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Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > Icewind Dale II

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  #16 (permalink)  
Old 03-08-2002, 06:36 PM
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All I said is that I perfer the "notion" of having prestige classes. I realize the kits are a necessary fault of this being a video game, and to keep mindless gamers amused while they run through the game again and again.
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  #17 (permalink)  
Old 03-09-2002, 11:53 PM
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I was looking at some of them and I dunno what they were thinking when they made the Arcane Rogue. No Backstab. What's the point of having a rogue with no Backstab?
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  #18 (permalink)  
Old 03-10-2002, 12:04 PM
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The only kit I've ever been a fan of has been the Cavalier, though to be a bit more true to the name you should be able to get high mastery "****" in polearms.
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  #19 (permalink)  
Old 03-11-2002, 03:35 AM
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Paladin (Votary). Not a very impressive class really, but more of a give away of what kind of enemies to expect in IWD II.
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  #20 (permalink)  
Old 03-11-2002, 09:03 AM
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Arcane Rogue

The Swashbuckler also has no backstab multiplier, and is a very good kit. I also like the Cavalier kit, although I liked the 1st edition Cavalier class alot better. I'm still bitter about losing that class, hehe.
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  #21 (permalink)  
Old 03-11-2002, 12:10 PM
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Unhappy

Too bad the Baldur's Gate and Icewind Dales -esque games used such a convoluted and flawed game system such a AD&D for a computer game. AD&D (and D&D) is passable as a pen and paper system, but when you combine it with advanced processing speeds it is like a retarded child. They could have SO much more witht the combat in Baldur's Gate, of instance, than pretend to role dice. And the kits are nothing more than straightjackets that force you to play in one particular manner. Fallout's system was better since you could customize your character's advancement. Since Icewind dale is nothing more that a incoherient mess of conflicting rules, this would be the time to scrap it all in favor of something else...
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  #22 (permalink)  
Old 03-12-2002, 10:42 AM
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Quote:
Originally posted by EmptyChaos
The only kit I've ever been a fan of has been the Cavalier, though to be a bit more true to the name you should be able to get high mastery "****" in polearms.
Technically untrue, Cavalier's rarely used polearms they used sabres in one hand. The rode fast and came in, cut the enemy and got out. To put a parody they were the Dragoons in the Independence Wars of USA. Knights were the characters who used polearms whilst mounted, they wore full-plate, spurs and had a lance for jousting and the initial charge in a battle.

Notice that in IWD 2 the Cavalier is not able to use polearms such as halberds and spears due to the Cavalier's nature of fighting in the front line.
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  #23 (permalink)  
Old 03-12-2002, 11:26 AM
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Cavaliers

I don't know alot about the history of the cavalier type, but I do know alot about the 1st edition cavalier class. Basically, it was considered cowardly to use any weapon that allowed you to attack an opponent from a distance, such as any missle weapon or even a polearm since it made your reach so much greater. Lances were allowed, but generally only when facing an opponent with a lance, ie a joust.
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  #24 (permalink)  
Old 03-12-2002, 12:51 PM
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Re: Cavaliers

Quote:
Originally posted by DraySkullan
I don't know alot about the history of the cavalier type, but I do know alot about the 1st edition cavalier class. Basically, it was considered cowardly to use any weapon that allowed you to attack an opponent from a distance, such as any missle weapon or even a polearm since it made your reach so much greater. Lances were allowed, but generally only when facing an opponent with a lance, ie a joust.
Right on the button Dray, that is a Cavalier. My favourite Kit, I love playing them!
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  #25 (permalink)  
Old 03-29-2002, 10:05 AM
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Unhappy Archer Kit

I am a great fan of the Archer Kit from BG2, I thought it was a great mix of advantages/disadvantages. Now they are watering the kit down to the point that a fighter with grandmastery in bow is better. IMO they may as well scrap this kit and put the Beastmaster back in!

Fighters will always have a better THAC0 due to the xp cap. They will also be able to specialize in other weapons. The Archer (in BG2) was limited to +2 arrows at best, so they had to go into melee at some point. With thier limited melee skills they came out balanced. Now they are being watered down to the point of being useless. Thier cumulative "Called Shot" bonuses are really not that great, and you only get them a couple of times per day. I would rather have the combat bonuses afforded to a straight Fighter.
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  #26 (permalink)  
Old 03-29-2002, 10:57 AM
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Unhappy OOOPS!!!

Forget my last post, I just read about the upgrade, damn I'm dumb! It sounds better than ever now though!
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  #27 (permalink)  
Old 03-29-2002, 04:49 PM
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I think BS removed all kits and just stuck to full 3E multi-classing rules.
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  #28 (permalink)  
Old 03-29-2002, 07:03 PM
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Quote:
Originally posted by humanflyz
I think BS removed all kits and just stuck to full 3E multi-classing rules.
Right you are. At the moment there are neither kits, nor prestige classes in IWDII (which IMHO is much better for balance).
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  #29 (permalink)  
Old 04-02-2002, 09:49 AM
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My Kit

I think that I will attempt to make a Rogue that can cast Mage spells and wear studded leather. I would like him to be a more combat oriented kind of guy that a regular Thief though, thier THAC0 is kind of weak and so is a Mage's. Any idea how I could implement this? I have never used the 3E rules for anything. That would be my "Kit".

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  #30 (permalink)  
Old 04-03-2002, 02:24 AM
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there is no THACo in 3E rules.
you just have to hit, that all.
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