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Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > Icewind Dale II

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  #16 (permalink)  
Old 06-17-2002, 01:42 PM
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You know THAC0 is gone right?
http://www.khabal.com/articles/showarticle.php?id=191
Check out this link. (It was posted on the gamebanshee D&D page.) It describes some of the differences between 2nd and 3rd edition rules.

Also is you look at the Pool of Radience Gamebanshee section it does a lot to describe what the various classes and reaces can and can't do in 3rd edition. It's limited to Just POR content, but it is good. It's got spell progression, etc.
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  #17 (permalink)  
Old 06-18-2002, 02:25 AM
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No THAC0?!? Guess I REALLY should read some of the 3e rules...
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  #18 (permalink)  
Old 06-18-2002, 04:56 AM
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Quote:
Originally posted by Mianna
No THAC0?!? Guess I REALLY should read some of the 3e rules...
If you want some really good sources for 3rd Edition (apart from the handbooks themselves, go here and you will find nice information.
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  #19 (permalink)  
Old 06-18-2002, 05:38 AM
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Quote:
Originally posted by baileyatbrats
You know THAC0 is gone right?
Oh what a happy day that was... *does the dance of joy* http://www.highwaygames.com/forum/im...es/biggrin.gif
http://www.bigbad.net/store/resource...ns/boogie3.gif
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Then leaf subsides to leaf.
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  #20 (permalink)  
Old 06-18-2002, 07:55 AM
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I´m still SOOOOO confused with this multi-classing...I do understand the rules by now but...I want a stealthy warrior good in a fight and a little bit of magical abilities (related to nature if possible) but I´m still not sure what class I should take! I´ve prefered rogue/ranger so far but still...maybe I should give the thief abilities to my half-elf mage...so what class should go with a ranger How about a ranger with few classes of sorceror?
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Last edited by Mianna; 06-18-2002 at 08:24 AM.
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  #21 (permalink)  
Old 06-18-2002, 11:57 AM
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Keep in mind that Rangers gain spell ability starting at 4th level.
There are some summoning spells. "Summon Natures, ally"
POlymorph self too. Not many offensive spells, but some okay ones. I imagine "Magic Fang" will be cool. It enchant's an animal's teeth so that it can affect creatures that are immune to normal attack, etc.

Kayless may disagree, but Ranger's have always been my favorite Class.

The spell casting abilities help give you something to do in most encounters.

We'll see how the game goes
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  #22 (permalink)  
Old 06-18-2002, 07:19 PM
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Quote:
Originally posted by baileyatbrats
Kayless may disagree, but Ranger's have always been my favorite Class.
I don't have any problem with rangers, only the way the 3e PHB has portrayed them (i.e. as feckless weaklings). http://www.smilies.org/basesmilies/grr.gif Maybe in 4e they'll get it right. http://www.highwaygames.com/forum/im...es/biggrin.gif

Quote:
Originally posted by Mianna
I want a stealthy warrior good in a fight and a little bit of magical abilities (related to nature if possible) but I´m still not sure what class I should take! I´ve prefered rogue/ranger so far but still...maybe I should give the thief abilities to my half-elf mage...so what class should go with a ranger How about a ranger with few classes of sorceror?
A single classed ranger will get you where you're going (spells, stealth, fighting), but you'll be weaker than others who take a different path. But if your heart's set on it, more power to you (you'll need it). http://www.highwaygames.com/forum/im...ilies/wink.gif
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Nature’s first green is gold,
Her hardest hue to hold.
Her early leaf’s a flower;
But only so an hour.
Then leaf subsides to leaf.
So Eden sank to grief,
So dawn goes down to day.
Nothing gold can stay.
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  #23 (permalink)  
Old 06-19-2002, 02:25 AM
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Well I´m not going to take a single class. So would a rogue be the best choise as a rangers partner class?
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  #24 (permalink)  
Old 06-19-2002, 03:58 AM
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I'd think fighter or mage would be better but rogue/ranger is faaaaarr more stylish, and better into character (sneaking trough the woods, preying upon an enemy)
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  #25 (permalink)  
Old 06-19-2002, 05:43 AM
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Quote:
Originally posted by Mianna
Well I´m not going to take a single class. So would a rogue be the best choise as a rangers partner class?
Definitely, as long as you plan on being mostly roguish with only a single level of ranger. But since you said you wanted some spells, I suggest a Rog2/Sor1/FtrXX. Your two rogue levels gives you 1D6 sneak attack and evasion (not to mention lots of begining skill points), while your single level of sorcerer will let you cast Mage Armor (a nice long lasting protection spell). You can take off your armor, cast the spell without chance of failure, then put it back on for maximum protection. It works well, but I think that's stretching a character pretty thin. On the other hand, you could try a Rog3/PalXX character (perhaps an Aasimar). They'll have 2D6 sneak attack, evasion, uncanny dodge, and later on paladin spells.

