Register Lost Password?  Cookie?
  The time now is 07:46 PM GMT -6.  
Banshee Network
 
Quick Links
 
 
GameBanshee Swag
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 
Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > Icewind Dale II

Reply
GameBanshee Forums  
LinkBack Thread Tools Rate Thread Display Modes
  #1 (permalink)  
Old 07-27-2005, 11:33 AM
Exalted Member
 
Join Date: Nov 2004
Posts: 257
Sorceror Spells

Best Sorceror Spells:

I'm trying to figure out which spells to take for a sorceror. I did a search (keywords sorceror, spells) back to 2002 and was surprised to find only one topic and it covered both wizard and sorceror. I think you choose differently if you are a sorceror so I opened a new thread...

My Picks (based on that I like GSF evoc and necro who is a pure caster ie non-melee):

1st level: chromatic orb, Magic Missile, ? (sleep is godly at beginning but then its obsolete)

2nd level: Mirror Image, Eagles Splendor, ?

3rd level: Fireball, Ice lance, Invis Sphere, Skull Trap, ?

4th and beyond: Can see that some spells are good but unsure which ones suit a sorceror (I usually have one sorceror and 1 main + other mix-in wizards in my party) and which should be left to the mages.

myrophine
Reply With Quote
  #2 (permalink)  
Old 07-27-2005, 02:41 PM
Member
 
Join Date: Feb 2005
Posts: 43
This is the list that I generally use. I have modified the list for one character. I usually use two mages and have a little more freedom.

1: magic missle, chromatic orb, mage armor and protection from evil
2: snowball, bull's strength, cats grace, mirror image
3: fireball, icelance, haste, skull trap
4: stoneskin, malison, improved invisability, shadow conjuration
5: sunfire, lower resistance, greater shadow conjuration
6: acid fog, chain lightening, tensors, improved haste
7: mord sword, FoD, delayed fireball
8: symbol of hopelessness, horrid wilting
9: WoB

This plan is for normal mode (don't play HOF). I usally quit the game before getting level seven spells so levels 6-9 have not been fully tested.
Reply With Quote
  #3 (permalink)  
Old 07-27-2005, 03:33 PM
Exalted Member
 
Join Date: May 2004
Posts: 601
Off the top of my head, I would add Luck, Web, Melf's Acid Arrow, and Slow in the lvl 3-and-under category. Maybe Shield if you don't take one of the Globe of Invulnerability spells. Maybe Grease as well. A Fire Shield (or both) at the 4th level allows for some cheese with Mirror Image if you ever wish to go into melee (preferably also with Tensor's, at the sixth level).

Chaos is fantastic for a small party even without GSF: Enchantment. -4 to will saves and confusion effect can turn melee enemies into so much target practice.
__________________
When your back is against the wall... the other guy is in a whole lotta trouble.
Reply With Quote
  #4 (permalink)  
Old 07-27-2005, 04:22 PM
Exalted Member
 
Join Date: Feb 2005
Posts: 133
It really depends on what you want to use the sorcerer for. The spells you choose for a buffer/debuffer are different than the spells you would choose for a bombadier.
The spells I use on every sorcerer are:
1: Chromatic orb, shield
2: blur, cats grace, MI
3: Blink, fireball, ghost armor
4: stoneskin, improved invisible, malison, emotion: despair
5: lower resistance
6: improved haste, shades, tensors
7: mordy, DBFB
8: symbol of hopelessness
9: WotB

With the exception of fireball and delayed blast fireball, those spells are usefull for every sorcerer all the way through the end of heart of fury mode. I include the two damage spells because when you first get them, they make a huge difference.
Reply With Quote
  #5 (permalink)  
Old 07-29-2005, 02:14 AM
silverdragon72's Avatar
Exalted Member
 
Join Date: Jan 2004
Posts: 821
.

it depends much on your other casters:

e.g. I won't take mass haste for a sorc - but if you don't have another arcane caster this spell is a must...

...or for cats grace if you have several PCs in your party that benefit from this spell I would give it to the sorc - if you only have one or two which could use a DEX boost I would give it to another caster...


but have a look at the powergaming guide, there you will find a detailled sorc build with a spell selection and some pro and cons on this issue!


.
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

Forum Jump


 
      Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0
© 2000-2008 GameBanshee.com