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Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > Icewind Dale II

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  #76 (permalink)  
Old 10-13-2002, 02:57 AM
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That's twisted.
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  #77 (permalink)  
Old 10-16-2002, 03:03 AM
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so, a quick char-planning question to all you lucky already-owners-of-the-game:

does a char multiclassed INTO a fighter (e.g. Ranger 1 -> Fighter 1) get the bonus feat the fighter is supposed to get at level 1? what about level 2?
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  #78 (permalink)  
Old 10-19-2002, 06:49 PM
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Quote:
Originally posted by Jaesha
Kayless, I just have one thing to add to the stickiness of this thread;
I guess you're right. It wouldn't be a Kayless thread without a dancing frog in it. http://www.diamondtalk.com/forums/im...miles/brow.gif

Quote:
Originally posted by Jaesha
I actually have two, but I won´t post the other unless arsked...
Not going there. Not going anywhere near the vicinity. http://216.40.241.68/contrib/sarge/Looking_anim.gif

Quote:
Originally posted by Mirk
so, a quick char-planning question to all you lucky already-owners-of-the-game:

does a char multiclassed INTO a fighter (e.g. Ranger 1 -> Fighter 1) get the bonus feat the fighter is supposed to get at level 1? what about level 2?
Yep and yep (that's why the fighter is a great class for multi-classing).
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Her hardest hue to hold.
Her early leaf’s a flower;
But only so an hour.
Then leaf subsides to leaf.
So Eden sank to grief,
So dawn goes down to day.
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  #79 (permalink)  
Old 10-19-2002, 11:29 PM
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is it a little late to multiclass at lvl 16?
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  #80 (permalink)  
Old 10-20-2002, 05:30 AM
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Quote:
Originally posted by Destio
is it a little late to multiclass at lvl 16?
Depends on what your class is and what you want from the character, but generally I'd say yes. Usually a few fighter levels don't hurt, but I don't see them being much help to a character that high (you're probably better off sticking with whatever class you've put the 16 levels in).
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Nature’s first green is gold,
Her hardest hue to hold.
Her early leaf’s a flower;
But only so an hour.
Then leaf subsides to leaf.
So Eden sank to grief,
So dawn goes down to day.
Nothing gold can stay.
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  #81 (permalink)  
Old 10-20-2002, 10:31 AM
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Alright, thx for the advice.
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  #82 (permalink)  
Old 10-22-2002, 07:10 AM
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Don't mention it (sorry it wasn't more helpful).
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Nature’s first green is gold,
Her hardest hue to hold.
Her early leaf’s a flower;
But only so an hour.
Then leaf subsides to leaf.
So Eden sank to grief,
So dawn goes down to day.
Nothing gold can stay.
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  #83 (permalink)  
Old 10-22-2002, 11:17 AM
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(same answer; more words)

As far as IWD II goes, I'd say that the only real reason to multi class (besides some advantages like free ambidexterity for rangers) is to try out the varaint classes and use the special items limited to class. This is still very much a 2 fighter (or barbarian), one rogue, one wizard one cleric and one other class (or repeat of a class) game. You really only get to choose one from monk, bard, sorcerer, driud, specialty fighter - (plaladin or ranger). The need for healing would lead one to choose druid, ranger or paladin.

My party is weak in the fighting arena because I chose so many great classes:
Barbarian
cleric/fighter(Tempus)
monk(old order)/rogue
bard
wizard
druid

They're a fine bunch of people though. (and demi people)

If you feel like giving it a shot go for the multi class at level 16, but it shouldn't affect the game too much.
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  #84 (permalink)  
Old 10-22-2002, 04:05 PM
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I started multi classing anyways, heh
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  #85 (permalink)  
Old 10-23-2002, 06:43 PM
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That's the spirit.
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Nature’s first green is gold,
Her hardest hue to hold.
Her early leaf’s a flower;
But only so an hour.
Then leaf subsides to leaf.
So Eden sank to grief,
So dawn goes down to day.
Nothing gold can stay.
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  #86 (permalink)  
Old 10-31-2002, 12:30 PM
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can i double check... the ambidexterity and dual-wield of ranger applies only if the ranger wears light or no armor??

if so, then if your class is a cleric or fighter that wears some heavy armor, wouldn't it defeat the purpose of multi-classing Level 1 Ranger?

