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  #46 (permalink)  
Old 04-05-2002, 02:23 AM
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Well, i almost every time play a NG cleric or fighter/cleric character.
But on my last game i chose o be a LE thief, actually fighter dual to thief. And i gotta say, i enjoyed it alot. Also it was the first time o chose human, ´cause usually i choose elf or half elf.
As for what my first chose would be in IWDII, i think elf(wild) barbarian.
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  #47 (permalink)  
Old 04-05-2002, 08:14 AM
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One of my all time favorites is the N/G Elven Thief. I love to play thieves in general, but I think of this character more like a scout for an advancing army. He has to learn to scrounge (steal) from all sorts of sources to survive, be able to detect enemy snares and slit the throats of perimeter guards in order to get into thier camps and collect information! Even Elven armys need these guys. Rangers (Stalkers to be precise) can do this too, but they can't detect the traps and such.
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  #48 (permalink)  
Old 04-17-2002, 06:53 AM
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OK, i've sort of made up my mind.
It's either going to be a human or halfelf barbarian/cleric or barbarian/sorcorer. 'Cause with th e second class i can raise my WILL saves too.
But it's just a thought, i might change my m ind ones i do have the game. I can't wait any more.
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  #49 (permalink)  
Old 04-19-2002, 06:53 PM
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Quote:
Originally posted by Kayless
One character I've been set on making for some time is a Gold Dwarf Paladin3/FighterXX. I didn't really see this character as a spell casting type, so by multi-classing at third level he gets all of the paladin special abilities (detect evil, divine grace, lay on hands, divine health, aura of courage, smite evil, remove disease, and turn undead) without having spells (which start at 4th level). He's a great fighter (even more so than a straight class fighter due to divine grace, which adds his charisma bonus to his saving throws) and yet still paladiny. http://www.linda-goodman.com/ubb/winkgrin.gif
Update: Using the new point buy system I've come up with the character's stats.
Str 14 Dex 10 Con 14 Int 12 Wis 10 Cha 16
The bonus stat points he gets every 4 levels will go primarily into strength, thus making him a better fighter as he gains experience (though I may put a point into Int, enabling him to take the Expertise feat). Since Paladins tend to be knight in shining armor types, he didn't really need a high Dex (which is good, because gold dwarves have a Dex penalty). BTW, I chose the Gold Dwarf subrace because they don't have a Cha penalty like regular dwarves (and having a paladin with poor Cha is just silly http://www.smilies.org/basesmilies/razz.gif). This character will act as the leader of the group (since he has such a high Cha) as well as being a very solid combatant.

For my party's rogue I chose a tiefling.
Str 13 Dex 18 Con 14 Int 13 Wis 10 Cha 10
Given the tiefling's special abilities (Cold, Fire, and Electrical Resistance 5, +10% to Hide in Shadows, Blindness 1/Day) I figured it was worth taking the exp penalty these guys have. I figured he start out as a rogue then multi-class to ranger, then go back to rogue. The reason for this is that the rogue starts off with a lot of beginning skill points, and I’m only taking the one ranger level for the 3 free feats anyway (Tracking, Ambidexterity, and Two-Weapon Fighting as long as you're wearing light or no armor). Since TWF was nerfed in 3E it's only really worthwhile when combined with Sneak Attack. Taking a single level of ranger gives my rogue these feats (as well as Favored Enemy) for free. As you can see, the PHB ranger is way frontloaded (and it doesn't help that they get very little at higher levels). People wishing to play as rangers are advised to take only a single ranger level then multi-class to something else. The Monty Cook ranger was quite good (some would say too good) but now that we're back to the PHB ranger there's no reason to stick with the class unless you like playing underpowered characters.

