Oh, gosh. I'm sorry. It's been an age since I played it last and I really don't remember stuff like that... I don't think I ever went into so much detail! And I no longer have my notes...
I can say that non-pureblood races suffer VERY little disadvantage in dealings with other people: I rarely played purebloods myself, since I prefered Demokin, and Demokin can have the Forked Tongue racial trait which gives excellent Speech skill.
However...
The Slayer Perk is not as as advertised in the Manual, so it's as well to check out the requirements on the CD.
All I can really say is to make sure you have the attributes and basic skills needed for the Perks you want. The Maual is mostly correct about those, but some are wrong.
The Guild(s) you join give you extra points, too: for example, I remember that joining Knights Templar give an immediate +5 Health and +4 to Ranged and Melee weapons.
There are a number of books in the game. Some are Quest items, but a few others give an attribute point - but I don't remember what they are...
Let me, as a sort of example of highest skill stats you might want, give you the final stats of one of my characters:
Level 48
HP 298
AC 77 (215 item enhanced)
STR 8
Per 6
END 5
CHA 6
INT 9 (10)
AGI 8
Luck 5 (6)
(you get a basic 41 points, my char has 47, so I gained 6 Attribute points during the game - but I don't know for sure which ones - except INT, STR, Luck)
Main Skills:
Fight:
Unarmed (259)
Evasion (81)
Thief:
Traps/Doors 105
Locks (136)
Sneak (182)
Diplomacy 91 (Speech 132, Bargaining 92)
Magic (Divine)
Fortify (149)
Smite (124)
Magic (Thought)
Ice (56)
Magic (Tribal)
Necromancy 26
Nature's Fury 76
Numbers in () are item enhanced
You will see I put a lot of points in various Magic schools, and since you are not interested in Magic, you will be able to feed more points into Fight and Thief skills. But I do recommend that you give some points to Divine Magic, Fortitude branch, so you can heal and protect yourself.
And it is good policy to take certain Perks very early on: Inherited Resistance (Need to take on first level-up because not available later: +10 to poison and disease resistance; disease/poison damage Thresholds +2)), Swift Learner (2 levels:+5 % bonus to experience points each time you take it), Educated (adds 2 extra skill points each level-up).