Register Lost Password?  Cookie?
  The time now is 07:08 AM GMT -6.  
Banshee Network
 
Quick Links
 
 
GameBanshee Swag
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 
Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > Icewind Dale II

Reply
GameBanshee Forums  
LinkBack Thread Tools Rate Thread Display Modes
  #31 (permalink)  
Old 08-09-2005, 05:45 AM
Exalted Member
 
Join Date: Nov 2004
Posts: 550
yes the drow was Ilmateran it made sense seeing as all three came with Ilmateran sub-classes.

Also think about a druid/bard as one of your characters. I believe Silverdragon has a template in the powergaming guide.
Reply With Quote
  #32 (permalink)  
Old 08-09-2005, 05:59 AM
Exalted Member
 
Join Date: Nov 2004
Posts: 257
Quote:
Also think about a druid/bard as one of your characters. I believe Silverdragon has a template in the powergaming guide.
Yeah, thats an intrigueing mix (the druid/bard). The problem is thaWt i am only playing normal mode. Kayless would string me up if I split between 2 casting classes for the normal mode.

I could make a bard1/druidx? or bard1/???x where ??? is cleric, wizard, or sorceror as well...

but I'm not sure if that 1 bard song is worth losing spells?

So I've got: fighter, cleric, monk, rogue, sorceror, ??? (the sorceror could potentially fulfill the talker & loreist role BUT if not I could lower the intelligence of the sorcerer...)

Who is that mystery 6th member? Maybe I'll try 5 instead?

myrophine
Reply With Quote
  #33 (permalink)  
Old 08-09-2005, 07:06 AM
Exalted Member
 
Join Date: Nov 2004
Posts: 550
Why not build a second sorcerer with maybe 5 levels of bard (thus gaining access to tymora's melody) to specifically fill the talker/loreist role?

To have enough skill points to cover both roles s/he is goging to need both high intelligence and charisma, meaning that once s/he has run out of spells s/he is not going to be much use with a crossbow as DEX will be at best average. But with the bard levels s/he can still contribute to battle (tymora's melody is better than most of the higher level effects)

Also the bard/sorcerer could make better use of spell focus Enchantment/Transmutation focusing more on disabling/charming allowing the other sorc to focus on blasting and elemental feats.

Or if you want a support character you could do the opposite and go for Bard (11) Sorcerer (whatever is left) again focusing on Enchantments/Transmutation
Reply With Quote
  #34 (permalink)  
Old 08-09-2005, 08:24 AM
Exalted Member
 
Join Date: Nov 2004
Posts: 257
Since I want to emphasize intelligence...

What do you think of a bard/necromancer?

Human for extra skill points and option of adding fighter...

str8dex14con18int18(to cover 1+1+4 skills)Wis6Ch12

level1Bard (start) ----> Bard1/Wizard1 (for sleep spells in early levels).

----> Bard5/Wizard1 ----squat during ice temple ---> Bard5/Wizard7

Also are you saying to leave the sorceror away from the talking to conserve his skill points or to allow a pally level?

myro
Reply With Quote
  #35 (permalink)  
Old 08-09-2005, 08:33 AM
Exalted Member
 
Join Date: Nov 2004
Posts: 257
BTW I wonder if the designers of 3E playtested the bard char?

Its always touted as so versatile a character. But with a point buyout system you need every stat but wis and then your int will be mediocre and you can't buy any of your feats (at least we don't need perform in IWD2...of course we can't morph into red dragons either )

At this stage I'm uncertain i need tymoras melody...

myro
Reply With Quote
  #36 (permalink)  
Old 08-09-2005, 08:40 AM
Galuf the Dwarf's Avatar
Exalted Member
 
Join Date: May 2003
Location: Connecticut, a place of open land, hills, forests, and crazy people.
Posts: 3,155
I wouldn't entirely suggest a Bard/Wizard. You'd have enough skill points, but your character wouldn't have much in the line of good skills in either department.

Either class alone with high INT should cover skills such as 'Knowledge (Arcana)' & 'Spellcraft' (particularly with Bardic Knowledge). Single-class wizards are the undisputed masters of the 'Alchemy' skill, which will help in identifying magical potions you find along the way.

My advice: Don't bother multi-classing two spellcasting classes, other than possibly Paladin w/ Cleric (if of Ilmater), Wizard (Mystra), or sorcerer.
__________________
Dungeon Crawl Inc.: It's the most fun you can have without 3 midgets and a whip! Character stats made by your's truly!
Reply With Quote
  #37 (permalink)  
Old 08-09-2005, 08:53 AM
Exalted Member
 
Join Date: Nov 2004
Posts: 257
@ Galuf

I tend to agree with your advice on caster multi-classing (for normal mode).

