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02-02-2006, 07:59 PM
|  | Banned | | Join Date: Jun 2005 Location: Cursing the Sphere of Madness
Posts: 22,478
| | Quote: |
Originally Posted by Fljotsdale Heh! Yeah, we'll have the Mod telling us off if we aren't careful! Though the Mods in here seem pretty ok and tolerant so long as we also give hints and tips. Which we do. Ravager is less of a chatterbox than you or me, and generally sticks pretty well to the game.
You can stick with one thread if you like. I don't mind. If so, it should probably be this one, as the other is much longer. | Hah! That's ironic. You should see the amount of posts I have in the Speak Your Mind section. 
I've tried to stick to the game somewhat to avoid getting the threads shut down, you know? I doubt it'd happen, but if it strays to far off the game, they'll do something about it...
I think it's possible for Moderators to merge threads. We could consider that. *shrugs*
As for Forgotten Realms books, there is a page somewhere that has some good listings of them: http://www.wizards.com/default.asp?x=books/frng
I can probably recommend a few more, if you want. Quote: |
By the way, is Celestial Smite good and efficient enough to use as a primary method of dealing damage?
| It's not bad, though using in such a way drained my Mana very quickly, so I doubt it's too sustainable over the long term.
Last edited by Ravager; 02-02-2006 at 08:01 PM.
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02-02-2006, 11:01 PM
| | Exalted Member | | Join Date: Dec 2005
Posts: 62
| | | Okay, so now I really don't know what to play. My ice mage worked pretty well, up till I started playing him on multiplayer. Now I run out of mana in no time and then can't hit things with my bow. So enough experimenting: which are the best skills to tag? Is unarmed better than ranged? Is using ice with unarmed better than using ranged with unarmed? How about smite? The best options I can gather from experience and your suggestions are
ranged, ice, protective
unarmed, ranged, ?
unarmed, ice, ?
unarmed, smite
I shouldn't need fortitude since the other guy has that. Please choose the best skills for me, I trust each of your judgment far more than my own on the matter. I just want a solid character that I know is strong enough to make it to the end, and do so better than almost any other character, so I can actually play past level 9 for once. | 
02-03-2006, 04:12 AM
|  | Banned | | Join Date: Jun 2005 Location: Cursing the Sphere of Madness
Posts: 22,478
| | | Well, in my current game I have Unarmed and Ranged tagged, which is a good combination, but then I've always preferred the relative simplicity of attacking using those rather than spells.
You could consider tagging the Divine Favour spells, those are quite powerful too. | 
02-03-2006, 02:12 PM
| | Member | | Join Date: Feb 2006
Posts: 1
| | | One-handed melee... Have read a bit of your discussion, and would just like to give some comments on what I think is a good character. Have only played trough once, but to me it seems that one-handed melee is quite good. Have you considered the benefits from both having a weapon and a shield? Two items give a double amount of benefits, as compared to have just a bow or some two-handed weapon. At the end of the game I had mace that did 6 -11 + 4 damage, plus had a + 15 to hit, a plus 5 acid damage and 2 – 8 disease damage. This combined very well with a small shield: just 2 AC but, + 12 to ice and cold protection and 7 one-handed melee skillpoints, and additionally 9 % fire protection and 9 % to fire damage and 9 one handed melee skill points, and last but not least added 2 points to charisma. I think that just one item couldn’t mach these things combined. I haven’t tried anything else, so it might very well be that I am wrong.
I play a sylvant (I went for a mage strategy, and then sylvant seemed as the best choice), with a divine spirit. My traits are: fire ancestry, one-hander and small frame. These traits create quite good synergy with my tagged skills (one-handed melee, fortitude and fire).
My stats were at the end:
Level 46
ST: 6 (7)
PR: 7 (8)
EN: 5 (7)
CH: 10 (12)
IN: 11 (12)
AG: 9
LK: 5
Fighting skills:
One-handed melee: 230 (tagged)
Evasion: 88 (with full plate armor, minus 15 to evasion)
Thieving skills:
Find trap: 88
Lock pick: 115
Sneak: 53
Diplomacy: 54 (80 to speech)
Magic:
Fortitude: 155 (tagged)
Smite: 128
Fire:141 (tagged)
The other stats aren’t worth mentioning.
I also found it very useful to use the “target” function. When on “hectic” you easily hit the enemy 3 times pr round, and the enemy can only hit you once. Then with a high agility and quite a large amount of skill points (on one-handed melee) you can compensate for less strength. This is good when you go for a mage (which I did), then you can put more points on CH and IN (you need that for mana and skill points).
As I encountered the last stages, there was no problem using magic as ballistic weapon (just before facing the old man I had 1682 mana points (that is maximum) and 108 mana elixirs in my inventory) . At some point I missed a bow a bit, but my fire magic actually did the job without to much sweat. And this potion that reduces arrow damage with 50 % is also really helpful.
