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10-25-2005, 04:16 PM
|  | Exalted Member | | Join Date: Oct 2005 Location: UK
Posts: 865
| | | Doesn't anyone play Lionheart anymore? *THIS THREAD CONTAINS SPOILERS*
I was hoing for hints and tips on strategy.. 
Last edited by Stilgar; 11-14-2005 at 03:12 AM.
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10-26-2005, 02:09 AM
|  | Banned | | Join Date: Jun 2005 Location: Cursing the Sphere of Madness
Posts: 22,478
| | Welcome to GB.
I play the game. Doesn't seem that many people do though or at least they don't have questions about it.
If you have any questions I'll try and help.
I'd advise putting lots of points into Ranged Weapons, they come in useful especially near the end of the game. Keep in tight control of any henchmen you have otherwise they may run out to a fight and alert an army of enemies. Personally I don't bother with them most of the time.
Use lure tactics to split up enemies making fights easier.
Last edited by Ravager; 10-26-2005 at 02:12 AM.
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10-26-2005, 06:17 AM
|  | Exalted Member | | Join Date: Oct 2005 Location: UK
Posts: 865
| | Hiya, Ravager.
Yes, I already found out that ranged weapons are best. And ranged Thought spells. And the shoot-run-shoot-run strategy. Lava trolls and Ice Bolt taught me that!  And the 'lure enemies one at a time' strategy - I found that years ago with Daggerfall (my first game).
I have played several characters as far as Montserrat, and one to the Crypt; but they all seem to have weaknesses that make things very difficult.
I have realised, belatedly, the importance of Diplomacy! Especially with Daevas.
I never take on companions any more. As you say, they are more trouble than they are worth.
What I really want to know is how best to make your character powerful. The miserable 41 attribute points are an annoyance. And only having 3 tag skills! Yeah, I know I'm a moaner!  Actually, I didn't mind having only 3 tag until I found out how great Diplomacy is.
Anyway, I always used Ascetic and Studious Tinkerer as Traits because they carry the most benefits with the least disadvantages, imo. (after all, you get the -1 Perception back pretty soon, and as for gold, you don't miss what you don't have.
But now I think Gifted is better than S.Tinkerer because it puts all your attributes up one point which is worth it even though you lose 4 skill points on levelling.
I've tried all the races and all the races with different Spirits - but they all seem to fail as you get past Montaillu. Maybe I'm just doing the order wrong? I go from Montaillu to the Crypt, and the Crypt kills my char every single time. I'm thinking of going to wherever it is the Rock Titans have enslaved the citizens instead. | 
10-26-2005, 08:36 AM
|  | Banned | | Join Date: Jun 2005 Location: Cursing the Sphere of Madness
Posts: 22,478
| | For tag skills, you're stuck with 3.
Choose them well though, once you start putting 100+ points in them, they're incredibly useful. Personally I always go for a weapon skill (usually One-Handed Melee and/or Ranged) and Fortitude (for healing - much better than simply relying on potions). The third skill I change over, sometimes Open Locks, sometimes Speech or Find Traps. It depends on what kind of character I'm going for.
Traits are optional IIRC and I don't normally go for more than 1 of them, I don't like the disadvantage too much. Quote: |
But now I think Gifted is better than S.Tinkerer because it puts all your attributes up one point which is worth it even though you lose 4 skill points on levelling.
| I'm always looking for more skill points on a level (through the Perks + Belt & Necklace of Voodoo combination), the more skill points per level you get at the beginning the better the character will be at the end. So when you see any Perks offering extra skill points I'd generally go for those.
I don't normally go for other spells, I've tried them (particularly the Necromancy spells which were useful) but I prefer melee. Quote: |
I've tried all the races and all the races with different Spirits - but they all seem to fail as you get past Montaillu. Maybe I'm just doing the order wrong? I go from Montaillu to the Crypt, and the Crypt kills my char every single time. I'm thinking of going to wherever it is the Rock Titans have enslaved the citizens instead.
| The spirits are effectively pointless, they only offer 1 point in each spell branch they focus on (e.g. Divine Spirit puts a point in each of the Divine spell branches- something that you could gain easily enough on your own).
