Register Lost Password?  Cookie?
  The time now is 02:53 AM GMT -6.  
Banshee Network
 
Quick Links
 
 
GameBanshee Swag
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 
Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > Neverwinter Nights

Reply
GameBanshee Forums  
LinkBack Thread Tools Rate Thread Display Modes
  #1 (permalink)  
Old 09-19-2003, 12:41 AM
dragon wench's Avatar
Moderator and Twisted Sister
 
Join Date: Apr 2001
Location: The maelstrom where chaos merges with lucidity
Posts: 18,185
Blog Entries: 15
Question empowering spells

Okay, this feels like a really basic question, but I have done a search on the subject in addition to checking feats in the walkthrough section. How the hell do I empower spells? It doesn't say that it is automatic, but I can't see anything that provides a select option...
__________________
testingtest12Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup.

testingtest12.......All those moments ... will be lost ... in time ... like tears in rain.
Reply With Quote
  #2 (permalink)  
Old 09-19-2003, 12:49 AM
Xandax's Avatar
Super Moderator
 
Join Date: Nov 2000
Location: Denmark
Posts: 13,376
Blog Entries: 12
If you have metamagic feats for your character, then when you choose to cast a spell, there will be another menu item in the radial wheel menu thingy that is called metamagic, where you usually would choose the <classname> spells.

If you go into that menu point you will get another menu similar to if you choose the classname item, where you can select your spells.
Then, since Empowered spells are cast as 2 level higher, you need to select level 2 spells to cast cantrips. Thus you go into the level 2 menu, and select a cantrip, wich will when cast be empowered.

The rutine for placing them in your quick-slots is similar.
Select spells, select metamagic, select the level that the spell *will* have when using your metamagic casting, thus 2 for level 0, 3 for level 1 etc (with Empowered)


Hope this helps, otherwise I'll try to write it more comprehensible.

EDIT: Just checked the radial menu navigation:
Cast Spell
Metamagic
Empowered Spell
then select appropiate level as mentioned above.
This should do it.
__________________
"Software is too complicated, and too big, and too costly and too difficult to let users have anything to do with it!"
Svelmoe - Blogging about SQL, Technology and many other things

Last edited by Xandax; 09-19-2003 at 12:56 AM.
Reply With Quote
  #3 (permalink)  
Old 09-19-2003, 01:36 AM
dragon wench's Avatar
Moderator and Twisted Sister
 
Join Date: Apr 2001
Location: The maelstrom where chaos merges with lucidity
Posts: 18,185
Blog Entries: 15
Thanks! I'll give it a shot when I start up the game again
__________________
testingtest12Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup.

testingtest12.......All those moments ... will be lost ... in time ... like tears in rain.
Reply With Quote
  #4 (permalink)  
Old 09-19-2003, 11:32 AM
dragon wench's Avatar
Moderator and Twisted Sister
 
Join Date: Apr 2001
Location: The maelstrom where chaos merges with lucidity
Posts: 18,185
Blog Entries: 15
*sigh* I am feeling truly dense here, but regardless of how I access my magic, whenever I click on the metamagic option, once I select spell level all I see is the icon for the particular spell level. When I select that, the spells of whatever level it is do not show up...

Also, while on the topic of spells, I still need to put half of mine into the quick slots because some remain greyed out if I try to access them from the radial dial. I have the latest patch too... Has anybody else encountered this problem?
__________________
testingtest12Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup.

testingtest12.......All those moments ... will be lost ... in time ... like tears in rain.
Reply With Quote
  #5 (permalink)  
Old 09-19-2003, 01:04 PM
Xandax's Avatar
Super Moderator
 
Join Date: Nov 2000
Location: Denmark
Posts: 13,376
Blog Entries: 12
Quote:
Originally posted by dragon wench
*sigh* I am feeling truly dense here, but regardless of how I access my magic, whenever I click on the metamagic option, once I select spell level all I see is the icon for the particular spell level. When I select that, the spells of whatever level it is do not show up...
<snip>
What level is your character, and what class?

When using empowered spells you need to choose a spell level of 2 for casting cantrips, 3 for casting level 1 and thus up to spell level 9 for casting level 7 spells.


As for the other problem I've never experienced this myself.
__________________
"Software is too complicated, and too big, and too costly and too difficult to let users have anything to do with it!"
Svelmoe - Blogging about SQL, Technology and many other things
Reply With Quote
  #6 (permalink)  
Old 09-19-2003, 01:07 PM
Ron_Lugge's Avatar
Exalted Member
 
Join Date: Aug 2003
Posts: 235
One reason you need to have spells in the quickslots may be that you are mis-targetting them. If you rightclick on a monster, you can't use summoning / self-buffing spells. Right click on empty space and you can't cast anything but area attack and summoning, IIRC.
__________________
There are 10 types of people in the world:

Those that understand binary and those that don't
Reply With Quote
  #7 (permalink)  
Old 09-19-2003, 06:28 PM
dragon wench's Avatar
Moderator and Twisted Sister
 
Join Date: Apr 2001
Location: The maelstrom where chaos merges with lucidity
Posts: 18,185
Blog Entries: 15
Quote:
Originally posted by Ron_Lugge
One reason you need to have spells in the quickslots may be that you are mis-targetting them. If you rightclick on a monster, you can't use summoning / self-buffing spells. Right click on empty space and you can't cast anything but area attack and summoning, IIRC.
Well that clarifies matters... duh... That is exactly what the problem was...

