalink)  
Old 04-16-2004, 02:50 PM
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Quote:
Originally posted by D.Windsor
I believe that the smiths in single-play will only create one of any particular peice of equipment. I don't know about smiths in multi-player.

In other words, while you may be able to find two adamantines, you can only have one Desert Wind made. He won't make it a second time.
Can it be crafted by two different smiths?
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  #30 (permalink)  
Old 05-12-2004, 04:13 PM
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I upgraded my double bladed sword +1 for this cool looking but utterly hard to pronounce Uthgart one. So far as i can tell the only difference is that the new one is "Keen." Outside of The Tick sense of being Keen does anyone know what that means exactly or did that cursed dwarf just take my money and run?
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