I remember having great difficulties with the Brimstone Soul Reavers on the first time through the Crypt. Hitting them was very hard. The best solution is just to pile points into whatever weapon type you are using. That way you should be able to hit creatures easier (and keep doing it as enemies DO get a lot harder). The Crypt was probably my favourite area in the game though, with lots of treasure dotted around. One item can be found behind a secret door called the Ivory Mace of Divinity that does extra damage and has the chance of annihilating an undead foe. That helps especially with the regenerating Revanants you will find.
Also I'd recommend continually going back to the merchants, for me, they seemed to have new items every time I levelled up. Especially Alvarez, the merchant at the Crossroads.
One way of getting good experience is to take advantage of the random Crystal encounters. Clicking on a blue crystal that transports you somewhere sometimes deposits you in an Etheral area which can have Goblins, undead, Hujark etc. dependent on level. These areas ALWAYS seem to have some hidden treasure to find. Good quality treasure too.
Just keep clicking on the crystals and you'll either be transported to the random area or shown the map- if you're shown the map, exit it and click on the crystal again. Keep doing it until you do get the random encounter. 
Look out for items that increase stats and resistances, I always kept the best elemental resistance shield and weapons that improved skills like Find Hidden Doors (and sometimes just bought them so they could be used for those specific occasions).
I think that's all I can offer for now.
If you have any questions, feel free to ask, I'll try and remember more stuff if you need it.
Sorry that's such a long post, it's probably my longest ever. 
Hopefully you'll be able to follow what I've written. 
Last edited by Ravager; 10-26-2005 at 01:34 PM.
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10-27-2005, 09:48 AM
|  | Exalted Member | | Join Date: Oct 2005 Location: UK
Posts: 865
| | Thank you Ravager.  I agree about always wanting more skill points!
Studious Tinkerer gives 4 points to any magic you spend 1 skill point in (at Level 2 only). So it is good for that. And Ascetic gives you 10 extra skill points at Level 2 as well. Which is why I always choose it.
Educated Perk gives 2 extra skill points in addition to starting skill points, which partly compensates for the loss of 4 if you take Gifted. And Swift Learner gives extra XP, which is good.
You use Divine:Fortitude a lot as a Tag skill, do you? I have mostly gone for Divine:Smite. It is incredibly useful against undead. And Tribal:Protection=Absorb Spirit, is good for vacuuming up health from dead bodies; though I never use Tribal for anything else.
I mostly use merchats to buy Health potions. Very rarely I will buy an item that is good, if I have enough gold, but usually I rely on finding stuff.
Your suggestion about the crystal is a good one, and one I have not tried. I will do so!
I did get transported once, in one game. It never occurred to me to keep clicking on the crystal until I got a 'random'. I can be really dense, sometimes.
Which Faction is the best, in your opinion? I have tried Templars and Wielders, but not Inquisition. I go for high Intelligence rather than muscle power, so I favour Wielders... | 
10-27-2005, 02:00 PM
|  | Banned | | Join Date: Jun 2005 Location: Cursing the Sphere of Madness
Posts: 22,478
| | It's been a little while since I played Lionheart last, so I don't remember the traits and available perks that well. I generally pick those perks that increase skills and attributes at the same time. Otherwise, I would normally leave the Attribute perks alone, I think. I also try to leave those perks that increase a skill alone until it takes 3+ points to increase them, or if they will prove useful (like the ranged skills at the end). Quote: |
Originally Posted by Fljotsdale You use Divine:Fortitude a lot as a Tag skill, do you? I have mostly gone for Divine:Smite. It is incredibly useful against undead. And Tribal:Protection=Absorb Spirit, is good for vacuuming up health from dead bodies; though I never use Tribal for anything else. | I always seem to use Fortitude, if only for the Heal spell (though the others like Poison Reist can be useful- and Disease Resist where they are Zombies).
I used to use Smite, the Cripple Enemy spell was useful in doing damage when there was trouble hitting something.
I'd recommend checking out Necromancy, the Undead Summoning can be useful, and if (or most likely when) it gets defeated, it's not a permanent loss. Quote: |
Originally Posted by Fljotsdale I mostly use merchats to buy Health potions. Very rarely I will buy an item that is good, if I have enough gold, but usually I rely on finding stuff. | I do that too, sometimes I stock up all the Extra Healing potions I can find. The Heal spell is much more renewable though (relies on Mana rather than a finite supply), so that has definite advantages.