And BoF, about the psychology studies, you should read some sociology. There is some quite good positivism criticism in sociology that hits psychology rather hard. Check out Foucault “Birth of the Clinic” for instance. To you seeing all the psychology experiments as rubbish, you might be very right, but the neurologically based research done the last ten years or so, I find hard to reject, and also quite useful. fMRI is a good thing isn’t it?
It seems that you encounter quite a lot of frustration in the “university culture,” check out Spivak “Can the Subaltern Speak” to read a well formulated essay that argues that more or less all scientific knowledge (from the U.S and Europe at least) are produced for no other purpose but to legitimate the hierarchy of power that already exists in the world today (the relationship between the North and the South). This text shows a very concrete way to argue against a lot of the “established” science. I miss some concrete examples in you argumentation in why psychology is so bad
Hopefully this was to some extent enlightening to this thread…
Please excuse my wording and gramar, I am no native English speaker. | 
02-03-2006, 04:56 PM
|  | Exalted Member | | Join Date: Oct 2005 Location: UK
Posts: 865
| | Quote: |
Originally Posted by Ravager Hah! That's ironic. You should see the amount of posts I have in the Speak Your Mind section. 
I've tried to stick to the game somewhat to avoid getting the threads shut down, you know? I doubt it'd happen, but if it strays to far off the game, they'll do something about it...
I think it's possible for Moderators to merge threads. We could consider that. *shrugs* | Yeah... I've seen you in here almost every time I visit!  Shoulda told me something, hey? Quote: |
Originally Posted by Ravager | Thanks for the link, Ravager.  I've added it to my Favourites so I can browse it at leisure. Quote: |
Originally Posted by Ravager It's not bad, though using in such a way drained my Mana very quickly, so I doubt it's too sustainable over the long term. | I agree. You really need an adequate weapon skill, unless, like FZ, you carry a LOT of spirit potions around with you. I do, actually. My current char has 102 at the moment. But she is a Feralkin and uses weapons more than aggressive magic.
__________________ All beliefs are true - for a given value of 'true'.
Ian Stewart/Jack Cohen
| 
02-03-2006, 05:08 PM
|  | Exalted Member | | Join Date: Oct 2005 Location: UK
Posts: 865
| | Quote: |
Originally Posted by BallOfFire Okay, so now I really don't know what to play. My ice mage worked pretty well, up till I started playing him on multiplayer. Now I run out of mana in no time and then can't hit things with my bow. So enough experimenting: which are the best skills to tag? Is unarmed better than ranged? Is using ice with unarmed better than using ranged with unarmed? How about smite? The best options I can gather from experience and your suggestions are
ranged, ice, protective
unarmed, ranged, ?
unarmed, ice, ?
unarmed, smite
I shouldn't need fortitude since the other guy has that. Please choose the best skills for me, I trust each of your judgment far more than my own on the matter. I just want a solid character that I know is strong enough to make it to the end, and do so better than almost any other character, so I can actually play past level 9 for once. | Oh, hell, BOF, it's not that easy! It really depends on what YOU want to play.
But, ok... you know I like Thought:Ice. It is VERY useful both early in the game, with the Lava Trolls, and at the very end. But I don't think you actually need to tag it, so long as you keep feeding points into it. Tag any Divine Magic branch. I like Smite, if you don't need Fortitude.
Your game partner has Ranged, so you don't need it.
Two-Hand melee is powerful, but rather slow and looks clumsy.
So Tag Mr FZ's suggestion of One-Hand melee. He is perfectly right about the extra value of using a shield.
As for the 3rd Tag skill - if you don't want a Thief skill, I would suggest you Tag Evasion; it adds nicely to your armour level.
__________________ All beliefs are true - for a given value of 'true'.
Ian Stewart/Jack Cohen
| 
02-03-2006, 05:22 PM
|  | Exalted Member | | Join Date: Oct 2005 Location: UK
Posts: 865
| | Quote: |
Originally Posted by Mr.FZ Have read a bit of your discussion, and would just like to give some comments on what I think is a good character. Have only played trough once, but to me it seems that one-handed melee is quite good. Have you considered the benefits from both having a weapon and a shield? Two items give a double amount of benefits, as compared to have just a bow or some two-handed weapon. At the end of the game I had mace that did 6 -11 + 4 damage, plus had a + 15 to hit, a plus 5 acid damage and 2 – 8 disease damage. This combined very well with a small shield: just 2 AC but, + 12 to ice and cold protection and 7 one-handed melee skillpoints, and additionally 9 % fire protection and 9 % to fire damage and 9 one handed melee skill points, and last but not least added 2 points to charisma. I think that just one item couldn’t mach these things combined. I haven’t tried anything else, so it might very well be that I am wrong. | Hullo, Mr FZ! Nice to see someone new in here.
