I just checked -- yes I got it. I had 57 e-mails in my box! That's what happens when you do most of your communication on message boards. I need to remember to uncheck "E-mail Notification."
If you want to make sure I see something, your best bet is to post it on the Darklight board. That's my new homepage, so I see it every time I start IE.
For the rest of you...Nippy was pointing out a respawn exploit. If you die at first level and choose to be respawned, you are sent back to the Prime Material plane with 401xp, no matter what you had to begin with. This may seem like a worthwhile exploit until you realize that you still have to get 600 more to reach level two and you now have
exactly zero gold, one food ration, and one white robe (I had to start giving the food -- it sucks to be a mage or cleric and come back with most of your spells gone and no way to rest.)
I only did it the way I did because I am still not familiar enough with scripting to have the script check to see if you're first level and, if you are, to dump you back to 1xp...at least I'm afraid to tamper with a script that finally works and risk breaking it.
When I get the first chunk of the module completed, I will go back and refine some of my crude efforts, and the respawn exploit will be at the top of the list.
And, yes, Nippy, it is a pretty cheesey exploit, but I'm sure you'll agree that the cheesiness belongs entirely to those that abuse it. I'm sure those players will not be happy in Vispera for long, anyway.

Kudos for pointing it out!
Thanks for the compliment. Those townsfolk really are rude, aren't they? They will continue to be uppity until I get everything in place. Then, I'll give them all a little more life. They will talk to you about how worried they are about the kobolds and the goblins that seem to be gathering in the countryside, the strange dispearances around the sewers, those scary Silken Cord thieves on the west side of the bay, and many other things. If I don't die by aneurism over the scripting issues, the quests will be very complex and will be pieced together through interaction with several NPCs for each story line. If I can get it all working the way I want, the stories will also tend to weave in and out of each other, making you choose to follow one thread or another.
For right now, though, I've decided to get a complete region built before I get sidetracked any more with scripting issues. The region itself holds plenty of adventure and should keep everybody busy until the NPC rumors start flying.