I would definitely recommend snapping up stuff as it appears, it may not again. Sometimes you will find effectively unique equipment and kick yourself for not spending a bit of gold on it, before it disappeared from a merchant's inventory. Other times, you won't lose out too much on gold- etc. you have a weapon that gives 35 to Find Hidden Doors and see one that gives 40. You don't need both, so give the 35 up in exchange for the 40. Quote: |
Originally Posted by Fljotsdale Your suggestion about the crystal is a good one, and one I have not tried. I will do so!
I did get transported once, in one game. It never occurred to me to keep clicking on the crystal until I got a 'random'. I can be really dense, sometimes.  | It's not something I thought of straightaway either, it's just something I thought of after seeing so many encounters and wondering what caused it to happen  .
You do have to have patience with it though, sometimes it takes 20+ clicks to get one.
And when you get there, be cautious, many of the areas have very tough enemies like Revenants. In those cases, sometimes it's better to find a weaker part of the area first and run if you have to pass through a tough area to exit it. Standing there and fighting back is a death sentence. Quote: |
Originally Posted by Fljotsdale Which Faction is the best, in your opinion? I have tried Templars and Wielders, but not Inquisition. I go for high Intelligence rather than muscle power, so I favour Wielders... | Let's see, I've tried the Knight's Templar (first time through), the Wielders, the Dark Wielder's (when I won the game) and latest the Inquisition. I think I probably prefer the Wielder's too, even though I prefer melee combat. They give you serious Mana bonuses (through items and Intelligence increases). The Dark Wielders also give you something similar and provide an interesting evil path through the game.
The Inquisition aren't too bad, but the bonuses and quests connected to the Wielder's are probably better.
Something I almost forgot to write is, stockpile the Firepowder Kegs sold by Weng Choi in Barcelona, he should get a new shipment every time you level up. They're cheap and invaluable against the really tough encounters. I ended up with at least 49 and don't think I could have won the final battle of the game without them (and all the healing potions).
I've played through Lionheart a few times but only once have I really managed to get to the final areas and complete it.
Last edited by Ravager; 10-28-2005 at 02:22 AM.
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10-29-2005, 07:32 AM
|  | Exalted Member | | Join Date: Oct 2005 Location: UK
Posts: 865
| | Thanks, Ravager. You are very helpful. Quote: |
Originally Posted by Ravager It's been a little while since I played Lionheart last, so I don't remember the traits and available perks that well. I generally pick those perks that increase skills and attributes at the same time. Otherwise, I would normally leave the Attribute perks alone, I think. I also try to leave those perks that increase a skill alone until it takes 3+ points to increase them, or if they will prove useful (like the ranged skills at the end). | Hm. Useful tip. Thanks. Quote: |
Originally Posted by Ravager I always seem to use Fortitude, if only for the Heal spell (though the others like Poison Reist can be useful- and Disease Resist where they are Zombies).
I used to use Smite, the Cripple Enemy spell was useful in doing damage when there was trouble hitting something.
I'd recommend checking out Necromancy, the Undead Summoning can be useful, and if (or most likely when) it gets defeated, it's not a permanent loss. | Yes, I use Heal, of course, and poison/disease resistance if I get that far. I've never had Fortitude as a Tag skill though. And I'm not that keen on Summoning, though Boots of Dead Walking have given access to summoning a Zombie, which is handy sometimes. Exorcism in the Smite branch is good against anything, and CAN wipe undead in one casting, if lucky.
But I will have a go with Necromancy. Quote: |
Originally Posted by Ravager I would definitely recommend snapping up stuff as it appears, it may not again. Sometimes you will find effectively unique equipment and kick yourself for not spending a bit of gold on it, before it disappeared from a merchant's inventory. Other times, you won't lose out too much on gold- etc. you have a weapon that gives 35 to Find Hidden Doors and see one that gives 40. You don't need both, so give the 35 up in exchange for the 40.  | Yes, I have seen some REALLY good stuff in the merchant at the Crossroads, but not had a tithe of the gold needed to purchase it. SO annoying! And yes, I do swap out good for better! Quote: |
Originally Posted by Ravager It's not something I thought of straightaway either, it's just something I thought of after seeing so many encounters and wondering what caused it to happen  .
You do have to have patience with it though, sometimes it takes 20+ clicks to get one.
