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11-02-2001, 12:33 PM
|  | Exalted Member | | Join Date: Jun 2001 Location: The Netherlands
Posts: 3,125
| | Argyle Cash Flow One of the local Argyllians, some one calling "him"self (has a multiple personality disorder) "Vessel" wants to become the most active smith and trader the world has ever seen. He's busily promoting himself and seems to be filling a real niche, mainly because he's the first.
Do we have plans for trade? That would be one of the easiest ways to make good money, I think. A huge group like ours has little to fear from bandits and thieves, and we're pretty relaxed as far as the Argyllian Mage Hate(TM) is concerned (meaning we can deal in magic).
This Vessel character has been asking around for guards. I figure that if we invite him into the guild, he'll have plenty, and we get cash flow. Bit of a win-win situation.
Only...
How do we go about this? It would be good to approach him in-game, but you actually need a game for that.  He's asking around in-character, though, so we could invite him in-character.
Only...
The Blades do not exist yet. Shouldn't we get a small delegation of people to form the Blades on the Argyle boards by agreeing to adventure together? Not call it a guild yet, just an adventuring party. We then offer our services to Vessel, and when the game starts and this little band of adventurers suddenly attracts members from all over Argyle, we form the Blades.
Thoughts? | 
11-02-2001, 01:16 PM
|  | Paladin of Torm | | Join Date: Nov 2000 Location: Reading, England
Posts: 5,091
| | I like the idea Xyx, having spoken with you I'd be willing to do it. We must contact Rhino though to let him know, further thoughts?
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11-02-2001, 03:41 PM
| | Exalted Member | | Join Date: Feb 2001 Location: Heaven
Posts: 2,525
| | Nice idea. I don't mind joining up with this "party".
Anyway i wanted to run an inn, but we could start another business. | 
11-02-2001, 05:46 PM
|  | Exalted Member | | Join Date: Nov 2000 Location: Anchorage, Alaska, USA
Posts: 1,104
| | Great idea, Xyx. He/they does/do fill a niche in the community. I think this would fit in well with you idea of an inn, Thorin. Do we want to create our own community after a while? Kinda like the Friendly Arms Inn in BG2? I would like to soon make if clear that many of us from GB are planning on adventuring together on the Argyle boards.
Has anyone thought about where to begin the BotB? We seem to have quite a mix of races. Pranker mentioned Niire (sp?), on the outskirts of the Firelight Forest, is a place rather tolerant of all races.
Also, do we want to be an outright guild on Argyle, or should we simply be more of a brotherhood. I like the idea that some of our members could be affiliated with other in-game groups, such as the White Mages, but when it came down to it, our first alegiance would be to the BotB. Kinda like if we all grew up in the same neighborhood and swore a blood oath to uphold and protect eachother. We then went our separate ways, but wherever we ended up, if the oath came calling, we'd run to help. But then again, I'm a progressive paladin.  What does everyone think on the issue.
[ 11-02-2001: Message edited by: Rail ]
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11-02-2001, 07:02 PM
| | Exalted Member | | Join Date: Feb 2001 Location: Heaven
Posts: 2,525
| | Yeah i was thinking on the same lines as Friendly Arm Inn. I mentioned it too Vessel, but he ignored it. So now we could use the idea.
We could make a fort(like Friendly Arm), put an inn in it, have our hq in the back, a few houses, a smiths.
Ofcourse we would do this after we make some money.
And we can hang around our inn, the bards can sing, we can try to get quests. Thieves can steal from sleeping dwarf kings.
If we join in game npc groups and leave would it be considered treachery?
Or should we like Xyx said make sets of smaller parties (10 people so we can sit out some), and go adventure a bit earn cash. Then the groups can come together share the loot, see what we can get.
Maybe we can a quest to find some artifact for somebody in an ancient fort, we can go there, clean it out of monsters and cowebs, find the artifact, get our reward, come back, kill remaining monsters, and rebuild the place up. The reason i'm suggesting it is because we can save money by not having to make a new fort, so the walls and some structures will be up. We'll redesign it. | 
11-03-2001, 12:40 AM
|  | Super Moderator | | Join Date: Nov 2000 Location: Denmark
Posts: 13,319
| | Well we know not if it is at all possible to become a smith, at least without one DMs attention, because IIRC it has been said ealiere that "creation" will not be implemented in NwN, and therefore he needs a DM to give him the item - this could work albeit maybe he could make 1 item every 2 days of gameing dependend on DM's perception of his skills.
But seeing as we are not in-game, and our "community" (BoTB) does really exist it would be difficult to ask him to "join".
We don't know each other ingame - BoTB doesn't exits ingame.
All we currently are doing is laying a foundation for establising a "guild" in-game.
All that exist is a loose "agreement" that some of us (not all 50+) will, if possible, adventure together.
So smaller parties inside the BoTB is possible and IMO neassecary. But IMO these should primary be made in-game.
Of course we can agree to meet in that city - but I still belive that it should be ingame meetings - unless your background story goes back togehter (something like we were a group of friends from back home going on our first adventure togeheter-stuff).