Yes, crushing weapons are excellent against some enemies. It is also good to have a bladed weapon as well, though. You can find/buy some very good ones during the game. Quote: |
Originally Posted by Mr.FZ I play a sylvant (I went for a mage strategy, and then sylvant seemed as the best choice), with a divine spirit. My traits are: fire ancestry, one-hander and small frame. These traits create quite good synergy with my tagged skills (one-handed melee, fortitude and fire). | I like Sylvants myself. But I prefer the Polyelemental Ancestry Trait, because you get +10 to Acid, Cold, Fire, Electrical Poison and Disease resistances. You DO suffer a -5 reduction to crushing, piercing and slashing resistances, but that is easily remedied with armour and protective spells.
As traits, I tend to opt for Ascetic, for the extra 10 skill points at start-up; and either Studious Tinkerer or Good Natured. I've tried some of the others, but keep coming back to two of those 3. Quote: |
Originally Posted by Mr.FZ My stats were at the end:
Level 46
ST: 6 (7)
PR: 7 (8)
EN: 5 (7)
CH: 10 (12)
IN: 11 (12)
AG: 9
LK: 5
Fighting skills:
One-handed melee: 230 (tagged)
Evasion: 88 (with full plate armor, minus 15 to evasion)
Thieving skills:
Find trap: 88
Lock pick: 115
Sneak: 53
Diplomacy: 54 (80 to speech)
Magic:
Fortitude: 155 (tagged)
Smite: 128
Fire:141 (tagged)
The other stats aren’t worth mentioning. | Looks like a nice char. Quote: |
Originally Posted by Mr.FZ I also found it very useful to use the “target” function. When on “hectic” you easily hit the enemy 3 times pr round, and the enemy can only hit you once. Then with a high agility and quite a large amount of skill points (on one-handed melee) you can compensate for less strength. This is good when you go for a mage (which I did), then you can put more points on CH and IN (you need that for mana and skill points). | Yes, it can be handy, I agree. But I don't usually bother with it. Quote: |
Originally Posted by Mr.FZ As I encountered the last stages, there was no problem using magic as ballistic weapon (just before facing the old man I had 1682 mana points (that is maximum) and 108 mana elixirs in my inventory) . At some point I missed a bow a bit, but my fire magic actually did the job without to much sweat. And this potion that reduces arrow damage with 50 % is also really helpful. | Yeah, I know that bit!  But a ranged spell works fine, as you say. My last game I didn't use Ranged at all, nor in my current game. Quote: |
Originally Posted by Mr.FZ Please excuse my wording and gramar, I am no native English speaker. | I wouldn't have thought so, on first reading of your post. Second reading, to check  yes, I think I see the odd hint you are not a native English speaker. But you have nothing to apologise for! If you hadn't said, I wouldn't have known.
__________________ All beliefs are true - for a given value of 'true'.
Ian Stewart/Jack Cohen
| 
02-03-2006, 06:49 PM
| | Exalted Member | | Join Date: Dec 2005
Posts: 62
| | | I've decided to tell you guys what my current character is to make this easier.
level 7 sylvant
frost ancestry
gifted
renaissance man
S 2
P 9
E 8
C 9
I 9
A 9
L 3
tagged skills are ice, thought: protective, and ranged
I primarily use ice spells, and use ranged when I run out of mana (which is often now). My mana boost per level will be at the maximum pretty soon, once i get the gain attribute perks. I chose thought: protective to get myself more mana by putting points in it, and to have a couple defensive spells like mana shield and another one that I forget the name of, and so I could get the Halo of Frost for cold damage and slowing.
What I'm really wondering is this: will ice continue to work as my main attack up until the end? And I'm guessing no one here knows that, so is there any other improvement you can see that could be made on this character? Keep in mind I'm playing multiplayer with a ranged character who has all the thief skills other than diplomacy, and has fortitude.
Just tell me my character is perfect so I can be satisfied and play on. =P
Edit: WHOA, I'm an Exalted Member now! ^^ I never thought that would happen since I edit posts instead of double posting. Like now.
Edit again: I just put my mouse over the blue thing above Fljotsdale's picture, and a word popped up. "Old." I kept trying it on other people to see if it would say "Young," but all it said was "Unread." Now I get it.
Last edited by BallOfFire; 02-03-2006 at 06:54 PM.
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02-04-2006, 05:16 PM
|  | Exalted Member | | Join Date: Oct 2005 Location: UK
Posts: 865
| | Quote: |
Originally Posted by BallOfFire I've decided to tell you guys what my current character is to make this easier.
level 7 sylvant
frost ancestry
gifted
renaissance man
S 2
P 9
E 8
C 9
I 9
A 9
L 3
tagged skills are ice, thought: protective, and ranged
I primarily use ice spells, and use ranged when I run out of mana (which is often now). My mana boost per level will be at the maximum pretty soon, once i get the gain attribute perks. I chose thought: protective to get myself more mana by putting points in it, and to have a couple defensive spells like mana shield and another one that I forget the name of, and so I could get the Halo of Frost for cold damage and slowing.