And when you get there, be cautious, many of the areas have very tough enemies like Revenants. In those cases, sometimes it's better to find a weaker part of the area first and run if you have to pass through a tough area to exit it. Standing there and fighting back is a death sentence. | Ehhh... yeah. I've been trying it since you posted... I'm one of those people who will slug it out to the bitter end, LOL! "Revenant huh? Come on if you think you're big enough!" SPLAT !!!! Quote: |
Originally Posted by Ravager Let's see, I've tried the Knight's Templar (first time through), the Wielders, the Dark Wielder's (when I won the game) and latest the Inquisition. I think I probably prefer the Wielder's too, even though I prefer melee combat. They give you serious Mana bonuses (through items and Intelligence increases). The Dark Wielders also give you something similar and provide an interesting evil path through the game.
The Inquisition aren't too bad, but the bonuses and quests connected to the Wielder's are probably better. | Good! It's what I thought, too. Good to have it confirmed. Quote: |
Originally Posted by Ravager Something I almost forgot to write is, stockpile the Firepowder Kegs sold by Weng Choi in Barcelona, he should get a new shipment every time you level up. They're cheap and invaluable against the really tough encounters. I ended up with at least 49 and don't think I could have won the final battle of the game without them (and all the healing potions).  | But those kegs are heavy! 5lb a keg. My char rarely has innate STRength above 4. I give it all to INT, Per, Agi and Cha. I should probably give more to End than 5. My current char has a belt of Titan strength, giving +2 STR, and Boots of Carrying as well, but even so, I don't fancy lugging lots of kegs around.
I tried to use them once, in one game, but they never seem to go where you want them to. Is there a way of placing them exactly?
I always try to get items of multiple benefits, as well, preferably triple benefits!
And this game I found a ring of Missile Damping which I never found before. Quote: |
Originally Posted by Ravager I've played through Lionheart a few times but only once have I really managed to get to the final areas and complete it. | That tough, hey? Erk. But I'm determined to do it! | 
10-29-2005, 02:30 PM
|  | Banned | | Join Date: Jun 2005 Location: Cursing the Sphere of Madness
Posts: 22,478
| | Quote: |
Originally Posted by Fljotsdale Yes, I use Heal, of course, and poison/disease resistance if I get that far. I've never had Fortitude as a Tag skill though. And I'm not that keen on Summoning, though Boots of Dead Walking have given access to summoning a Zombie, which is handy sometimes. Exorcism in the Smite branch is good against anything, and CAN wipe undead in one casting, if lucky.
But I will have a go with Necromancy.  | IIRC, those boots just give a bonus to the skill. The Summoning spell improves as you put more points in it- first the Zombie has more HP, then it gets replaced with a tougher creature and it repeats that way.
I think the spell summons a Greater Skeleton at one point and can also summon Soul Reavers.
As for Exorcism, you should find a Mace in the Crypt that has a similar effect and doesn't draw on Mana. Quote: |
Originally Posted by Fljotsdale Ehhh... yeah. I've been trying it since you posted... I'm one of those people who will slug it out to the bitter end, LOL! "Revenant huh? Come on if you think you're big enough!" SPLAT !!!! | *wince* I usually have to be very high-level before Revenants become a comfortable fight- in the crypt though, there are sarcophagi that contain 3!
Most of them are avoidable fights though, thankfully. Just always save before opening sarcophagi.
Those encounters should help you rack up your experience a bit anyway, just don't forget to check for the treasure! Quote: |
Originally Posted by Fljotsdale But those kegs are heavy! 5lb a keg. My char rarely has innate STRength above 4. I give it all to INT, Per, Agi and Cha. I should probably give more to End than 5. My current char has a belt of Titan strength, giving +2 STR, and Boots of Carrying as well, but even so, I don't fancy lugging lots of kegs around.
I tried to use them once, in one game, but they never seem to go where you want them to. Is there a way of placing them exactly? | I thought that once you bought one and had that 5lbs. that additional ones didn't add to the inventory weight, but I may be wrong. I always went for characters with at least 5, preferably 6 starting strength (though I always struggle with encumberance too).
You just right-click on a keg and it gets placed on the ground where you're standing, exploding after 3 seconds. Best of all, it doesn't damage you or your allies. Quote: |
Originally Posted by Fljotsdale I always try to get items of multiple benefits, as well, preferably triple benefits!
And this game I found a ring of Missile Damping which I never found before. | Yeah, the game can throw out some good surprises.
