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  #16 (permalink)  
Old 12-03-2002, 07:33 PM
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Quote:
Originally posted by Skooter327
P.S. I hear Lionheart uses the SPECIAL system debuted in the Fallout series. Not having played those games, I am curious as to the methods of pausing play in those games. Is anybody familiar with them?
They're not referring to the combat system in Fallout, I think, which was turn-based: so many action points alloted for you to divide among moving, item swapping, and attacking. In Fallout, you could think as long as you wanted about what to do. That will no longer be the case in Lionheart, so even if the action point system is still in use, it won't matter, since it all runs in realtime.
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  #17 (permalink)  
Old 01-27-2003, 08:40 AM
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As of sometime in December, the Lionheart development team has (reluctantly) added pause to the game. They're quick to point out you can "only" pause it for inventory changes, prepping spells into quickslots for battle, looking at the field, etc--in other words, just exactly what the BG series, PS:T, and the IWD series have done.
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  #18 (permalink)  
Old 01-30-2003, 07:38 PM
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Thumbs up

They eventually add it? That's a good thing to know fable.
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  #19 (permalink)  
Old 01-30-2003, 08:32 PM
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Quote:
Originally posted by Demis
They eventually add it? That's a good thing to know fable.
Yeah. The wonder is that they ever thought CRPG fans would want to spend time learning skills useful to manueuvering heavy equipment just in order to play a no-pause CRPG. I suspect they were hoping to promote it as "the next Diablo," but there's just too much to focus upon to go for sheer visceral thrill.

Now, let's wait and see how well they handle the combat AI. Since you have no control over your party members in combat, that could prove conclusive.
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  #20 (permalink)  
Old 03-11-2003, 12:42 PM
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Promising but.........

I think Lionheart looks very promising..........I love the SPECIAL system and the setting and story could be good.
Only thing that worries me is that it's made by the same people as Arcanum and I thought that game lacked a lot.
Hopefully they learned a lot from Arcanum and this game will be better.
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  #21 (permalink)  
Old 03-11-2003, 03:08 PM
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They also made Fallout 1&2, so it wasn't a case of being stupid. Rather, they made certain decisions that simply didn't work out, and were too far along in the development process to try another tack. It happens.
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  #22 (permalink)  
Old 03-12-2003, 10:01 AM
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I'm hearing real development hell on this one.... doesn't look like a release before Q4 2003 is likely.
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  #23 (permalink)  
Old 03-23-2003, 09:24 AM
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Somewhere around November, yes. I don't know the cause, though if the delay is no longer, it will be pretty standard.
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  #24 (permalink)  
Old 04-25-2003, 10:41 AM
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I've red carefully all the previous replies in the thread and would like to say my opinion:

I am, too, one of those gamers that like to -think- and -plan- while playing so i'll miss a pause feature A LOT
A crpg game can't be resolved (especially in multi) by fingers velocity ...
There's somethin i can't damn understand ... what's wrong with turn based combat games ??? They completely rock! But are not developed anymore ...
Said this, after fallout and bg series, i swore i would have bought all the Black Isle games to come just to say tnx to them for those amazing games i enjoyed that much, and that's what i'm gonna do
Anyway i won't frig for this one and won't have too high expectations ... who knows, maybe i'll be surprised
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  #25 (permalink)  
Old 05-14-2003, 02:02 AM
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To tell the truth, I'm anticipating Star Wars: Knights of the Old Republic and Vampire: The Masquerade - Bloodlines a bit more than Lionheart. When I first heard about it, I was awed and really happy, but many things have changed since then. I believe Fallout 2 to be the best RPG ever, and nothing will change that (even though, for example, BG2 is longer and better technically). I love the SPECIAL system and I was overjoyed when I heard of a fantasy RPG with that system implemented. What I can't understand at all, however, is why would they resign the turn-based AP system in combat? It's just needlessly complicating things - it's now realtime, but with a pause function, that ONLY does this and that, etc. I really would like the old turn-based system much more. Oh well, guess you can't have everything. We'll have to wait how it turns out, but I'll certainly be one to buy this game, no matter how low the reviews get - just because I have so much respect for the people at Black Isle and have never been let down by a product of theirs (the first Icewind Dale let me down a bit, but it doesn't really matter).
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  #26 (permalink)  
Old 05-27-2003, 08:22 PM
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I understand your concerns, @Aremah. Mine center around the lack of control you supposedly have over the actions of your party. This is precisely what ended up turning me off to Arcanum, and made Neverwinter Nights unappealling: the inability to control anyone else who is with you. It's my side; I'm supposed to be in charge, to create battle strategies. If my people are going to step in the way of my ranged weapons or magical attacks, or go after enemies that I'd rather leave alone for the moment, I'm going to spell myself into another gaming universe. We'll just have to wait, and see what happens, I guess.
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  #27 (permalink)  
Old 06-09-2003, 03:34 AM
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Exclamation Lionheart movie trailer

Hi all!

For those that are interested...

Silven Crossroads has a video trailer of Lionheart here

Lionheart movie link
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