As for the creation of a Friendly Arms Inn type of place - sounds cool.
As for branching out into other guilds, well it could be done and could be quite "fun" to infiltrate.
But I would also say alligiance lays with BoTB.
Lastly to adress some points - as for getting this Vessel guy to "join" us, I'm not to keen about. We could, if we get a nice place - subrent space and protection to him for "hardware" or like that - but to make him a member of BoTB I wouldn't like.
To me this goes kinda against what BoTB were originally ment to be - a place for Banshee-people, so to speak.
Also to do this - one would have to approch him in an ingame fashion and couldn't do that as BoTB - but maybe as a smarller group (as mentioned ealier with the background group stuff).
Also we must remember that BoTB was ment to be kept secret untill we were strong enough to "rise" in game
It is all up to the members how they want to shape BoTB  | 
11-03-2001, 03:22 AM
|  | Exalted Member | | Join Date: Dec 2000 Location: England
Posts: 4,927
| | If we start of as a group not a guild like the bards could be a group fighters could be mercenaries and so forth
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This is my Gift. This is my Curse. Who am I? I'm SpiderCraig | 
11-03-2001, 06:01 AM
|  | Banned | | Join Date: May 2001 Location: in A.D. 2101
Posts: 719
| | Friendly Arms Inn = cool
branching to other guilds = not so cool
that Vessel guy joining BotB = bad | 
11-03-2001, 02:35 PM
|  | Paladin of Torm | | Join Date: Nov 2000 Location: Reading, England
Posts: 5,091
| | Well, if thats what the people want, besides, we can get the armoursmithing feat anyway... 
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11-04-2001, 02:53 AM
|  | Exalted Member | | Join Date: May 2001 Location: Australia
Posts: 4,508
| | Quote:
Originally posted by NeKr0mAnCeR:
<STRONG>Friendly Arms Inn = cool
branching to other guilds = not so cool
that Vessel guy joining BotB = bad</STRONG>
| I fully agree about with you about Vessel joining BotB. It defeats the sole purpose for establishing the blades. We are GameBanshee members and he/she/they are not.
It we as a group however do decide to ask him to join, please let it be after the game has been released.
Or we might have our cover blown and make a lot of unnecessary enemies before even setting a foot into Argyle.
The Inn idea does have it's merits though.
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11-04-2001, 10:48 AM
|  | Moderator | | Join Date: Aug 2001 Location: In the Batcave with catwoman. *prrrr*
Posts: 4,857
| | Quote:
Originally posted by Tamerlane:
<STRONG>I fully agree about with you about Vessel joining BotB. It defeats the sole purpose for establishing the blades. We are GameBanshee members and he/she/they are not.
</STRONG>
| Totally agree.
Making people register twice (gamebanshee and BotB) is an excellant way to get a good group of people together who won't go playerkilling.
__________________ Guinness is good for you. Gives you strength. | 
11-04-2001, 11:11 AM
|  | Exalted Member | | Join Date: Dec 2000 Location: England
Posts: 4,927
| | Why not branch guilds "in game"
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11-04-2001, 11:13 AM
|  | Super Moderator | | Join Date: Nov 2000 Location: Denmark
Posts: 13,319
| | Branch guilds? - how do you mean craig.
To divide the BoTB up in smaller parties? or to branch out into other worlds? or to brach out into other guilds and infiltrate these? | 
11-04-2001, 12:09 PM
|  | Exalted Member | | Join Date: May 2001 Location: Here
Posts: 10,553
| | Quote:
Originally posted by NeKr0mAnCeR:
<STRONG>Friendly Arms Inn = cool
branching to other guilds = not so cool
that Vessel guy joining BotB = bad</STRONG>
| Agree 100%
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11-05-2001, 11:56 AM
|  | Exalted Member | | Join Date: Feb 2001 Location: Graceland
Posts: 643
| | How about this:
The Blades were all aprenti in a major mercenary mill, the Academy of the Banshees -- an academy devoted to training and marketing one of the most fearsome bands of mercenaries in the land, the Banshees. The Banshees provided a cadre of mercenaries that was instrumental in foiling the plans of some powerful, evil, high muckety-muck.
This entity got his revenge by concentrating all his remaining power on the destruction of the Banshees. Because the apprenti were not yet ready for such a battle, the masters sent them into seclusion for safety. The Academy was destroyed.
Now the aprenti, taking the name "Blades of the Banshee," must spread out to learn their trades as best they can, helping each other as much as possible by titheing their loot, donationg unwanted magic items, healing, and sharing knowledge. The goal is to eventually take revenge for their brothers (yes, and sisters) and to gain enough power to reform the academy. The forming of a formal guild, when possible, is a logical step along this path.
Our "trade" is mercenary services. Once we can formally establish a guild, we'll hire a blacksmith, alchemist, etc., and pay salaries out of the dues. We can sell their goods or use them to meet our own needs.
[ 11-05-2001: Message edited by: Saigo ] | | Thread Tools | | | | Display Modes | Rate This Thread | Linear Mode | |
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