Once you find something like that it seems to trigger availability of more of those items in merchants inventories, e.g. you find a Heartseeking weapon somewhere and suddenly merchants sell variants of it. The random encounters sometimes introduce new variants that you haven't found either. Did you defeat the Goblin Khan? He has some high-quality treasure too.
Missile Dampening wasn't that good though IIRC (not for me anyway- it only takes 5% away I think). Quote: |
Originally Posted by Fljotsdale That tough, hey? Erk. But I'm determined to do it! | Mainly the game caught me by surprise. Soon enough from where you are at the game goes very combat-oriented. You get transported into the middle of an area filled to the brim with enemy soldiers and if you can't hit them, you're going to have great difficulty. So if you're having trouble with the Crypt now, you should probably take the majority of points you get and put them into a weapon skill.
Otherwise, you'll need lots of potions or spending half an hour waiting for 150 Mana points to regenerate (something I think I did  )
And it's good you're determined. 
Last edited by Ravager; 10-29-2005 at 03:21 PM.
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10-29-2005, 07:33 PM
|  | Exalted Member | | Join Date: Oct 2005 Location: UK
Posts: 865
| | Quote: |
Originally Posted by Ravager IIRC, those boots just give a bonus to the skill. | True. Quote: |
Originally Posted by Ravager As for Exorcism, you should find a Mace in the Crypt that has a similar effect and doesn't draw on Mana. | Nice! Quote: |
Originally Posted by Ravager *wince* I usually have to be very high-level before Revenants become a comfortable fight- in the crypt though, there are sarcophagi that contain 3!
Most of them are avoidable fights though, thankfully. Just always save before opening sarcophagi.  | Ah, yes. So I discovered in the game I got that far.  I beat the first lot, but it took everything I had. So I went back to an earlier saved game, and even saving before opening the sarcophgi, so as as to avoid them, I still couldn't manage it. I hope I do better this time. Quote: |
Originally Posted by Ravager I thought that once you bought one and had that 5lbs. that additional ones didn't add to the inventory weight, but I may be wrong. I always went for characters with at least 5, preferably 6 starting strength (though I always struggle with encumberance too).
You just right-click on a keg and it gets placed on the ground where you're standing, exploding after 3 seconds. Best of all, it doesn't damage you or your allies.  | No, they weigh! They don't hurt your char? Damn! The one time I used 'em I dumped them and ran... Quote: |
Originally Posted by Ravager Yeah, the game can throw out some good surprises.
Once you find something like that it seems to trigger availability of more of those items in merchants inventories, e.g. you find a Heartseeking weapon somewhere and suddenly merchants sell variants of it. The random encounters sometimes introduce new variants that you haven't found either. Did you defeat the Goblin Khan? He has some high-quality treasure too.
Missile Dampening wasn't that good though IIRC (not for me anyway- it only takes 5% away I think). | The Missile damping I have is 7%.
Yes, done Goblin Khan. Brought me up to lvl 15. Yeah - some of the chests are ok; some are not. Quote: |
Originally Posted by Ravager Mainly the game caught me by surprise. Soon enough from where you are at the game goes very combat-oriented. | Yeah. One thing that annoys me is that XP depends primarily on fighting. In Morrowind it's USING your skills, and then the particular skill(s) levels up, which is much more sensible. Still, Lionheart isn't Morrowind, so I shouldn't grumble. Quote: |
Originally Posted by Ravager You get transported into the middle of an area filled to the brim with enemy soldiers and if you can't hit them, you're going to have great difficulty. So if you're having trouble with the Crypt now, you should probably take the majority of points you get and put them into a weapon skill.
Otherwise, you'll need lots of potions or spending half an hour waiting for 150 Mana points to regenerate (something I think I did  )
And it's good you're determined.  | Heh! I've done that - waiting around for Mana to regenerate. And since my char currently has almost 500 mana it takes a while...
I almost always have Ranged as my Tag weapon skill, but I steadily add points to one-hand melee as well. Currently, my present char (with boosts from equipped items) had 101 Ranged. and 48 One-hand melee. And I have fed lots of points into Divine:Smite, so that I now have all the spells in that branch available - and exorcism nicely boosted by both amulet and boots. It is a terrific spell when you are surrounded by a lot of enemies. Cave vodyanoi are a bit resistant to it, but it get's 'em in the end!
