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  #16 (permalink)  
Old 12-08-2002, 09:43 AM
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As soon as you post that link at the Vault, I'll see about downloading it so I can hop on board. It sounds very interesting.
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  #17 (permalink)  
Old 12-09-2002, 11:16 AM
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The new HakPak link is posted -- see the first post in this topic. The module should be updated sometime tonight.

Mysteria, I'm sorry to hear that. I was hoping to see you around. I understand that it's an enormous file (not the biggest Hak I've seen, though), but in order to create the areas I have planned, I need the additional content. I hope you'll reconsider, but I can understand your reluctance.
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  #18 (permalink)  
Old 12-09-2002, 02:05 PM
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It would take half a day to get the hak-pak saigo, so i will either wait for a friend to get it for me with a higher connection which means i will not have the hak until the 18th, or go for it with my modem if i get bored.
Anyway since i have seen your work so far i am pretty sure it will worth it.
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  #19 (permalink)  
Old 12-09-2002, 02:13 PM
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I won't have a problem getting the file - but an I had an idea for those who will. Why don't we have someone with a fast connection burn the hak to a cd and mail out to those who need it?

CDs are cheap - I would be willing to do this for just the cost of postage.

This would only be feasible if the hak pak is not going to change very often - if the hak pak changes often and needs to be re-downloaded this would not work.

Your thoughts?
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  #20 (permalink)  
Old 12-09-2002, 02:50 PM
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The HakPak will not need to be changed until the expansion is released. They plan to offer winter tilesets in the expansion, and I know from the rat experience that it will probably screw with my Hak.

The 1.27 upgrade was the impetus behind the new HakPak. Bioware's rats were interfering with the rats in my module, and I took advantage of my need for an update to add everything I planned to use. By spring, when the expansion is expected, I hope to be doing some custom modeling for the module, so the timing for a new HakPak works out. The size should decrease with the elimination of the winter tilesets before it's increased by the models. Hopefully, it'll be a net shrinkage.

At any rate, once the website is up (still a week away, I'm afraid), if any changes to the Hak became unavoidable, I would provide them in small update files with instructions for combining. I can't imagine needing to update, though -- it would have to be an extreme situation.

The CD idea is a good one. Thanks for the offer, smass. I wish that I could offer to mail them to everyone. Anyone who absolutely cannot download the file is welcome to PM me, and we'll see what we can work out.
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  #21 (permalink)  
Old 12-10-2002, 11:01 AM
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The discussion board is up!

http://pub46.ezboard.com/bdarklight84665
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  #22 (permalink)  
Old 12-16-2002, 01:38 PM
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The server was updated this morning with a huge addition. My goal is to have the rest of the city proper populated by the end of the week. The city underground is complete, the atmosphere of the whole module has been deepened, and xp and gold may finally have been balanced. Although the module is still in a test status, I believe it's playable at this point.

The HakPak has been downloaded 37 times to date, but I have not seen anybody other than Demis on the server. My guess is that "Darklight" sounded cool, so a lot of people have downloaded the Hak to see what it was.

If you looked for the server this weekend, it was apparently down for maintenance. Sorry.

I have big plans for this module, but the most important element is a good group players, so I need you guys. I want this world to be as entertaining as possible, and I think that means an even split between a great setting and great characters. The setting is my job, and if I'm not doing it well enough, let me know -- I'll do what I must to make it better. The characters? Well, that's beyond my control. All I can do is keep my fingers crossed.
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  #23 (permalink)  
Old 12-17-2002, 12:30 AM
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Quote:
Originally posted by Saigo
<snip>The HakPak has been downloaded 37 times to date, but I have not seen anybody other than Demis on the server. My guess is that "Darklight" sounded cool, so a lot of people have downloaded the Hak to see what it was.
<snip>
Lack of gaming time is my main problem these days
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  #24 (permalink)  
Old 12-17-2002, 09:07 AM
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I'd love to play it bt I haven't gotten around to reinstalling NwN yet. (damn windows )
I'll do it in the holiday!
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  #25 (permalink)  
Old 12-17-2002, 01:28 PM
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Well, Saigo, I've been on a few times, but NwN is just damn frustrating. First of all, everytime I log on, whether to Darklight or Argyle, crappy lag immediately dampens my gaming experience. I'll click on a spot to walk, only to have my character wait a few seconds, begin to move towards the spot, then jump back to where he was originally, and finally begin walking. It always takes several seconds to bring up EXAMINE info, or anything else for this matter.

Then not to mention I'm often dead within five minutes of logging on.

I just can't say playing NwN gives me a very enjoyable experience. I don't understand why lag is such a problem. I'm on my university network, which is faster than dial-up for sure, but NwN just doesn't really play like it.
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  #26 (permalink)  
Old 12-17-2002, 04:17 PM
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AJ, I'm not surprised by your lag issues on Argyle...it's one of the reasons I quit going there. Argyle's lag is excessive -- I've been in much larger modules with one tenth the lag they had.

I am a little surprised that you had major lag problems with the Darklight server. Demis is playing from Greece and he has had few complaints. He and I experience nearly the same lag (mostly because of a few encounters that I'll be fixing tonight), and I'm in the same city as the server.

We are still looking into changing the server OS to Linux, but we will need to resolve some issues with auto-restarting first. Once that's done, the server will be as efficient as we can make it. Already, we've resolved all of the game engine issues that we can control (except for the encounters mentioned above) like minimizing the impact of respawns, destroying leftover loot, and spreading merchants out so that no one merchant should have a gross amount of inventory (opening a store with pages and pages of inventory will cause a whole server to slow almost to a halt).

I'm sorry you've had problems -- I agree, excessive lag can put a huge damper on the NWN experience -- but I hope I see you online now and then, anyway.
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  #27 (permalink)  
Old 12-18-2002, 12:47 PM
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Oh, I always come back to see if I can have an enjoyable experience. I just rarely do. And it's quite possible the lag is from my side, though I really can't understand why it's so bad.
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  #28 (permalink)  
Old 12-19-2002, 03:30 AM
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Morning folks....college and argyle have been taking up most of my time. I will try to download your hak sometime over the break Saigo.

As for the lag, i rarely get lag and i am on 128 ISDN - which is pretty crappy. I see people warp some times, but i usually am lag free. They are planning on getting a dedicated server and the like that should cut down the lag.
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  #29 (permalink)  
Old 12-19-2002, 01:49 PM
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Great, CM, I look forward to seeing you.

For everybody, I've started topics on the Darklight board that have brief notes on racial characteristics. If you are planning to play, you might want to read what's there and add comments if you like. I will continue to fill in history as I am able.

Also, look for a Vispera-specific Blades history in the near future. i'll post it in the "Our bio" thread in this forum.
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  #30 (permalink)  
Old 12-21-2002, 01:09 PM
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Hey Saigo, I've got the hak pak, I'll be trying out the world soon, it's 19:08 GMT here, so I'll be on at around 19:30 if you're here. I look forward to it, the map looks awesome man...
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