| Well, you have to choose what spells you want - you don't need that many. Just write a short list down and get all the schools for them. By a process of elimination, you can narrow down the wizard school you want.
Say you really want Grease, Web, Fireball, Vitriolic Sphere, Chaos, Shades and Finger of Death as your base set of spells.
There is no school that allows all these spells.
1) Narrow down the school choices:
You would not a Diviner or Evoker, because the "majority" of spells (3 out of 7) are Conjuration - so you can immediately cross these schools off the list. All the others have just 1 spell, so you must sacrifice at least one of those spells...
2) Decide which schools you really want to keep:
If you really want to cast Evocation and Necromancy spells, you can cross Conjurer, Enchanter Illusionist and Transmuter and from your list...
So far, we are down to a choice of Abjurer or Necromancer to pick.
3) Sacrifice spells:
Sacrifice Shades (and all Illusion) and all Transmutation = Abjurer
Sacrifice Shades (and all Illusion) and Chaos (and all Enchantment) = Necromancer
Although this is a simple example, the idea is sound. It also means that when you do choose your wizard school, it will be interesting to play, because you will suddenly find you cannot scribe certain spells you might want. It will at least make the game more interesting.
Last edited by Jelaweb; 01-20-2007 at 07:20 PM.
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