I'm still working on the rest of my party...
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Last edited by Kayless; 04-22-2002 at 06:18 PM.
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  #50 (permalink)  
Old 04-22-2002, 01:32 AM
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@ Kayless, hey man, dex10, that's one thing i just can't do.
I'm one of those people that have got to have dex=>16.
I do like my AC.
Anyway, about you thief/ranger, i like that a lot. Well to tell you the truth, at one of my roleplying sessions, i am playing a human ranger/thief, and hten only thing i can say is that he rocks for all those reason you have mantioned.
I know i'm going to have a ranger/thief in my party.
Another good character to make is a cleric/sorcorer ,'cause they both need the high charisma stat. Clerics for turning undead and sorcorers for spells unlike wizards who use int.
Still for my front character i'm going to go with barbarian/cleric or barbarian/sorcorer just for the fun of it.
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  #51 (permalink)  
Old 04-22-2002, 06:42 PM
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Quote:
Originally posted by Onyx
hey man, dex10, that's one thing i just can't do.
I'm one of those people that have got to have dex=>16.
I do like my AC.
LOL http://boards.wizards.com/rpg/smile.gif I don't really see dwarves as the most nimble of people and since my paladin's going to be girt in full plate anyway, Dex isn’t going to be as important as it is for say, the rogue. http://boards.wizards.com/rpg/wink.gif
Quote:
Originally posted by Onyx
Anyway, about you thief/ranger, i like that a lot. Well to tell you the truth, at one of my roleplying sessions, i am playing a human ranger/thief, and hten only thing i can say is that he rocks for all those reason you have mantioned.
I know i'm going to have a ranger/thief in my party.
The rogue/ranger is a very popular multi-class (an added bonus I forgot to mention is that they share many of the same skills, like Move Silently and Hide). WotC may have screwed up the PHB ranger, but as players we have an obligation to exploit that. http://www.linda-goodman.com/ubb/winkgrin.gif
Quote:
Originally posted by Onyx
Another good character to make is a cleric/sorcorer ,'cause they both need the high charisma stat. Clerics for turning undead and sorcorers for spells unlike wizards who use int.
Still for my front character i'm going to go with barbarian/cleric or barbarian/sorcorer just for the fun of it.
I don’t usually multi-class spell-casting classes with other spell-casting classes, since it only hampers their magical abilities (a clr3/sor3 is going to be much weaker than a straight clr6 or a sor6). Clerics are quite powerful as they are, and don't really need to multi-class (unless you're doing it for role-playing reasons). Of course, fighter/wizards or barbarian/sorcerers etc. are a different matter. With these I'd suggest specializing in long lasting buffing spells (Mage Armor, Bull’s Strength, Cat’s Grace) that you can cast at the beginning of a dungeon, then afterwards putting on all your heavy armor (offensive casting while in heavy armor is risky).
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Nature’s first green is gold,
Her hardest hue to hold.
Her early leaf’s a flower;
But only so an hour.
Then leaf subsides to leaf.
So Eden sank to grief,
So dawn goes down to day.
Nothing gold can stay.
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  #52 (permalink)  
Old 05-05-2002, 01:13 AM
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Cool Heh heh...... *my* party.....

*Slight Spoilers for those who don't peruse the Black Isle message boards*
Aasimar Paladin. Name: Cherise.
Drow Fighter/Cleric. (Domain of Bane). Name: Desdemona.
Tiefling Rogue/Cleric (Domain of Mask). Name: Anunciacion.
Wood Elf Ranger. Name: Azra Ti'Vael.
Moon Elf Cleric. (Domain of Selune). Name: Luna.
Half-Orc Barbarian. Name: Impedimenta.
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  #53 (permalink)  
Old 05-12-2002, 07:17 AM
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Quote:
Originally posted by ZakAce
peruse
Um....
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  #54 (permalink)  
Old 05-14-2002, 08:15 PM
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My first couple characters might be:
Dwarf (Not sure what type): Fighter
Half-Orc: Barbarian
Wood Elf: Ranger
Just because the classes sort of fit the races....about the rest of the party I have no clue....and I haven't decided if I'm going to multiclass any of 'em or not either
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  #55 (permalink)  
Old 05-24-2002, 12:41 AM
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Quote:
Originally posted by Kayless

