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09-04-2005, 04:52 PM
|  | Member | | Join Date: Jul 2005 Location: Manchester, England
Posts: 10
| | | Party Problems Hello
I have two questions to ask: 1 - Does the monk benefit from getting the feats "ambidexterity" and "two weapon fighting" 2 - This ones a little bigger, Has anyone got any tips on keeping a party all the way through the game? I always end up at the begining of chapter 5 or somewhere before that and then I realise that may party has many flaws and I make a new one...that does the same. Help!
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09-04-2005, 04:59 PM
|  | Banned | | Join Date: Jun 2005 Location: Cursing the Sphere of Madness
Posts: 22,478
| | 1/ Not AFAIK. Unless the monk uses weapons, though that's not recommended- the monk is more powerful without.
2/ Have a basic party- Cleric, Mage, Rogue, Fighter type. Then add a couple of more exotic types (e.g monk or druid). Try not to dilute the main types too much by multi-classing and focus on their main stats and abilities. Then all your characters should work for multiple different situations  | 
09-04-2005, 06:21 PM
| | Exalted Member | | Join Date: May 2004
Posts: 601
| | 1) Monks do not benefit from Ambidexterity or Two-Weapon Fighting. Cast buffing spells on them for better results with fists.
2) What kind of flaws are we talking about? If you got up to Chapter 5, you should be able to finish, I think.
When in doubt, add more magic to the party. 
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When your back is against the wall... the other guy is in a whole lotta trouble.
Last edited by Aerich; 09-04-2005 at 06:23 PM.
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09-05-2005, 05:36 AM
|  | Member | | Join Date: Jul 2005 Location: Manchester, England
Posts: 10
| | | well, its not that Im weak. the partys are usually quite strong at that point, its just i always end thinking "darn, that would have been REALLY good now" or "why has my cleric got a bow" (yes, that did happen) Or I would find a nice weapon and say to myself "hmm, If only I had a druid to use this" or somit like that.
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09-05-2005, 05:49 AM
|  | Banned | | Join Date: Jun 2005 Location: Cursing the Sphere of Madness
Posts: 22,478
| | General character types should help then. Especially if they cover many options.
With the random item drops you can't really predict what things you will find, but you can still have characters prepared to use a certain type of weapon that you like.
Specialise the character types as you go on, but it's always likely that there will be a few items that you can't fully capitalise on  . | 
09-05-2005, 12:50 PM
| | Exalted Member | | Join Date: Feb 2005
Posts: 133
| | | 1. No
2. Read the powergaming guide written by Silver Dragon and posted on this message board. If you don't use that party, it should at least give you ideas.
Or just stick it out with the flawed party. The game was designed to be difficult for the 'classic' (fighter, fighter, rogue, cleric, mage, mage) party. Powergaming just makes the game easier. | 
09-06-2005, 07:27 PM
| | Banned | | Join Date: Sep 2005
Posts: 3
| | | 1.no, it doesn't
2.I made it through with: fighter,cleric,rogue,mage,monk,and bard. No multiclassing or anything. | 
09-07-2005, 12:01 AM
| | Exalted Member | | Join Date: May 2004
Posts: 601
| | | You won't have enough characters to use all the cool weapons and items you find along the way. After all, each character can only perform one action at a time.
I look at not being able to use items as a positive - you can sell them for big cash, and they don't take up valuable inventory spots or carrying capacity.
Strategy and spells are generally surer ways to victory than items, anyway.
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When your back is against the wall... the other guy is in a whole lotta trouble.
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