Quote:
Originally posted by /-\lastor
I'd think fighter or mage would be better but rogue/ranger is faaaaarr more stylish, and better into character (sneaking trough the woods, preying upon an enemy)
Damn straight. http://www.highwaygames.com/forum/im...ilies/cool.gif Nothing is cooler than the rogue/ranger. They just mesh together so well.
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Nature’s first green is gold,
Her hardest hue to hold.
Her early leaf’s a flower;
But only so an hour.
Then leaf subsides to leaf.
So Eden sank to grief,
So dawn goes down to day.
Nothing gold can stay.
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  #26 (permalink)  
Old 06-19-2002, 06:40 AM
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So why not more ranger levels? I still don´t get it...I want to be MOSTLY ranger. What if I first advance myself as a rogue to get good find traps and lockpick skills and then I advance myself as a ranger til´ the end of the game? What´s wrong with that?
(Pleaaase don´t start about the powerplay. I only need my character to handle him self so he won´t die all the time, I don´t need a super effective character...)
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  #27 (permalink)  
Old 06-19-2002, 07:25 AM
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Well, in the other thread (my colorful ID2 party) you mentioned your character was mostly ranger and not so in to his thieving skills.
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  #28 (permalink)  
Old 06-19-2002, 07:39 AM
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True. I meant skills like pick pockets and backstab. I think that rangers should have the set traps and remove traps skills (they are hunters, aren´t they?) and I want to have the lock picking skills for gameplay as well for roleplaying (Mianna learned to pick locks when he freed some animals that were locked in cages by poachers )
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  #29 (permalink)  
Old 06-19-2002, 02:45 PM
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The skills in pickpocket and pick lock do not increase with level (they're skills in 3d ed you've gotta put skill points in them, which you get every level, no matter which class you are, as long as you have at least 1 lvl rogue you can optimise these skills), I dont know anything about disarming and setting traps (why would she set traps if she frees animals anyway? ). Backstab (sneak attack in 3d) does however increase with level and if you wanna be good at it you've gotta take several levels of rogue.
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  #30 (permalink)  
Old 06-19-2002, 06:46 PM
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Quote:
Originally posted by Mianna
So why not more ranger levels? I still don´t get it...I want to be MOSTLY ranger.
The thing is... rangers suck. Big time. They're weak (compared to fighters and barbarians), have sh!tty spells (compared to everyone else), and are way front-loaded. I consider it a personal failure if I have to take more than one level of ranger. Unfortunately, your character concept fits best with a single class ranger. http://www.highwaygames.com/forum/im...ilies/yawn.gif *Sigh* I suppose you could do a Rog3/Ftr4/RngXX. That'll give 2d6 sneak attack, evasion, uncanny dodge, 3 bonus feats, and access to Weapon Specialization, as well as all the ranger abilities and no exp. penalty (provided you're a human or half-elf and level evenly at first).
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Nature’s first green is gold,
Her hardest hue to hold.
Her early leaf’s a flower;
But only so an hour.
Then leaf subsides to leaf.
So Eden sank to grief,
So dawn goes down to day.
Nothing gold can stay.

Last edited by Kayless; 06-19-2002 at 06:51 PM.
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