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08-13-2002, 10:20 AM
| | Member | | Join Date: Aug 2002 Location: Area 52
Posts: 8
| | Multi Classing, or not. Just became a member, and am early awaiting IWD2. Icebound is a godsend! A quick question I have is this:
Is anyone else considering NOT using the 3rd edition multi-classing rules? Just having a Paladin, Sorceror, Rogue, etc. without all of the cross classing?
I seems kind of neat for making a specific character that you want, but overall I think I may just stick with the old way of doing things, at least for my first time through the game.
Anyone care to comment. Perhaps I am missing something.
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08-13-2002, 10:45 AM
|  | Super Moderator | | Join Date: Mar 2001 Location: The sun, the moon, and the stars.
Posts: 28,424
| | | I strongly doubt that my wizard will multiclass. My bard will, but only later in the game, and my cleric will, but much, much later.
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08-13-2002, 01:54 PM
|  | Exalted Member | | Join Date: Jul 2001 Location: Cyprus
Posts: 1,075
| | I always play as pure Paladin the first time through a new game and this is what i'll do with IWD2. I'll begin experimenting later between the classes and multiclass characters. 
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08-13-2002, 02:09 PM
| | Member | | Join Date: Aug 2002 Location: Area 52
Posts: 8
| | | I do the same. Gotta love the paladin! I usually take a classic party - Paladin, Fighter, Barbarian/Ranger, Cleric, Thief, Wizard/Sorceror. Although I am thinking paladin, fighter, cleric, thief, wizard and sorceror for my first group. Have to see. I usually create 10-15 different parties before I find one I like the balance of. Lets just say I can get through Irenicus' Prison in BG2 very quickly!
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08-13-2002, 06:47 PM
|  | Exalted Member | | Join Date: Jul 2001 Location: Cyprus
Posts: 1,075
| | | Yes i prefer paladin too, and now with the 3e D&D the paladin class is more balanced(not overpowered) and the skills more appropriate for the way of the paladin.
__________________ "When I am working on a problem I never think about beauty. I only think about how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong." Buckminster Fuller | 
08-14-2002, 01:41 PM
| | Member | | Join Date: Feb 2002
Posts: 25
| | | I will multi some of my party (if I have them) such as :
Rogues : only use them for finding/disarming traps so when proficient here I will add some wizard or fighter levels
Druids : more useful IMO when multi'd with fighter
Rangers : only useful taking a level of ranger (may multi with rogue above)
The following members of my party (should I have them) will NOT be mutli'd ever
Paladin
Wizard / Sorcerer
Fighter
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09-25-2002, 01:44 PM
| | Member | | Join Date: Sep 2002
Posts: 1
| | | If you pick your classes/races right a one level multi-class to fighter can do wonders. e.g. At second level I added fighter to my wild elf sorcerer, got all the feats/weapon proficiencies for a fighter and a healthy number of hit points. It's a good boost for a low level character, and so long as one class is favored there are no penalties. | 
09-25-2002, 02:52 PM
|  | Exalted Member | | Join Date: Dec 2001 Location: Toronto, Canada
Posts: 139
| | Quote: Originally posted by Demis The following members of my party (should I have them) will NOT be mutli'd ever
Paladin
Wizard / Sorcerer
Fighter. | What about Monks? I'd never multi a Monk either, they're awsome at high levels and a waste if you can't get them there because you multi'd him/her.
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09-25-2002, 03:13 PM
|  | Exalted Member | | Join Date: Dec 2001 Location: Toronto, Canada
Posts: 139
| | | In my current game I gave my Paladin, Barbarian, and Battleguard of Tempus a level or two of fighter at the beginning in order to get the extra feat which I think is pretty useful. And after getting my Fighter/Barbarian to level 2 and 9 respectivly I began to level up as a fighter again in an effort to get weapon specialization at level 4. I used a potion that gave a perminant damage reduction in a few types of damage classes to make up for the fact that I probably won't be able to get him to level 11 Barbarian on normal difficulty. That of course gives Barbarians a natural damage reduction of 1 in ALL damage types, but agree or disagree, I thought it was worth the sacrifice to get that extra damage point.
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