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  #1 (permalink)  
Old 08-04-2005, 02:57 AM
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Chapter 1 near the goblin fortress...question.

I have a question.
I am now near the goblin fortress and I have a question regarding the Shaman named <b>Turgunk</b> (or something similar).
Is he the one that casts "Call Lightning" on my party? If so, how can it be that I striked by this spell even after he died?
It took me quite a while to defeat that guy and his crew, and then out of nowhere came a lightning and killed one of my members...

So what is the deal here ?

Thanks.
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Old 08-04-2005, 03:02 AM
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That spell is nasty in the hands of an enemy. Once cast it lasts until the end of its duration even if the caster dies.
Check the spell's description for more details on that.
The best thing to do is leave the area, maybe rest and then the spell should end.
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Old 08-04-2005, 06:10 AM
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What do you mean?

How long does this spell last then?
Does it not summon only 1 lightning strike ?
What if I am the one who casts it, could it harm me, as it is striking every now and then ?


Thanks.
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Old 08-04-2005, 08:59 AM
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Call Lightning lasts 1 "turn" per level of the caster and it summons 1 strike on each of those turns. A turn is supposed to consists of 10 combat rounds. So the strikes will be spread out time wise. Since it is a 3rd level spell it would require a 5th level caster. So the spell will last a minimum of 5 turns, more of course if the caster was a higher level. If you cast it, it should not harm you. I guess it is able to continue if the caster dies, I didn't know it could do that. The suggestion of going back to whatshername and resting should work as well as briefly leaving the area (map) and coming back.
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Old 08-04-2005, 11:16 AM
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Yes, Call Lightning is a piece of work in the hands of an enemy - even a dead enemy. It only strikes enemies of the caster, never allies. If you cast it, you are safe.

Note that it is restricted to the vision area of the caster at the moment the caster finishes the spell. Just withdraw your party from that general vicinity and you will be safe. I typically send in a monk or rogue to loot the carcasses of the fallen enemies, since the lightning can be Evaded.
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Old 08-04-2005, 01:03 PM
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If you're feeling LUCKY send a mage with Mirror Image in...

myro

PS - better yet a rogue/mage (or bard)
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Old 08-04-2005, 01:15 PM
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Once the shaman's dead, you should retreat out of the area, if some of his support is still around.
Take care of the rest and avoid alerting any of the enemies with drums.
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Old 08-04-2005, 05:21 PM
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If you sneak around, you can often destroy the drums with missile weapons from across the gorge without alerting any enemies.
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Old 08-04-2005, 05:28 PM
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If you have level 5 mage/sorc/bard chromatic orb can also be used to stun the drummer...If you have 2 chars have the other ready as a backup

The melee warriors will attack your caster. I like to send a thief hidden in shadows with prot arrows in to kill the drummer before they can unstun.

myrophine

PS - I've tried charm and icelance but orb works the best it seems.
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Old 08-05-2005, 09:48 AM
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Hate those drums!!!

Lot of good strategies. I send my gnome fighter/rogue in with a good axe after my mage cast invisibility on him. He would either go after the drum if unmanned until destroyed or take out the drummer first then the drum. As a gnome F/T wearing armor he had a high AC at the time so the archers would only occasionally nick him with an arrow. The rest of the party would keep the rest engaged and off his back.
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Old 08-07-2005, 06:21 AM
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Question Thanks for the replies!

Much help indeed.
Well, I am now passed that location in the crash site trying to figure out where are all the items that Oswald needs to fix that blimp.
I cannot proceed west because there is a talking-panther guarding that place...

Should he be attacked? I am kind of stuck now...
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Old 08-07-2005, 12:42 PM
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Talk to the panther using someone with high diplomacy skill (and decent HP). Alternately, you can just attack it, but it's much cooler the other way.
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