For my party's rogue I chose a tiefling.
Str 13 Dex 18 Con 14 Int 13 Wis 10 Cha 10
Another Update: I'm changing the tiefling's stats slightly (Str 13 Dex 20 Con 12 Int 13 Wis 10 Cha 10) and decided on another character. Since I generally like to have at least two good fighter types in my party (preferably with differentiating skills sets) I added a BarbarianXX/Fighter4 Half-Orc to the mix. Stats are Str 20 Dex 14 Con 14 Int 8 Wis 10 Cha 8. The four fighter levels allow the character to take Weapon Specialization while not hurting level advancement (since barbarian is the Half-Orc's favorite class), as well as giving some much-needed bonus Feats (three, to be precise). Now Half-Orcs are a bit underpowered in 3E, but I chose one primarily for role-playing purposes so it's all good. http://boards.wizards.com/rpg/wink.gif That's half my party (Pal/Ftr Dwarf, Rog/Rng Tiefling, Bbn/Ftr Half-Orc), but I still have to decide on a wizard, a cleric, and... something else. http://www.highwaygames.com/forum/im...ilies/idea.gif
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Nature’s first green is gold,
Her hardest hue to hold.
Her early leaf’s a flower;
But only so an hour.
Then leaf subsides to leaf.
So Eden sank to grief,
So dawn goes down to day.
Nothing gold can stay.
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  #56 (permalink)  
Old 05-24-2002, 01:00 AM
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Quote:
Originally posted by Kayless

I added a BarbarianXX/Fighter4 Half-Orc to the mix. Stats are Str 20 Dex 14 Con 14 Int 8 Wis 10 Cha 8. The four fighter levels allow the character to take Weapon Specialization while not hurting level advancement (since barbarian is the Half-Orc's favorite class), as well as giving some much-needed bonus Feats (three, to be precise). [/IMG]
Most people would think it's a waste of time to have a half orc barbarian and take 4 levels in fighter, but i gotta say, smart move my man. You are really boosting up that barbarian with those 3 feats and the weapon specialization. It's a bit with my human ranger-rouge. Ranger, as you know if he/she wears armor light or medium gets some pretty nice feats, and favourite enemy, and some very basic druid spells, and then all the way rouge.
I also see you've got a ranger-rouge in you party too. Really handy to have around i think. Also if you are added the half orc for roleplaying purposes, what weapon do you see him using, not that it really matters wit 3E, but as you said, for roleplaying purposes.
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  #57 (permalink)  
Old 05-24-2002, 05:15 AM
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Quote:
Originally posted by Onyx
Most people would think it's a waste of time to have a half orc barbarian and take 4 levels in fighter, but i gotta say, smart move my man. You are really boosting up that barbarian with those 3 feats and the weapon specialization.
You can never have too many feats, I always say. http://boards.wizards.com/rpg/smile.gif Non-humans are at of a bit of a disadvantage due to their lack of feats (Humans get an extra one), so the Fighter seemed a natural choice for the half-orc (and the Weapon Specialization doesn't hurt either). http://boards.wizards.com/rpg/wink.gif

Quote:
Originally posted by Onyx
It's a bit with my human ranger-rouge. Ranger, as you know if he/she wears armor light or medium gets some pretty nice feats, and favourite enemy, and some very basic druid spells, and then all the way rouge.
I also see you've got a ranger-rouge in you party too. Really handy to have around i think.
Yeah, Rogue/Rangers are kick ass. You can multi-class fairly evenly or only take a single level of Ranger and you'll still get a great character. It's probably the most natural multi-classing choice I've seen.

Quote:
Originally posted by Onyx
Also if you are added the half orc for roleplaying purposes, what weapon do you see him using, not that it really matters wit 3E, but as you said, for roleplaying purposes.
Definitely something large and two-handed. http://boards.wizards.com/rpg/biggrin.gif Since my dwarf is probably going to be an axe man I think my half-orc will probably be using a great sword. Nice and brutal. http://www.soccerforums.com/images/s.../ferocious.gif
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Nature’s first green is gold,
Her hardest hue to hold.
Her early leaf’s a flower;
But only so an hour.
Then leaf subsides to leaf.
So Eden sank to grief,
So dawn goes down to day.
Nothing gold can stay.
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  #58 (permalink)  
Old 05-25-2002, 04:29 PM
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Hmm normally my protagonist is a paladin, the high charisma ups your reputation and lowers the shops' prices. But I'm thinking cleric this time.
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  #59 (permalink)  
Old 05-27-2002, 01:07 AM
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Quote:
Originally posted by /-\lastor
Hmm normally my protagonist is a paladin, the high charisma ups your reputation and lowers the shops' prices. But I'm thinking cleric this time.
i don't think there will be any reputation, as it was with IWD.
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  #60 (permalink)  
Old 05-27-2002, 02:11 AM
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There also isn't a protagonist in IWD 2

I'm thinking Ranger/rogue too, and probably something like rogue/sorceror (for (improved) invisibility)
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