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  #16 (permalink)  
Old 07-15-2002, 05:47 AM
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Quote:
Originally posted by humanflyz
@EPKJ:
That's just your opinion, not every game that doesn't resemble Fallout or BG series is a piece of crap.
CRPG's only work in turn based or simulated turn based mode. Arcanum used a horrible combat system which severely damaged what might otherwise have been a classic game. Real time is fine for shooters. But, a CRPG requires thought. I didn't say that any game that doesn't resemble Fallout or Baldur's Gate is a piece of crap. I was referring to Lionheart only, which is being marketed as a CRPG. It will be crap without auto pause. Neverwinter Nights suffers from the same problem. If these companies are going to clone Diablo, then be open about it. Don't lead people to believe that you are making a fantasy Fallout, and then deliver Diablo 3.

Last edited by EPKJ; 07-23-2002 at 12:26 PM.
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  #17 (permalink)  
Old 07-16-2002, 07:42 PM
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Well....lets just hope they have a demo, so we can test drive it. The S.P.E.C.I.A.L character development was awesome in the Fallout Series.

@Fable
Agreed, Black Isle has an amazing batting record (shot accuracy, pass completed percentage, etc.) right now.....
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  #18 (permalink)  
Old 07-23-2002, 12:28 PM
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Quote:
Originally posted by The Z
Well....lets just hope they have a demo, so we can test drive it. The S.P.E.C.I.A.L character development was awesome in the Fallout Series.

@Fable
Agreed, Black Isle has an amazing batting record (shot accuracy, pass completed percentage, etc.) right now.....
I must note that neither Pool Of Radiance nor Neverwinter Nights had a prerelease demo. I think that is very telling. Both had things to hide from consumers.
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  #19 (permalink)  
Old 07-24-2002, 05:59 PM
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Angry

Isn't there any way to implement turn-based combats as well, like Fallout Tactics and Arcanum? And I don't get why some of you don't like Arcanum, I do play it turnbased.
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  #20 (permalink)  
Old 07-29-2002, 08:23 PM
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It seems that Lionheart will be very similar to Fallout Tactics using the SPECIAL system. So there must be an option for turn based comat too.

Check this out.

The game looks very prosiming.
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  #21 (permalink)  
Old 07-29-2002, 10:27 PM
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Quote:
Originally posted by Demis
It seems that Lionheart will be very similar to Fallout Tactics using the SPECIAL system. So there must be an option for turn based comat too.
Why so? The Lionheart forum has had a very lengthy thread in which many people are complaining that there is no pause control. And one of the developers did an interview in which he said the game was without any pause, and balanced as such.
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  #22 (permalink)  
Old 07-30-2002, 10:06 AM
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@fable, As far as i can tell the developers didn't say that there will be no pause, they have only said that for now this option is not included, and if they find that it is neccessary to include it they will. Correct me if i am wrong.

What i was trying to say is that the game might not have a pause feature because it might has an option to either play the game in real time or turn base like fallout tactics.
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  #23 (permalink)  
Old 07-30-2002, 02:49 PM
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Patrioth? Mpas kai mpeneis IRC? An nai, mpes sto #alternity.


I can only hope so...
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  #24 (permalink)  
Old 07-31-2002, 08:47 AM
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Quote:
Originally posted by Demis
@fable, As far as i can tell the developers didn't say that there will be no pause, they have only said that for now this option is not included, and if they find that it is neccessary to include it they will. Correct me if i am wrong.

What i was trying to say is that the game might not have a pause feature because it might has an option to either play the game in real time or turn base like fallout tactics.
You are dreaming. If this was true, why wouldn't the developers tell everyone? This is a real time disaster in the making.
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  #25 (permalink)  
Old 07-31-2002, 10:25 AM
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Quote:
Originally posted by EPKJ
You are dreaming. If this was true, why wouldn't the developers tell everyone? This is a real time disaster in the making.
No need to strike out about it, EPKJ--your point is no better or worse for being stated aggressively. And I don't think Demis would "dream" anything up.

@Demis, I've read conflicting info from the devs on this. One interview simply states that the game will function in realtime, without any pause. Period. Another, later interview (with Eric D) is a lot more diplomatic, and remarks that some kind of pause feature isn't in the game right now, and that "We could technically do if the design warranted it." (This is a quote from the interview.) That can be seen as either backpeddling due to massive player complaints on the forum (which Eric specifically mentions in the interview), genuine lack of commitment to a major design feature in the game (which would be startling at this point in dev), or public relations BS. Can't say I know which it is, but at this point Lionheart has no pause feature. We'll just have to wait and see what happens.
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Last edited by fable; 07-31-2002 at 10:30 AM.
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  #26 (permalink)  
Old 07-31-2002, 06:03 PM
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@EPKJ, it is your right to disagree, but doing it like this is not a proper way, i don't believe i gave you a reason to be aggressive.
I don't understand your disappointment about this game, the game might not have a pause but this is not a reason for the game to be a disaster. Maybe the game will be better even without a pause feature, and judging by fallout tactics i for my part am very positive towards Lionheart and it is a game that i would like to try out even though I also prefer to have a pause feature.

@fable, this is all we can do for now i guess.

@Grey Knight, wrong person sorry. Please don't use other languages than English in your posts so that all members can read them. You can always use PMs for messages that are not directed to the public.
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  #27 (permalink)  
Old 08-01-2002, 04:17 AM
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Your location does say Greece now doesn't it? That was greeklish (greek with latin characters).

Besides, I didn't say anything of importance.
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  #28 (permalink)  
Old 08-02-2002, 08:20 PM
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[quote]Originally posted by fable
[b]

No need to strike out about it, EPKJ--your point is no better or worse for being stated aggressively. And I don't think Demis would "dream" anything up. [quote]

Sorry, fable, but this doesn't work with me. Define "aggressive". Lacking any context, your statement is absolutely meaningless. I realize that it is easier for you to make ad hominem attacks than defend your ridiculous position, however, this nonsense does not work with me. So, try sticking to defending your position.
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  #29 (permalink)  
Old 08-02-2002, 08:25 PM
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[quote]Originally posted by Demis
[b]@EPKJ, it is your right to disagree, but doing it like this is not a proper way, i don't believe i gave you a reason to be aggressive.
I don't understand your disappointment about this game, the game might not have a pause but this is not a reason for the game to be a disaster. Maybe the game will be better even without a pause feature, and judging by fallout tactics i for my part am very positive towards Lionheart and it is a game that i would like to try out even though I also prefer to have a pause feature. [quote]


You also need to define "aggressive", demis. Your out of context ad hominem adds nothing to this debate.
Now, SPECIAL is being used to market Lionheart to Fallout fans. Fallout is TURN BASED. Lionheart is NOT. The company is attempting to mislead gamers in the same way that BioWare did regarding Neverwinter Nights. They are marketing one game, and actually producing another. This is called lying. I hope you see my point. Call Lionheart and Neverwinter Nights 3rd person shooters, and I have no problem, but call them CRPG's, and I will call you a liar.
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  #30 (permalink)  
Old 08-03-2002, 07:54 AM
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Hmm. After all no CRPG deserves the RPG title because it doesn't give you as much ability to ACTUALLY roleplay effectively. I'd call you a liar if you said CRPGs have roleplaying. They just have RPG systems, that's all.

When you've played actual RPGs you realize how limited your RPing is. And in games where your HP rival that of an APC, such as AD&D, it's the same as above...
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