| You get fighting XP according to your party level. The higher it is the less you get. If you're 8 levels higher than the enemies you don't get any XP.
Therefore some players don't level up to gain more XP. It's some kind of game mechanics abuse.
You don't really need this cheese, you can get enough quest XP to reach high levels.
I recommend 18 str since str is more useful than int and wis and the other stats (except dex, you could go 16 str, 20 dex instead) are already maxed out. +4 to hit and +6 to damage with quarterstaff or other 2-handed weapons can help a lot when you enter hand-to-hand combat (With the right spells sorcerers are even more powerful in melee than fighters.). You also get the strength bonus to damage with any ranged weapon except bow or crossbow.
Carrying capacity is no problem since you can find a bag of holding in the first chapter. If you don't mind being less effective using weapons playing a sorc with 10 str is no problem, in this case I'd take 4 wis and 12 int to get a second skill point per level. 9 skill points in spellcraft will then allow to take powerful elemental feats like "spirit of flame". In this case I'd pump up diplomatic skills at creation for the dialogue-heavy prologue and build up spellcraft to 9 at the level ups.
I can't give you the ultimate spell selection advice since a lot depends on your playing style. Some spells which are definitely worth taking are mirror image, eagle's splendor (L2), stoneskin, improved invisibility, emotion:hope (L4), animate dead (L5).
Last edited by kmonster; 02-29-2008 at 07:35 PM.
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