What I'm really wondering is this: will ice continue to work as my main attack up until the end? And I'm guessing no one here knows that, so is there any other improvement you can see that could be made on this character? Keep in mind I'm playing multiplayer with a ranged character who has all the thief skills other than diplomacy, and has fortitude.
Just tell me my character is perfect so I can be satisfied and play on. =P
Edit: WHOA, I'm an Exalted Member now! ^^ I never thought that would happen since I edit posts instead of double posting. Like now.
Edit again: I just put my mouse over the blue thing above Fljotsdale's picture, and a word popped up. "Old." I kept trying it on other people to see if it would say "Young," but all it said was "Unread." Now I get it. | BOF, dear - it's perfect! Just play the damn game! 
__________________ All beliefs are true - for a given value of 'true'.
Ian Stewart/Jack Cohen
| 
02-04-2006, 07:23 PM
|  | Banned | | Join Date: Jun 2005 Location: Cursing the Sphere of Madness
Posts: 22,478
| | As much as I hate to agree with Fljotsdale...just kidding. 
Go ahead and play the game for once BoF.
@Mr.FZ, thanks for your insights. 
I used to go down shield and weapon route, but it didn't make that much of a difference to me, enemies can still hit the majority of the time and other than the shields that increase Charisma or damage dealt I rarely bother with them (other than keeping some good ones in my inventory which I'll probably never use).
Last edited by Ravager; 02-04-2006 at 07:27 PM.
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02-05-2006, 05:42 AM
|  | Exalted Member | | Join Date: Oct 2005 Location: UK
Posts: 865
| | Quote: |
Originally Posted by Ravager As much as I hate to agree with Fljotsdale...just kidding. 
Go ahead and play the game for once BoF.
@Mr.FZ, thanks for your insights. 
I used to go down shield and weapon route, but it didn't make that much of a difference to me, enemies can still hit the majority of the time and other than the shields that increase Charisma or damage dealt I rarely bother with them (other than keeping some good ones in my inventory which I'll probably never use). | I agree regarding the shields. Even as a two-hander I keep a Small Shield of Charisma in the inventory for those... er... tricky encounters. 
__________________ All beliefs are true - for a given value of 'true'.
Ian Stewart/Jack Cohen
| 
02-05-2006, 07:20 PM
| | Exalted Member | | Join Date: Dec 2005
Posts: 62
| | | Which is better, unarmed or ranged (or something else), assuming the guy I am playing with is already ranged? | 
02-05-2006, 07:24 PM
|  | Banned | | Join Date: Jun 2005 Location: Cursing the Sphere of Madness
Posts: 22,478
| | | I'd say unarmed, those encounters were ranged is more useful can be handled by the person you're playing with.
How about that for a speedy response? -Ravvy! | 
02-06-2006, 04:11 PM
|  | Super Moderator | | Join Date: Mar 2001 Location: The sun, the moon, and the stars.
Posts: 28,327
| | Quote: |
Originally Posted by BallOfFire Think we should just choose one thread and stick with it? This whole forum is starting to feel like our little playground chat room to run around and play in, lol. | Personally, I think all of you should go to SYM and continue this, because if there are anymore spamming posts in Lionheart threads, posting privileges will be revoked.
No replies are necessary.
__________________ To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
Last edited by fable; 02-06-2006 at 04:31 PM.
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02-06-2006, 07:05 PM
| | Exalted Member | | Join Date: Dec 2005
Posts: 62
| | | I'm making a new unarmed character. So, as always, I have questions that I'd appreciate answers to!
What does Unarmed chance to hit and damage depend on? I know that Perception and Agility affect the starting skill level, and Strength affects the damage, at least at the beginning, but what in all is involved in determining damage and chance to hit for Unarmed? Do they increase per level, or merely when you put points in the skill?
Also, I think I'm going to get some of the Divine skills, as well as maybe Nature's Fury for Nature's Balance, and I'm wondering if the affects of the spells on me and on the enemies will stack, and if I'm likely to have enough mana for casting them all with my character.
Here is my character so far:
Feralkin male
Tusks
S 8 (9)
P 2 (3)
E 8 (9)
C 5 (6)
I 8 (9)
A 8 (9)
L 2 (3)
Ascetic
Gifted
Divine Spirit
Divine Favor
Smite
Unarmed
I'll probably pump points in Unarmed, much of the Divine branch, Diplomacy, and maybe Nature's Fury. Would I be better off spell-wise by just focusing on Smite and ignoring the others?
Can anyone please suggest any improvements?
Last edited by fable; 02-06-2006 at 07:22 PM.
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