Register Lost Password?  Cookie?
  The time now is 07:10 AM GMT -6.  
Banshee Network
 
Quick Links
 
 
GameBanshee Swag
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 
Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > Icewind Dale II

Reply
GameBanshee Forums  
LinkBack Thread Tools Rate Thread Display Modes
  #1 (permalink)  
Old 04-05-2002, 04:44 AM
Member
 
Join Date: Apr 2002
Posts: 4
Game Length

I have read that IWD 2 would be 40 hours long if played straight through without doing the sub-quests, and 80 if played in Heart of Fury mode. From one of the official BG 2 sites, I read that BG 2 was 40 if played straight through, with a POSSIBLE max playtime of 300 hours! This obviously assumes all of the sub-quests that can be played are. The expansion pack, Throne of Bhaal, was supposed to add about 20 hours of gameplay. As I have played it through 3 times, I believe these figures are correct. Please say that IWD 2 will be able to compare, the long playability of BG 2 is what I loved the most. Will IWD 2 be as long?
Reply With Quote
  #2 (permalink)  
Old 04-05-2002, 08:55 AM
fable's Avatar
Super Moderator
 
Join Date: Mar 2001
Location: The sun, the moon, and the stars.
Posts: 28,419
Who's to say? But one thing is true: you can't run HoF mode (according to the developers) until you play through the normal way, first.
__________________
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
Reply With Quote
  #3 (permalink)  
Old 04-05-2002, 09:04 AM
The Stranger's Avatar
Exalted Member
 
Join Date: Mar 2002
Location: Chicago, IL
Posts: 76
I really don't think that this game can be as long as BG2. There will be no NPCs to stimulate side quests. Also, if this is a linear story line, like IWD1, then you will have to stick to your path, you can't wander off to do any side quests (or at least not alot). I am looking forward to this game though. I still think that they should add in a couple of random encounter generators that activate after the final battle. Just so you can wander around and play with your party for a little while longer. I always hate when it ends...
__________________
People are strange when you're a
stranger. Faces look ugly when you're alone...
Reply With Quote
  #4 (permalink)  
Old 04-05-2002, 09:40 AM
DraySkullan's Avatar
Exalted Member
 
Join Date: Sep 2001
Location: Knoxville, TN
Posts: 310
I hate games that you save before the final battle, then you win the final battle, then you get the end credits, but the only saved game you have is still before. It's almost like it never happened! I remember Pool of Radiance for the old C-64. After you won, you still got to wander around, talking to the people and getting praise, fighting wandering monsters if you wish. I think there were even some little after-quests to mess around with. I liked that. I like being able to use my guys after the main battle, at least to save the game with proof that I won!
__________________
"Chaos is the natural state of all things.... and it's fun, too"


Enter the Wombat's Lair!
http://eiwombat.tripod.com
Reply With Quote
  #5 (permalink)  
Old 04-07-2002, 08:14 PM
koz-ivan's Avatar
Exalted Member
 
Join Date: Mar 2001
Location: boston, ma, us
Posts: 725
Quote:
Originally posted by DraySkullan
I hate games that you save before the final battle, then you win the final battle, then you get the end credits, but the only saved game you have is still before. It's almost like it never happened! I remember Pool of Radiance for the old C-64. After you won, you still got to wander around, talking to the people and getting praise, fighting wandering monsters if you wish. I think there were even some little after-quests to mess around with. I liked that. I like being able to use my guys after the main battle, at least to save the game with proof that I won!
good point!

iirc, most of the games in that story arc, had some "down time" at the end of the games, you could heal / rest / level up / shop ect ect. the populace would be celebrating ect ect.

(i don't think curse of azure bonds did) but the rest had that feature. the bg / iwd games all kind of miss that feel, at least they could auto save - after the fight...
__________________
"all around you is tinder for the gods"
Reply With Quote
  #6 (permalink)  
Old 04-08-2002, 08:45 AM
Exalted Member
 
Join Date: Mar 2001
Location: Sydney, Australia
Posts: 76
Quote:
Originally posted by koz-ivan


(i don't think curse of azure bonds did) but the rest had that feature. the bg / iwd games all kind of miss that feel, at least they could auto save - after the fight...
There was an "Azure Bonds" game? I only read the books. Was Georgio in the game?
Reply With Quote
  #7 (permalink)  
Old 04-08-2002, 02:50 PM
The Stranger's Avatar
Exalted Member
 
Join Date: Mar 2002
Location: Chicago, IL
Posts: 76
There was an Azure Bonds game, It was one of the "Gold Box" series I think. It was cool at the time, but you might find it boring by todays standards.