In contrast i would suggest taking 2 levels of fighter (2 feats gained which can be both the ambi-dex and dual-wield which still works even if padded with heavy or medium armor). wats more u gain +2 to your BaseAttackBonus and 2x2 more hp:B

n.b. correct if any misconcept above. thx.
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  #87 (permalink)  
Old 10-31-2002, 12:38 PM
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Quote:
Originally posted by DarkEntity
can i double check... the ambidexterity and dual-wield of ranger applies only if the ranger wears light or no armor??
Right.

Quote:
Originally posted by DarkEntity
if so, then if your class is a cleric or fighter that wears some heavy armor, wouldn't it defeat the purpose of multi-classing Level 1 Ranger?
Ditto.

Quote:
Originally posted by DarkEntity
In contrast i would suggest taking 2 levels of fighter (2 feats gained which can be both the ambi-dex and dual-wield which still works even if padded with heavy or medium armor). wats more u gain +2 to your BaseAttackBonus and 2x2 more hp:B
Yep.

Quote:
Originally posted by DarkEntity
n.b. correct if any misconcept above. thx.
Everything seems to be in order. Thanks for stopping by. http://www.highwaygames.com/forum/im...es/biggrin.gif
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Nature’s first green is gold,
Her hardest hue to hold.
Her early leaf’s a flower;
But only so an hour.
Then leaf subsides to leaf.
So Eden sank to grief,
So dawn goes down to day.
Nothing gold can stay.
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  #88 (permalink)  
Old 11-04-2002, 08:37 PM
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wanted to correct, if u both ranger and fighters gain the same BAB (base attack bonus) at the same rate:B

if any1 has yet to think off... try dru/cle/ran or dru/cle.

of course u have to have a main class which i reckon should be the druid, the other class(es) supplements the heal spell slots. the druid is 3rd on BAB advancing (cleric is 2nd-rated fighter), but gains many many abilities later and shape shift abilities. i would suggest a 20dru/10cle (+/- 1-4lvls of either class if u want the higher elemental planar abilities).

question here... wat are the other special abilities gained after lvl 20 other than those stated in the in-game descriptions? i read somewhere somehow the monk has a "flurry of blows" ability.. wonder where/when that is... or are these "hidden" abilities supposed to pop out in the "not-so-near" near future? mayb the game developers could let us know so that we may plan ahead.. ya? (or are they as justified as the 3rd Ed class rules?)



one weird thing that happens... my characters sometimes get the (x damage resisted) thingee. some monsters like ice trolls or golems get certain resistance (from a few points to total immunity); and the way to bypass this resistance is to hit with +1/+2/+3 blah blah blah.. weapons (or sometimes even +5 might not work). but my characters (mon/rog, ran/fig, drui/fig) do not have any spells or eq on that resist any form of damage.

any help/suggestion would be good:B
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  #89 (permalink)  
Old 11-05-2002, 06:08 AM
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Quote:
Originally posted by DarkEntity
i read somewhere somehow the monk has a "flurry of blows" ability.. wonder where/when that is... or are these "hidden" abilities supposed to pop out in the "not-so-near" near future? mayb the game developers could let us know so that we may plan ahead.. ya? (or are they as justified as the 3rd Ed class rules?)
The Flurry of Blows ability wasn't included in Icewind Dale 2. I don't know of any hidden abilities either. However, the Neverwinter Nights version of the Monk gets the ability (maybe that's where you read it).
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Nature’s first green is gold,
Her hardest hue to hold.
Her early leaf’s a flower;
But only so an hour.
Then leaf subsides to leaf.
So Eden sank to grief,
So dawn goes down to day.
Nothing gold can stay.
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  #90 (permalink)  
Old 11-21-2002, 06:14 PM
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I finally got the european version of IWD 2 yesterday ... I wonder, what I'll get out of this plan:

Human Barb 3 / Sorc XX (spellcaster with lots of HP)
Half Orc Barb XX (fast tank, heavy damage - mage killer)
Twin (shield and gold) Dwarf fighters XX (dual standard tanks)
Aasimar Cleric of Lathander (anti-undead expert)
Ranger XX / Rogue XX (tried that combo in NWN with success)

I guess most critics will mention that one shouldn't dc the sorc - but I just don't like the idea of him dropping dead after the first enemy area of effect spell.
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