| Under the D&D3 rules, whenever you want to perform a skill, you have to do a skill check against the difficulty rating (called DC; I forget exactly what it stands for) the GM decides.
For instance, let's say you want to crack open a safe or lock (using the disable device skill). Depending on the type of safe, the DC will vary. If it's a typical home safe such as the kind you might find on a filing cabinet, it may only have DC of 20. A store safe may have a DC of 30 and a bank vault may have a DC of 40. You roll a d20 then add your skill points, ability skill modifiers, racial modifiers and other miscellaneous modifiers (such as a penalty for being under fire from police) and if you're number is higher than the DC rating, you succeed.
As for what the optimal number is, that varies by the difficulty of the dungeon you're in. As you rise in level, the difficulty of locks and hidden doors goes up. I make a habit of maxing out the skills that are important for the character in question, regardless of level.
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Jesus saves! And takes half damage!
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