| they are immune to most, if not all, magic...
fire spells actually heal them...
lightning spells slow them down...
and they have something like 50/+3 dmg reduction, so unless you have +3 weapons, you likely wont even scratch them...
what I did was this:
summoned about 4-5 undead
bunched them up on the ramp leading to the entrance to the underdark
then sent my thief to unlock and steal the items (which, btw, the items are not that great, the real prize is the experience from killing the golems) and run back to the party...
before this, I had all of the characters equip ranged weapons of +3 or better enchantment (mostly stuff from completing battlesquares... throwing axe of shocking burst, +5 bolts, +5 arrows, etc...)
then, as soon as the frontmost golem is engaged, my party attacks it with ranged weapons... this way, none of them are in the poisonous cloud from the breath attack, and the undead is taking the beating...
what usually happens is that I can take out two of the golems before the undead are gone, which leaves only 2 of them, and my party without a scratch (usually)
I then engage one of the golems in melee with a tank or two, and continue to hammer at it with ranged weapons... if my tank gets too low on hp, the cleric heals him...
after the third golem goes down, then everyone focuses on the last golem...
the key, imho, is to not engage all 4 golems at once, and to concentrate your firepower on one golem at a time, to reduce their ability to deal damage to you...
I think I got somewhere around 2500 exp for each golem wtih a party of avg level 12 or so... |