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Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > Icewind Dale II

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  #16 (permalink)  
Old 01-22-2008, 03:47 AM
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Join Date: Jan 2008
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Posts: 63
At the moment, I'm satisfied so I'll continue like that. Exclusively unarmed melee is the one of main challenges of this game so a simple 1d4 dagger will be the only exception. My alchemist needs to cut hallucinogen mushrooms and poison enemies.
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  #17 (permalink)  
Old 01-22-2008, 07:35 PM
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I agree with 13 Int in general. The 5 AC bonus from Expertise is considerable, especially for a high-AC character. However, I note you are losing significant potential AC points with a 10 Wis (18 Wis gains you 4 extra AC), which I suppose isn't such a big deal since you're on HoF anyway. It makes the character seem a little strange having a relatively low Wis and high Int for a monk. Are you or are you not going for a high AC? If yes, why not bump up Wis, and if no, why take 13 Int for Expertise when the stat points could be put into "better" stats?

Have you been putting your level-up stat points into Str, or did you mod/cheat your stats to get 18 Str with this character?

You want to make sure you get 20 levels as a monk, for the 20/ damage resistance.

If it were me and I weren't trying to roleplay, I'd dump Cha points too, since you rarely have to buy anything. You could use a bump to both Wis and Con. Don't forget, if this character gets frozen by a mind-affecting spell, it's dead meat.
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Last edited by Aerich; 01-22-2008 at 07:37 PM.
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  #18 (permalink)  
Old 01-23-2008, 02:26 AM
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Yeah, I could probably dump CHA and increase WIS by 4 points though I don't really wanna restart now only for this reason. After all, it's maybe not so strange that a battle-oriented monk/alchemist has more INT than WIS.

I put 3 points in STR while progressing in levels, my monk/rogue has level 12/3 now.

Yeah, those ethereal ability and +20 damage reduction at levels 19 and 20 will boost my monk a lot as well as 1d20+6 base damage at level 21.

Enhanced Caballus and co. from Undead Targos mod complicated my life casting on me Berserker Rage and Ray of Enfeeblement. One time I waited more than 20 rounds (I had time to run away a bit after a sneak attack and hide but was affected by the Ray of Enfeeblement down to STR=-4 lol).

Fortunately, monk gets some resistance to spells at level 13. There is an item in Targos giving the immunity to some mind-affecting spells but I don't have enough money yet.

Tc, Yigor
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  #19 (permalink)  
Old 01-24-2008, 08:17 AM
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Wow, Vghotan's necklace gives me the ability to use 2d4 claws (and +4 STR bonus) instead of fists. Those claws can be poisoned too so I don't need a dagger anymore.

Last edited by Tioma; 01-24-2008 at 10:32 AM.
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  #20 (permalink)  
Old 01-24-2008, 10:51 AM
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Is it per the spell? Or a permanent effect?
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  #21 (permalink)  
Old 01-24-2008, 11:16 AM
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It gives claws and +4 STR bonus for few rounds via a spell (1/day) attached to the necklace. My fists are stronger but magic claws make slashing barehanded damage which is quite useful sometimes.
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