I decided on making the sorceror both the diplomat AND the loreist. So I have room for a 6th member who can be as dumb and ugly as sin or as beautiful and brilliant as the sorceror!

so far

Pal2FighterX (maybe monk depending what abilities stay in armor) - dwarf

MonkX - half orc

Ranger1Monk1DemarchX - human

Rogue X - Drow

Sorceror X (no pally to get rewards) - human

??? Mr. Mystery??? I'm leaning towards BardXFighterY (don't need talking so I can go for it on fighting presence) - Bard5fighter4 will be a sweet spot level to squat at

myrophine
Reply With Quote
  #38 (permalink)  
Old 08-09-2005, 09:12 AM
Galuf the Dwarf's Avatar
Exalted Member
 
Join Date: May 2003
Location: Connecticut, a place of open land, hills, forests, and crazy people.
Posts: 3,155
Quote:
Originally Posted by myrophine
Pal2FighterX (maybe monk depending what abilities stay in armor) - dwarf
Actually, I'd suggest a PalX Fighter 4 in this case. Unless they're single-class, characters w/ Fighter levels are mostly best going to lvl 4 and not much higher. Sure, less bonus feats that way, but you'll still obtain a number of feats along the way, especially if you take your party in Heart of Fury mode. I suppose you're going with a Gold Dwarf for race, in this case?

Quote:
MonkX - half orc
Should work.

Quote:
Ranger1Monk1DemarchX - human
In this case, I really suggest single-class in Demarch of Mask. Those other two levels sound like a waste.

Quote:
Rogue X - Drow
Same with the Half-Orc.

Quote:
Sorceror X (no pally to get rewards) - human
Yeah, should be fine. Just keep their Charisma high, as well as their Int if this one's going to be your member who identifies magical items.

Quote:
??? Mr. Mystery??? I'm leaning towards BardXFighterY (don't need talking so I can go for it on fighting presence) - Bard5fighter4 will be a sweet spot level to squat at
The Bard's chief ability if their Bard Songs, so keeping CHA low may hinder his/her effectiveness (also prevents them from casting any spells). High stats (Dex, Int, Cha) make the Bard function properly. Otherwise, that class is the closest thing to a wimp.
__________________
Dungeon Crawl Inc.: It's the most fun you can have without 3 midgets and a whip! Character stats made by your's truly!
Reply With Quote
  #39 (permalink)  
Old 08-09-2005, 09:22 AM
Exalted Member
 
Join Date: Nov 2004
Posts: 550
RE: The sorcerer - yes the idea of the sorcerer/bard was to conserve skill points for the pure sorcerer - allowing him to focus on spellcraft and concentration thus not wasting vital skill points on intelligence.

As your party stands at the moment

Adding monk to dwarf probably not such a good idea - no real advantages

Drow (male) has wizard as a favoured class. A build such as Rogue (2) Wizard (X) will be far more useful than a pure rogue, and with 20 will be more than able to cover your theiving needs

Half-Orcs make decent tank-clerics (of Tempus or Helm) which are for more useful than monks (pure class monks are greatly overrated). With a half-orc cleric your human could change into a Ranger/Monk/Druid (one of my favourite ever builds)
Reply With Quote
  #40 (permalink)  
Old 08-09-2005, 09:29 AM
Exalted Member
 
Join Date: Nov 2004
Posts: 257
Quote:
In this case, I really suggest single-class in Demarch of Mask. Those other two levels sound like a waste
.

For me its partially practical and partly the fact that this character captivates me...

Keep in mind that its a human so no ECL penalty. And I do get something:

* dual wielding
* stealth (use that demarch +1 bonus)
* evasion
* no need for armor

Comment: I take the ranger level 1st so I can dual wield bastard swords (weidu modded) with a short sword.

Comment: I take the monk level not untill I get an item that raises wisdom +5.

Comment: I have min/maxed stats so the char is truly a beast!

PalXfighter4? Ok I'll do that BUT I've min/maxed so that I can't cast the spells! Also I can't take the monk levels and harden my will saves plus give evasion.

myro

min/max/min/max
Reply With Quote
  #41 (permalink)  
Old 08-09-2005, 10:03 AM
Exalted Member
 
Join Date: Nov 2004
Posts: 257
Quote:
Adding monk to dwarf probably not such a good idea - no real advantages
I respectfully disagree. I lose one BAB which is not good. I lose 2 hp. I gain evasion which will be boosted by divine grace . Also the basic saves of a monk are awsome and the most benefit is reaped at level 1 :+2,+2,+2 to all saves!!!

