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Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > Icewind Dale II

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  #1 (permalink)  
Old 10-04-2006, 11:55 AM
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Cleric/Druid

What are the advantages and weaknesses when comparing the cleric and the druid?
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  #2 (permalink)  
Old 10-04-2006, 12:55 PM
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Check the class section of this very site ...

http://www.gamebanshee.com/icewinddaleii/classes.php

or this character developement guide from gamefaqs

http://db.gamefaqs.com/computer/dosw...i_char_dev.txt
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  #3 (permalink)  
Old 10-04-2006, 12:57 PM
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I was looking for a more subjective comparison than the mere features of the class.
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  #4 (permalink)  
Old 10-04-2006, 01:12 PM
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As in, the classes themselves, or how they will fare in the game?
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  #5 (permalink)  
Old 10-04-2006, 01:16 PM
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Playing a party without a cleric is much harder than with one. Cleric is the traditional healer class and none of the other classes can really replace one.

- Cleric is the only class which can use the "raise dead" or "resurrection" spell.
- They can cast one extra deity-dependend spell per level and change all memorized spells into healing spells. They also get most healing spells earlier.
- They have more party buffing spells than druids, bless, magic circle against evil, champion's strength are only a few of them.
- They get the overpowered "animate dead" spell which yields the most useful summons.
- They have the heavy armor feat.

- Druids are not that useful as party supporters.The only important druidic party buff is barkskin.
- Druid is the only class which doesn't start with crossbow feat (which is only useful at low levels). Druids also don't start with heavy armor feat, but they can use spears and halberds.
- The most devastating druidic spells are "call lightning" and "static charge", especially if you have the "GSF transmutation" and "scion of storms" feats and cast them several times in a row. Very useful against ultra-tough enemies with damage reduction.
- My druid was the best character for the battles where only 1 party member had to fight. As buffed up polar and later dire bear who shot electricity while slashing at the enemies she succeeded everywhere.

As party healers, buffers and skeleton summoners clerics have an important role in the party no other class can do.
Druids have some healing capacities, can use offensive magic and many summoning spells other classes can't cast.

Each balanced party should have a cleric and a wizard/sorcerer, druid is one of the possible choices for the remaining 4 character slots.
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Old 10-04-2006, 03:42 PM
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is a cleric/druid multiclass possible?
im trying to make it work for one of my characters...
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Old 10-04-2006, 03:52 PM
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Yeah, but it cripples your character for high level spells during the majority of the game. The only way it would be worthwhile is if you took cleric until roughly 15-17th level, and then switched to druid on your second run through for extra spells and abilities. Or vice/versa, druid and then cleric. I would say doing monk and one of the two would be a better way to go, and ditching armor and weapons.
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  #8 (permalink)  
Old 10-04-2006, 04:28 PM
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the problem is my drow has cleric as her "favored class", which means i need cleric and since i want druid on her too... monk wont be included... (unless druid and monk levels are same.. either high or low..)

any other combos? 50/50 split wasnt what i intended... any major cleric with druid spell support or better yet, minor cleric and major druid setup ideas?
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  #9 (permalink)  
Old 10-04-2006, 04:28 PM
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Multiclassing spellcasters is a bad idea. You'll only gain a crippled character.
Besides the big lack of power (high level spells are far more powerful than low level spells and most spell effects get better with levels) I don't think it is fun having a cleric8/druid8 who can't even cast level5 spells in the party while your pure spellcasters can already cast level 8 spells. Spells which do about 10 damage are good against goblins but nearly useless against level 16 monsters.
If you want both, take a pure cleric and a pure druid. Multiclassing will yield rather nothing than half of both classes. Even 6 multiclassed cleric/druids have less priest power than only 1 pure cleric and 1 pure druid.
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  #10 (permalink)  
Old 10-04-2006, 04:52 PM
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i will have to try to work with a multi-ed one... i no longer have room in party...
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Old 10-04-2006, 05:47 PM
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It's possible, but you'll have a harder time beating the game.
Unless you are very skilled I recommend a pure cleric instead.
I don't think trading level 5-8 cleric spells for level 1-4 druid spells is a good idea.
A pure druid is also far better than the multiclass.
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Old 10-04-2006, 06:12 PM
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Quote:
Originally Posted by probe53 View Post
the problem is my drow has cleric as her "favored class", which means i need cleric
That doesn't mean you need cleric at all. That just means that if you have cleric as your higher class and you multi-class to another class, it won't penalize your experience growth rate.
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  #13 (permalink)  
Old 10-04-2006, 06:18 PM
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Question

Quote:
Originally Posted by kmonster View Post
It's possible, but you'll have a harder time beating the game.
Unless you are very skilled I recommend a pure cleric instead.
I don't think trading level 5-8 cleric spells for level 1-4 druid spells is a good idea.
A pure druid is also far better than the multiclass.
right now i had in mind only 4 levels of cleric spread out through the growth of druid...

i could go for pure druid, true, but i rather go for muticlass even if it is a bit worse off in exchange.
but is there no way a druid can benifit from some of the earlier priest spells?

or vise versa?

Quote:
Originally Posted by Magrus View Post
That doesn't mean you need cleric at all. That just means that if you have cleric as your higher class and you multi-class to another class, it won't penalize your experience growth rate.
yea, i know, wasnt what i ment. i just rather go for the multi class cleric somehow.
it shouldnt penalize me if its the higher or lower of the 2 class... i think

ex. no penalty if its lv. 1 cleric and 29 druid or 29 cleric and 1 druid..
unless your telling me it only not penalize if it is higher and CANT be lower...
i thought i read in manual about it both ways.

Last edited by probe53; 10-04-2006 at 06:21 PM.
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  #14 (permalink)  
Old 10-04-2006, 08:41 PM
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Quote:
Multiclassing spellcasters is a bad idea. You'll only gain a crippled character.
There is an instance (of which I am currently using) where I disagree with this statement. I am currently playing a party with 2 cleric/wizards:
1) Drow Watcher of Helm 10 / Diviner 5
2) Dwarf Stormlord of Talos 6 / Fighter 4 / Conjurer 6
(currently in Dragon's Eye)

I would not call them "crippled" - far from it. The drow is my decoy (AC of 37, max 47+, with Blur, Mirror Image and Blink - never gets hit!), while my dwarf is the damage character (44% of all kills, although the AB is only +26, which I find is now too low to hit without buffing!).

I agree totally with a 50/50 split producing weak spellcasters, but my aim for both of these characters (through playing HoF) is only to get the 6th level spell Tensor's Transformation (11 levels - both already have it written, in preparation) - I have a specialist (almost) pure-class sorcerer that does the real damage!
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  #15 (permalink)  
Old 10-04-2006, 11:55 PM
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certain spells say that the effects of the spell strengthens based on the power of the caster (theses are cleric spells).

does this count only for the Cleric levels or the overall player levels?
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