I think I am ok for the time being, now Ravager, but when I get to the Crypt again, I might just be yelling for more advice.
Thank you very much. You have been very helpful. Much appreciated.  | 
10-30-2005, 09:00 AM
|  | Exalted Member | | Join Date: Oct 2005 Location: UK
Posts: 865
| | | Raveger: I owe an apology - you were right about the kegs. I was sure they weighed, but I just bought a second lot of 3 and the weight didn't go up at all.
Sorry. :blush:
__________________ All beliefs are true - for a given value of 'true'.
Ian Stewart/Jack Cohen
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10-31-2005, 03:26 AM
|  | Banned | | Join Date: Jun 2005 Location: Cursing the Sphere of Madness
Posts: 22,478
| | Quote: |
Originally Posted by Fljotsdale Ah, yes. So I discovered in the game I got that far.  I beat the first lot, but it took everything I had. So I went back to an earlier saved game, and even saving before opening the sarcophgi, so as as to avoid them, I still couldn't manage it. I hope I do better this time. | You managed to defeat 3 revenants in one go?!  Wow.
Generally if I opened one of those sarcophagi, I just wouldn't bother to fight and reload again.
Only if it was one or maybe two, would I bother to fight.
They're very fast, so it's hard to evade as well, unless you're good at sneaking maybe, but I never bothered with that skill, especially seeing as I prefer the heavier armours that hamper the skill. Quote: |
Originally Posted by Fljotsdale Damn! The one time I used 'em I dumped them and ran... | And you can use as many as you want, though if the enemy is close to the explosion it's more likely that they'll get injured, so stay near the keg. As for the weight issue, it would make more sense if each new barrel weighed more, but it certainly helps that it doesn't...
I would have expected each barrel added to the weight myself, but I wasn't too sure if that was the case. Quote: |
Originally Posted by Fljotsdale Yeah. One thing that annoys me is that XP depends primarily on fighting. In Morrowind it's USING your skills, and then the particular skill(s) levels up, which is much more sensible. | I'm used to this kind of XP system myself and prefer it to the Morrowind one. It's less realistic but I'm just used to it. Quote: |
Originally Posted by Fljotsdale Heh! I've done that - waiting around for Mana to regenerate. And since my char currently has almost 500 mana it takes a while... | Most of the time you can use mana spirits, but when you're in an area surrounded by enemies...
Fortunately, in those areas many of the enemies drop mana spirits when they die. Quote: |
Originally Posted by Fljotsdale I almost always have Ranged as my Tag weapon skill, but I steadily add points to one-hand melee as well. Currently, my present char (with boosts from equipped items) had 101 Ranged. and 48 One-hand melee. | You can use a bow pretty well in close combat without penalties, so you may want to stick with that, it should be easier to hit enemies with that than One-handed (unless you put more points in). There is a good free bow on offer in Montaillou if you complete one of the quests there.  | 
10-31-2005, 02:08 PM
|  | Exalted Member | | Join Date: Oct 2005 Location: UK
Posts: 865
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Originally Posted by Ravager You managed to defeat 3 revenants in one go?!  Wow.
Generally if I opened one of those sarcophagi, I just wouldn't bother to fight and reload again.
Only if it was one or maybe two, would I bother to fight.
They're very fast, so it's hard to evade as well, unless you're good at sneaking maybe, but I never bothered with that skill, especially seeing as I prefer the heavier armours that hamper the skill. | This is why I like Divine:Smite so much. Hit with 'Weaken Enemies' first, then 'Cripple Enemies', then hit them with Exorcism several times. It DOES mean using LOTS of Extra Health and Spirit potions. I had over 50 Extra Health potions at the start of the Crypt (don't remember how many Spirit), but by the time I finished with my first Revenants I had none left. Not that I had used them all on the Revenents, but still...
I figured my char was not going to be able to complete the Crypt... Quote: |
Originally Posted by Ravager And you can use as many as you want, though if the enemy is close to the explosion it's more likely that they'll get injured, so stay near the keg. As for the weight issue, it would make more sense if each new barrel weighed more, but it certainly helps that it doesn't...