Quote:
Drow (male) has wizard as a favoured class. A build such as Rogue (2) Wizard (X) will be far more useful than a pure rogue, and with 20 will be more than able to cover your theiving needs
I agree that a wizrogue can cover the thieving bases. BUT I wanna whack things WAAAHHHH!! MASSIVE HALBERD OF HATE hoo hoo ha ha. Plus I've played a wizard and find that they are not as good as the sorceror...

Quote:
Half-Orcs make decent tank-clerics (of Tempus or Helm) which are for more useful than monks (pure class monks are greatly overrated). With a half-orc cleric your human could change into a Ranger/Monk/Druid (one of my favourite ever builds)
But then lord mask would get angry with me!? He'd send the shadow things into my dreams again...

myrophine

btw - my party is all monks! they met at a convention...(and invited the sorceroress and rogue too)
Reply With Quote
  #42 (permalink)  
Old 08-09-2005, 10:48 AM
Exalted Member
 
Join Date: Nov 2004
Posts: 550
Quote:
I respectfully disagree. I lose one BAB which is not good. I lose 2 hp. I gain evasion which will be boosted by divine grace . Also the basic saves of a monk are awsome and the most benefit is reaped at level 1 :+2,+2,+2 to all saves!!!
We'll have to agree to disagree (I'm not a big fan of monks in general)

Quote:
I agree that a wizrogue can cover the thieving bases. BUT I wanna whack things WAAAHHHH!! MASSIVE HALBERD OF HATE hoo hoo ha ha. Plus I've played a wizard and find that they are not as good as the sorceror...
Ok but pure rogues aren't exactly known for their whacking ability. Perhaps a duergar fighter/rogue? Plus dueargar are slightly more sturdy than drow.

Wizards vs Sorcerers I'm for wizards (I just really don't enjoy playing sorcerers despite the obvious advantages )

Quote:
But then lord mask would get angry with me!? He'd send the shadow things into my dreams again...
Aah I'm a Selunite my dreams are full of happy shiny people all around
Reply With Quote
  #43 (permalink)  
Old 08-09-2005, 10:59 AM
Exalted Member
 
Join Date: Nov 2004
Posts: 257
Yep I made a 6th guy...

I needed him to be chaotic to wield chaotic bastard swords. And dual wield...
Plus I'd heard that barb/druids rock.

Note: I'm intentionally gimping the character with MCing so that the druid weidu mod won't take over the whole game (of course I'll eventually get red dragon shape still )

Barbarian1Ranger1DruidX str16dex18con18int3wis18ch3

His name is Winds' Sorrow - (a tribesman of the old people)

myrophine
Reply With Quote
  #44 (permalink)  
Old 08-09-2005, 11:12 AM
Exalted Member
 
Join Date: Nov 2004
Posts: 257
on the monks...

actually I have NEVER played a monk before so maybe I'll be sad!

Quote:
Ok but pure rogues aren't exactly known for their whacking ability. Perhaps a duergar fighter/rogue? Plus dueargar are slightly more sturdy than drow
.

Hmm...depends what you mean? A rogue is a slasher hit n run.... The first hit has no -5 penalty as subsequent hits do so even though you only have rogue BAB progression you will still hit (especially if you pump your strength).

The duergar pure rogue would also be good but I would fear the hostile magic a whole lot more (no SR). Plus duergar is also the same ECL penalty and all they can do vs. a dwarf is move silently and invisibility x1.

A duergar F4RX has more HP (16) more BAB (1) more feats (4 if counting free halberds). But they LOSE 7 damage per hit (on average) from sneak attack. And their evasion save is not as good while their fortitude save is better...

Also it takes them a lot longer to gain slippery mind which is pretty decent.

STILL I think you might be right <shrugs>. If they had SR I'd say yes in a heartbeat...


maybe a duergar rogue/monk (just kidding).

Well Lord Talos just sent me a message he ha

myro
Reply With Quote
  #45 (permalink)  
Old 08-09-2005, 11:29 AM
Ravager's Avatar
Banned
 
Join Date: Jun 2005
Location: Cursing the Sphere of Madness
Posts: 22,478
Send a message via AIM to Ravager Send a message via MSN to Ravager Send a message via Yahoo to Ravager
Checked my strategy guide. No mention of paladins getting CHA bonus to saving throws, just to AC. That saving throw bonus does exist in NWN though, so maybe you're getting confused.
My guide is rarely wrong...

Monks seem to get some good stuff, one I didn't know about was the ability to cast Dimension Door 1/day from 12th level (I think it's 12th).
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

Forum Jump


 
      Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0
© 2000-2008 GameBanshee.com