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10-09-2001, 01:38 PM
|  | Exalted Member | | Join Date: Jun 2001 Location: The Netherlands
Posts: 3,125
| | The Guild should "groom" a level 17 Cleric ASAP, stick him inside the guildhouse, and never let him see the light of day again.  He should simply be there, and whenever a Blade kicks the bucket, his corpse is dragged back into the guildhouse where the Cleric casts True Resurrection on him.
This will ensure that eventually another Blades Cleric will live to level 17 as well, after which the two can alternate duties.
Any volunteers?
I am seriously considering taking this duty upon me. I think that with a total butt-load of Clerics, the Guild will be much more persistent. Nobody likes to lose their character... If I didn't like Sorcerers that much, I'd definitely go for it. | 
10-09-2001, 02:22 PM
|  | Exalted Member | | Join Date: Dec 2000 Location: England
Posts: 4,927
| | What happens if you die at lvl 1 and get raise dead on you and lose your lvl!
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I'm Devious
This is my Gift. This is my Curse. Who am I? I'm SpiderCraig | 
10-09-2001, 03:03 PM
|  | Banned | | Join Date: May 2001 Location: in A.D. 2101
Posts: 719
| | you'll become a pink goblin amazon  | 
10-09-2001, 05:51 PM
| | Exalted Member | | Join Date: May 2001 Location: Pennsylvania
Posts: 167
| | Craig when that happens you lose a point of constitution permenately. 
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Oxymoron of the day: Microsoft Works
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10-10-2001, 12:37 AM
|  | Paladin of Torm | | Join Date: Nov 2000 Location: Reading, England
Posts: 5,091
| | @ Garret, why should you walk around Wal-Mart whistling Mission Impossible?
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Perverteer Paladin
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10-10-2001, 12:44 AM
|  | Super Moderator | | Join Date: Nov 2000 Location: Denmark
Posts: 13,376
| | Quote:
Originally posted by Xyx:
<STRONG><snip>
I am seriously considering taking this duty upon me. I think that with a total butt-load of Clerics, the Guild will be much more persistent. Nobody likes to lose their character... If I didn't like Sorcerers that much, I'd definitely go for it.</STRONG>
| I don't think you should consider playing a class that doesn't fit you.
The way I most likely is gonna play in Argyle is make the guild-character and my 2.nd character - then play a bit around with my 2.nd character to get a feel for the world. Then I'll play carefully and safely with my guild-character, making sure that every thing goes okay.
If I need to test something out, I'll use my 2.nd character, because if that one dies - well I should be able to just make a new.
If my guild charactere dies at an early level whitout the possibility of being resurected for several weeks, well that whould be catastropical
So an advice - play safe, play smart,
roleplay  | 
10-10-2001, 02:38 AM
|  | Exalted Member | | Join Date: Jun 2001 Location: The Netherlands
Posts: 3,125
| | Quote:
Originally posted by Xandax:
<STRONG>I don't think you should consider playing a class that doesn't fit you.</STRONG>
| I'm not doing that.  The idea of an Elven Cleric wielding longsword and longbow kinda appeals to me as well.  Elves make great Clerics; biggest disadvantage (bad weapon selection) is negated.
Plus Clerics are decent spellcasters and warriors at the same time. No spell failure. I think they're cool. If only divine spells were as wonderful as arcane spells...
They're also not hated / despised / loathed / feared by default in Argyle. Dunno if that's good or not; the idea of people hating and fearing mages has a certain appeal as well.  | 
10-10-2001, 02:55 AM
| | Exalted Member | | Join Date: Dec 2000 Location: Denmark (and Slvenia and England (gibraltar)))
Posts: 1,020
| | What is all this talk about raise dead?...who said anything about that we are gonna die
we will "just" have to take care of the clerics help them level up fast and then protect them a bit more than than other classes.
but who are the the pure clerics?
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10-10-2001, 03:27 AM
|  | Exalted Member | | Join Date: May 2001 Location: Australia
Posts: 4,508
| | Quote:
Originally posted by Garcia:
<STRONG>but who are the the pure clerics?</STRONG>
| Well lets see....We have Merlin and Der Moench. And we also have a few multi clerics.
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10-10-2001, 05:02 AM
|  | Exalted Member | | Join Date: Jun 2001 Location: The Netherlands
Posts: 3,125
| | I hate to say it, but the multi Clerics are not going to be of much use where dead people are concerned...
You need at least 9 levels of Cleric to be able to cast even the "lowly" Raise Dead. If people are going for a 50/50-like distribution of levels, that means they'll get Raise Dead when they reach level 18!
A bit late... | 
10-11-2001, 02:33 AM
|  | Exalted Member | | Join Date: May 2001 Location: Australia
Posts: 4,508
| | Whilst not playing a cleric, playing a rogue
I'm hoping to reach something between level 10-15. May not even reach that, as I have a tendency to try my luck against dragons and other scary monsters.
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10-11-2001, 02:55 AM
| | Exalted Member | | Join Date: Dec 2000 Location: Denmark (and Slvenia and England (gibraltar)))
Posts: 1,020
| | No matter who gets the "job" it will be an honourable one. He/they will be the guilds little gem because of there importance.
I was just asking to be sure that there were any 
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10-11-2001, 04:08 AM
|  | Exalted Member | | Join Date: Jun 2001 Location: The Netherlands
Posts: 3,125
| | They'll have to be pretty dedicated players as well... If they only log on once every other week, they won't be able to cast Raise Dead before NwN3 comes out.
They'll also have to be online at the same time as the, erm, deceased.
We'll need at least two, because if one of them accidentally dies... | 
10-11-2001, 04:52 AM
| | Exalted Member | | Join Date: Dec 2000 Location: Denmark (and Slvenia and England (gibraltar)))
Posts: 1,020
| | depending on the numbers of "active players" (I really hope that all the 40 members of the blade will be active NWN players. with our great number and diffrent timezones we can almost be there 24 hours a day  )
but Xyx is right that we MUST have at least 2 and that is an absolute minimum. it lookes as if we only have two now: Der Mönch and Merlin Dreadwood (a.k.a. Der Moench and -=Merlin=-) I haven't heard from them in a long time?? are they still in da house?
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This weeks health tips:
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10-11-2001, 04:56 AM
| | Exalted Member | | Join Date: Dec 2000 Location: Denmark (and Slvenia and England (gibraltar)))
Posts: 1,020
| | Quote:
Originally posted by Xyx:
<STRONG>Better walk softly, folks, 'cause Argyle will be running a strict No-Respawn policy. 
Since death is quite the hindrance to one's advancement in the adventuring business, a solid strategy has to be developed to deal with it.
We're a big guild. This should make things easier.
The following spells should be treasured like nothing else:- Raise Dead (level 5 spell, available to level 9 Clerics, raises stuff that's been dead for up to one day per level, costs the ex-deceased a level)
- Resurrection (level 7 spell, available to level 13 Clerics, raises stuff that's been gone a looong time, still costs the ex-deceased a level)
- True Resurrection (level 9 spell, available to level 17 Clerics, raises stuff without level loss)
As you can see; the bigger, the better.
Multiclassed Clerics will take ages to attain even Raise Dead, so the big question is...
Is anyone going to play a single-classed Cleric?</STRONG>
| where did you get this info Xyx?
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This weeks health tips:
Don't eat sharp objects it can be the cause of 7 out of 10 bad stomages.
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