| some item codes Enter the following cheat code in the console by pressing ctrl-tab.
IceWind Dale II Inventory codes for ctrlaltdel:createitem(x, #)
ctrlaltdel:createitem(x, #)
Where x is the item reference number listed below and # is the quantity. Please note that the quantity field has only worked on gems so far. You can only summon up armor, boots, belts, etc. one at a time.
Example For twenty diamonds you would type:
ctrlaltdel:createitem(00GEM26, 20)
Item Reference Code Description
Cloaks
00CLCK02 Protection +3
00CLCK03 Displacement (+4 to Save vs. Missile)
00CLCK04 Non-Detection (invisible to scrying spells)
Bracers
00BRAC01 Bracers
00BRAC02 Defense +2
00BRAC03 Defense +3
00BRAC04 Defense +4
00BRAC05 Archery
00BRAC10 Expertise
00BRAC11 Icelandic Pearl (+? To Save vs. Cold)
Belts
00BELT03 Bluntness (+3 to Save vs. Blunt Weapons)
00BELT04 Piercing (+3 to Save vs. Piercing Weapons)
00BELT05 Beautification (Permanent Blessing)
Boots
00BOOT02 Stealth (+2 to Hide)
00BOOT03 North (+? To Save vs. Cold)
00BOOT04 Avoidance (+4 to Save vs. Missile)
00BOOT05 Grounding (+4 to Save vs. Electricity)
00BOOT09 Winterbranch (Immune to Snare,Entangle)
00BOOT14 Yeti (+? To Save vs. Cold)
00BOOT15 Snow Wolf (+? To Save vs. Cold, +1 Char)
Armor
00CHAN06 Baleful (+7? Char-3, Immune to Mind)
00CHAN07 Elven Chain of the Hand (+8?)
00CHAN08 Armor of Life (Regen+1, +8?)
00CHAN09 Ogiens Armor (+7?, Enrage Animal)
Wands
00WAND01 Wand of Fear
00WAND02 Wand of Magic Missiles
00WAND03 Paralyzation
00WAND04 Fire (6d6, 6d6+6)
00WAND05 Lightning (6d6)
00WAND06 Sleep
00WAND07 Summon Monster (Summon Monster II)
00WAND08 Wand of Heaves (Cleric wand)
Gems (00GEM01 through 00GEM30 are all valid gems)
00GEM26 Diamond (Needed for Airship Quest, Chapter II)
00GEM29 Kings Tears
00GEM30 Rouge Stone |