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  #31 (permalink)  
Old 10-11-2001, 08:45 AM
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Which part exactly?

The no-spawn stuff I read (and tried to discuss a bit) on the Argyle boards. The spells stuff comes from the D&D3 Player's Handbook.
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  #32 (permalink)  
Old 10-11-2001, 12:59 PM
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When this first thread came up I started to entertain the notion of running a cleric. I was originally going with a dwarven fighter, but you don't see too many dwarven clerics!!

So...I'll volunteer to run a straight cleric, and once I get up some levels, (I would need some fighter protection ) will establish a nice temple within our guild.

Of course, everyone better convert to Moradin
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  #33 (permalink)  
Old 10-11-2001, 01:32 PM
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Quote:
Originally posted by McBane:
<STRONG>Of course, everyone better convert to Moradin </STRONG>

Lot's of people in Argyle do worship Moradin (only Forgotten Realms god there).
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  #34 (permalink)  
Old 10-11-2001, 03:03 PM
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Y'all we can all have secondary charectors, as clerics
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  #35 (permalink)  
Old 10-11-2001, 03:39 PM
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Quote:
Originally posted by craig:
<STRONG>Y'all we can all have secondary charectors, as clerics</STRONG>
@ Craig, I'm afraid we can't. Our secondary characters cannot know each other and ride to the rescue in doomed situations etc..

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  #36 (permalink)  
Old 10-11-2001, 10:58 PM
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Quote:
Originally posted by craig:
<STRONG>Y'all we can all have secondary charectors, as clerics</STRONG>
As Nippy said, you can't use your second character to save your "primary" character.
These characters must not know each other - they can't be in the same guild, and you must not "meta-game" (ei. your character 2 learns of something ingame - you must not as a player assume that your character 1 has this information)
This will be hard, and I wonder how Argyle DM's will control this
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  #37 (permalink)  
Old 10-12-2001, 05:03 AM
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With the new rules do paladins have this ability to raise the dead?
But it will take a long time.

Also when something is killed how is the loot distributed?
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  #38 (permalink)  
Old 10-12-2001, 06:35 AM
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Quote:
Originally posted by Xandax:
<STRONG>This will be hard, and I wonder how Argyle DM's will control this </STRONG>
I plan to keep mine apart, very very far apart. On different sides of Argyle.
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  #39 (permalink)  
Old 10-12-2001, 06:58 AM
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Quote:
Originally posted by Fas:
<STRONG>&lt;snip&gt;
Also when something is killed how is the loot distributed?</STRONG>
When you kill somebody??

IMO, and according to the rules, you are allowed to hoard your belonings, but it is recommended that you either share or bater equiptment you can't used yourself to fellow guild members.
Ei. if you find a nifty crossbow and you use swords yourself, you could either donate it to the guild, or a guildmember, or trade it with somebody that has a sword.

IMO we need to look out for each other, and IMO that include being "large" with stuff you "find"
But of course nobody can make you give up stuff
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  #40 (permalink)  
Old 10-12-2001, 07:09 AM
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nope i mean is it like Ultima where if you kill something nobody can come up and steal it on the world?

I more than willing to share what i find or get.
There should be a guild depository where we can dump what we don't need or something.
Like a lost and found box!
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  #41 (permalink)  
Old 10-12-2001, 07:56 AM
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Quote:
Originally posted by Fas:
<STRONG>when something is killed how is the loot distributed?</STRONG>
There was a thread on this recently after the Guild was founded. It's a dangerous subject for discussion, but it's in all Blades' best interest to be generous and share a lot.
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  #42 (permalink)  
Old 10-12-2001, 08:37 AM
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maybe we could set up wills to choose what wing this and that goes to and the leaders of the wing divides it up from there or something.
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  #43 (permalink)  
Old 10-12-2001, 10:09 AM
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I would be wary of setting to many rules for such a thing as distributing of "hoards".
IMO people should use common sence, if you don't like to share stuff you can't use, well maybe a guild of this type is not the place to be.

But I would not like to be in a place/guild were everything is decided for you by rules or peerpressure.

Let commen sence guide your actions IMO.

But I'll also like to say, that you can't expect people to think the same way as you do - especially since we cover all alignments and classes, there will be conflicts of interests but then avoid said people. If you as a ei. Paladin have difficulty with some evil members, then avoid these members, there should be plenty of room for us all.
The same goes the other way arround, just because you play some "evil" character, don't run around an poking to the "good" characters.

(all the above is IMO)
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  #44 (permalink)  
Old 10-12-2001, 10:42 AM
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Evil members of the BOTB won't have problems with me a Paladin.
However other evil doers beware!!
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  #45 (permalink)  
Old 10-12-2001, 10:54 AM
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Quote:
Originally posted by Fas:
<STRONG>Evil members of the BOTB won't have problems with me a Paladin.
However other evil doers beware!! </STRONG>
Whoah - a "new age" pally

Well you still have to role-play, so adventuring in public with evil-aligned characters would properly not be the best thing to do
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