I wonder if there is a way that they could add some side quests after the last battle that are based on your actions during the main plot... They could activate after the last battle and be some minor events that are related to your decisions throughout the game. You might have to defend yourself due to some verbal slight that you chose in chapter one. Maybe you will have to go back to town after the final battle and find it devistated because of some major monster/bad guy that you pissed off...
__________________
People are strange when you're a
stranger. Faces look ugly when you're alone...
Reply With Quote
  #8 (permalink)  
Old 04-08-2002, 05:21 PM
Onyx's Avatar
Exalted Member
 
Join Date: Nov 2001
Location: UK
Posts: 296
Quote:
Originally posted by DraySkullan
I hate games that you save before the final battle, then you win the final battle, then you get the end credits, but the only saved game you have is still before. It's almost like it never happened! I remember Pool of Radiance for the old C-64. After you won, you still got to wander around, talking to the people and getting praise, fighting wandering monsters if you wish. I think there were even some little after-quests to mess around with. I liked that. I like being able to use my guys after the main battle, at least to save the game with proof that I won!
Yes, i agree.
Take BG II for example. You get to the final battle, you win, and then you get a little discription of what follows after that, and if you've also played along with one of the romances, you get a bit
of that. Why not get to play that romance end thingy.
Like some kind of final chapter in you characters life,
... and your character lives on and on or whatever you do.
But you get to do it and not just get told what happends.
I mean, you drag you romance character around with you for the whole games, go to hell and back together, and then that's it.
__________________
Onyx

Live long and RolePlay.
Reply With Quote
  #9 (permalink)  
Old 04-11-2002, 04:46 AM
Mr.Waesel's Avatar
Exalted Member
 
Join Date: Feb 2002
Posts: 931
What is the "Heart of Fury" mode?
__________________
Beauty is only skin deep, but ugly goes right down to the bone
Reply With Quote
  #10 (permalink)  
Old 04-11-2002, 06:00 AM
Gruntboy's Avatar
Moderator
 
Join Date: Dec 2000
Location: London, UK.
Posts: 4,574
Heart of Fury, in IWD, is beyond the "insane" level of difficulty.

Monsters are more difficult to hit and have more HP. They hit you more often. These effects are greater than x2 difficulty. You get approx. x2 XP for kills.
Reply With Quote
  #11 (permalink)  
Old 04-11-2002, 10:15 AM
The Stranger's Avatar
Exalted Member
 
Join Date: Mar 2002
Location: Chicago, IL
Posts: 76
Heart of Fury was awesome! It really made the game more valuable due to the fact that you had to play it through twice. It was a nice ploy to improve the playability of the game. I have gone through IWD1 3 times now and HOF made it well worth my while.
__________________
People are strange when you're a
stranger. Faces look ugly when you're alone...
Reply With Quote
  #12 (permalink)  
Old 04-11-2002, 02:47 PM
Kerwyn's Avatar
Member
 
Join Date: Apr 2002
Location: Denmark
Posts: 42
I think that the question of IWD 2's length mostly is a question about how much of the 3E ruleset they use in the game, cuz it allows for much more diversity between the chars.

I mean, whenever u lvlup, u get too choose which class to progress in, this makes extremely many char combinations available.
Reply With Quote
  #13 (permalink)  
Old 04-11-2002, 03:35 PM
The Stranger's Avatar
Exalted Member
 
Join Date: Mar 2002
Location: Chicago, IL
Posts: 76
I am not sure about that... The game will progress no matter what kind of characters are going through it. The plot will most likely be linear, which means that if you take triple class guys then you will have to go through the game with lower level characters.
__________________
People are strange when you're a
stranger. Faces look ugly when you're alone...
Reply With Quote
  #14 (permalink)  
Old 04-12-2002, 04:16 AM
Mr.Waesel's Avatar
Exalted Member
 
Join Date: Feb 2002
Posts: 931
Quote:
Originally posted by The Stranger
Heart of Fury was awesome! It really made the game more valuable due to the fact that you had to play it through twice. It was a nice ploy to improve the playability of the game. I have gone through IWD1 3 times now and HOF made it well worth my while.
Cool! Was that option also in IWD1? i just uninstalled it after i'd finished it.
__________________
Beauty is only skin deep, but ugly goes right down to the bone
Reply With Quote
  #15 (permalink)  
Old 04-12-2002, 08:20 AM
The Stranger's Avatar
Exalted Member
 
Join Date: Mar 2002
Location: Chicago, IL
Posts: 76
Yeah it was, but you had to finish the game first. If you uninstalled the game, you might have to go throught it again.
__________________
People are strange when you're a
stranger. Faces look ugly when you're alone...
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

Forum Jump


 
      Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0
© 2000-2008 GameBanshee.com