@Xandax,
my character is level
9 wizard... I am sure that I am just missing something basic here (rather like the above thing re: greyed out spells ), but after numerous attempts at messing around I still am not sure how to empower the spells, though I have been trying your suggestions.
__________________
testingtest12Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup.

testingtest12.......All those moments ... will be lost ... in time ... like tears in rain.
Reply With Quote
  #8 (permalink)  
Old 09-20-2003, 02:27 AM
Xandax's Avatar
Super Moderator
 
Join Date: Nov 2000
Location: Denmark
Posts: 13,376
Blog Entries: 12
Quote:
Originally posted by dragon wench
Well that clarifies matters... duh... That is exactly what the problem was...

@Xandax,
my character is level
9 wizard... I am sure that I am just missing something basic here (rather like the above thing re: greyed out spells ), but after numerous attempts at messing around I still am not sure how to empower the spells, though I have been trying your suggestions.
*dough* that is because I was testing it out on a sorcerer. Stupid me

A wizard needs to memorise empowered spells just as he memorises all other spells.

Enter you spellbook, and go into the level you wish to cast; Again this would be level 2 for cantrips, level 3 for level 1 spells and so forth.
In your spellbook, if you scroll downwards, you should have a bar entitled "Empowered Spells", there you can select to memories spells with that metamagic feat.
Minimize the "Known" bar to get a better view (the little arrow to the left will minimize such bars)

Hope this helps.
Stupid me ....
__________________
"Software is too complicated, and too big, and too costly and too difficult to let users have anything to do with it!"
Svelmoe - Blogging about SQL, Technology and many other things
Reply With Quote
  #9 (permalink)  
Old 09-20-2003, 12:46 PM
dragon wench's Avatar
Moderator and Twisted Sister
 
Join Date: Apr 2001
Location: The maelstrom where chaos merges with lucidity
Posts: 18,185
Blog Entries: 15
@Xandax, ROFL! That is the sort of thing I would do, though I wasn't exactly specific about my class, so you were just guessing

Thanks a lot, that seems to do the trick. I'll have to wait until I am in a decent battle to test it out. Just to experiment I fired off some empowered magic missiles at an innocently passing deer, and the poor thing was killed instantly. Not the best test subject given that they don't have much HP anyway Though I felt bad afterwards and reloaded since I didn't want the deer's demise on my conscience I must be a closet druid or ranger...

I must admit, I have been having a lot of fun with my wizard. lol! I had thought, owing to my BG/BG2 experiences that a pure mage was pretty wimpy... but OMG!!! not in NWN... Much to my shock she really rocks, all of a sudden clearing out rooms full of nasties is ridiculously easy just by lobbing in a mass area spell. And in case that is not enough, I have just acquired the ability to summon a dire bear, which is very efficient at taking sizeable chunks out of enemies.... Can't wait to get the dire tigar.... Mwahaha...
__________________
testingtest12Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup.

testingtest12.......All those moments ... will be lost ... in time ... like tears in rain.
Reply With Quote
  #10 (permalink)  
Old 09-20-2003, 01:33 PM
Xandax's Avatar
Super Moderator
 
Join Date: Nov 2000
Location: Denmark
Posts: 13,376
Blog Entries: 12
Magic is powerfull in NwN.

I played a sorcerer through the OC, and was level 16 when getting to the end. Had Daelan as henchmen.

It took 4 spells to take out the end boss and the neasecary protection.

I can only advice using the Ice Storm spell. It really rocks. It was my dragonkiller spell so to speak, well Dragons, Balors and other hard cookies

Wich is what I say in the sorcerer guide I've written, wich I'm still waiting to get put up here on GB

But personally I didn't use metamagic much. Silenced spells are mostly a roleplaying tool seeing as I didn't get silenced once.
Quicken spells are nice, but way to expensive, the same with maximized. Empowered spells might be okay, but didn't use them either. And still spells, well, I didn't make a sorcerer so he should tank, and even if so, then Stoneskin is much better protection. (And greater stoneskin)
__________________
"Software is too complicated, and too big, and too costly and too difficult to let users have anything to do with it!"
Svelmoe - Blogging about SQL, Technology and many other things
Reply With Quote
  #11 (permalink)  
Old 09-20-2003, 01:53 PM
Ron_Lugge's Avatar
Exalted Member
 
Join Date: Aug 2003
Posts: 235
I've always liked icestorm and quickened icestorm in combo... nasty trick, that. Especially from a sorcerer who has lots of them to burn.
__________________
There are 10 types of people in the world:

Those that understand binary and those that don't
Reply With Quote
  #12 (permalink)  
Old 10-02-2003, 12:20 AM
Exalted Member
 
Join Date: Aug 2003
Posts: 70
Empowered spells can give an old spell a fresh kick when you need it. Classic NWN, Fireball, magic missile, Negative Energy Ray, and Ice Storm are good spells to empower for a damage boost. SoU wise, Firebrand and the much-abused Isaac line are also good spells to empower.

I'm still wondering if the the Greater Isaac text is a typo or if it IS capable of doing 60d6 to a single target.. in the mean time, I'll just have to employ a belt with Immunity: Evocation.
Reply With Quote
  #13 (permalink)  
Old 10-07-2003, 07:19 AM
Exalted Member
 
Join Date: Oct 2003
Posts: 142
When I levelled up to...whatever level it was with my wizard, the game automatically empowered my magic missile for me. Which was pretty useful as it turned out, but I never understood whether I could only empower one spell or if it would do others as we went along, or what?

OH, BTW, I'm so glad seomeone else feels guilty about killing the innocent wildlife, Dragon Wench. I'm playing Lawful evil but I still didn't want to try blasting the odd stag or two.
__________________
"And she'll be facing......VODKA! Over to John Anderson."
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

Forum Jump


 
      Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0
© 2000-2008 GameBanshee.com