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Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > Icewind Dale II

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Old 11-28-2005, 04:28 PM
enrirex's Avatar
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Join Date: May 2005
Location: Rome, Italy
Posts: 8
Chapter 6... the beginning

Hi all!

I have a problem. I arrived at Severed Hand, and I want that my sorcerer begins a conversation with the guards at the entrance of the fortress. I changed party's order several times, but I always have in the front always my paladin or my barbarian.
How I could solve the problem?
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I know 'tis only but a dream, yet feel more anguish
Than if 'twere truth. It has been often so:
Must I die under it? Is no one near?
Will no one hear these stifled groans and wake me?

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Old 11-28-2005, 05:21 PM
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Join Date: Nov 2004
Posts: 257
Changing the marching order should work. If you put sorceror in 1 or 2 position (experiment. figure out which one talks first) you should get them as the talker.

Otherwise, I don't think its honestly necessary to talk. Maybe you get a better battle situation or better xp but you can still complete the game without.

myrophine
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Old 11-29-2005, 05:06 PM
enrirex's Avatar
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Join Date: May 2005
Location: Rome, Italy
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I was forced to kill and then resurrect those two members, but I finally made it.

Thank you for your help and kindness, it wasn't too difficoult after all
__________________
I know 'tis only but a dream, yet feel more anguish
Than if 'twere truth. It has been often so:
Must I die under it? Is no one near?
Will no one hear these stifled groans and wake me?

(Coleridge, The Night-Mare Death-in-Life)
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