I would have expected each barrel added to the weight myself, but I wasn't too sure if that was the case. | Yes, I've tried it now. I figure I shall take a lot to the Crypt in my current game. Thanks! Quote: |
Originally Posted by Ravager I'm used to this kind of XP system myself and prefer it to the Morrowind one. It's less realistic but I'm just used to it. | Yes, I was used to it too. Morrowind spoiled me. Quote: |
Originally Posted by Ravager Most of the time you can use mana spirits, but when you're in an area surrounded by enemies...  | Quite. Move a limb and they get ya! Quote: |
Originally Posted by Ravager Fortunately, in those areas many of the enemies drop mana spirits when they die. | Yes, but some places there are nowhere near enough! My characters always depend heavily on Magic (Exorcism is 80 mana per cast), so Mana goes down rapidly. Quote: |
Originally Posted by Ravager You can use a bow pretty well in close combat without penalties, so you may want to stick with that, it should be easier to hit enemies with that than One-handed (unless you put more points in). There is a good free bow on offer in Montaillou if you complete one of the quests there.  | I've been wondering whether to just add points to Ranged and forget melee. But I feel a bit naked without a melee weapon in my inventory, even if I never use it... silly me.
Yes - got it last time. There is also a nice blue one that does Cold damage at that Merchant's just before the Pyrenees - Duro Plains, I think. Nice weapon.
The main problem with Ranged is getting enough decent arrows/bolts. They can be VERY expensive to buy, and you don't find that many. The Everlasting ones don't do that much damage. I've taken to saving up the good ones to use later in the game.
By the way - I've noticed that you can sometimes find items 'of the Sylvant' and 'of the Feralkin'.
So far, I haven't found anything 'of the Demokin. Are there such items, do you know?
__________________ All beliefs are true - for a given value of 'true'.
Ian Stewart/Jack Cohen
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11-01-2005, 12:35 PM
|  | Banned | | Join Date: Jun 2005 Location: Cursing the Sphere of Madness
Posts: 22,478
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Originally Posted by Fljotsdale This is why I like Divine:Smite so much. Hit with 'Weaken Enemies' first, then 'Cripple Enemies', then hit them with Exorcism several times. It DOES mean using LOTS of Extra Health and Spirit potions. I had over 50 Extra Health potions at the start of the Crypt (don't remember how many Spirit), but by the time I finished with my first Revenants I had none left. Not that I had used them all on the Revenents, but still... | Weaken Enemies is useful.
Today, I've been trying it in combination with the 'Everlasting' Hammer, the spell weaken the enemies AC and Crushing resistances which helps. 
Also, I managed to kill about 6 or so Revenants in the Crypt (I had an old save from that point) thanks to the Mace of Divinity that destroyed them. 
You should be able to use the Mace against many of the toughest foes, if you can survive long enough then the Mace should destroy them and you still get the experience for it too. Quote: |
Originally Posted by Fljotsdale Yes, I was used to it too. Morrowind spoiled me. | Uh, I meant I preferred the Lionheart system. There's also vaguely similar systems in Baldur's Gate, Icewind Dale and Neverwinter Nights, so I'm used to something like Lionheart over Morrowind. Besides, some of the skills seemed to take forever to increase in Morrowind (unless paid for)  . Quote: |
Originally Posted by Fljotsdale Yes, but some places there are nowhere near enough! My characters always depend heavily on Magic (Exorcism is 80 mana per cast), so Mana goes down rapidly. | I think it depends on how tough the enemy is and what kind of location it is. Revenants probably drop 10 times the mana a zombie does. Quote: |
Originally Posted by Fljotsdale The main problem with Ranged is getting enough decent arrows/bolts. They can be VERY expensive to buy, and you don't find that many. The Everlasting ones don't do that much damage. I've taken to saving up the good ones to use later in the game. | Personally I just stick to the Everlasting missiles and just improve the bow itself. Composite bows increase damage as do the bows a step above that. Find Carnage bows for an acid damage bonus on top of that. The game will start will start to switch over more to archers and they generally have lots of arrows to spare. Quote: |
Originally Posted by Fljotsdale By the way - I've noticed that you can sometimes find items 'of the Sylvant' and 'of the Feralkin'.
So far, I haven't found anything 'of the Demokin. Are there such items, do you know? | I vaguely remember finding a Demokin item, maybe a helm. But it would be rare and it was in none of my savegame files (I think I deleted the ones from when I completed the game  ). | 
11-01-2005, 12:45 PM
|  | Banned | | Join Date: Jun 2005 Location: Cursing the Sphere of Madness
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