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Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > Icewind Dale II

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  #16 (permalink)  
Old 08-08-2005, 03:49 AM
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Ah, yes, of course. That's a shame.

I think it's just DEX, CON and WIS that affects the saves.

With only 1 INT, the game should be taking skill points away rather than giving them to you.

More tips- I think STR also affects your melee skill and DEX ranged weapon ability - THAC0 and maybe damage.

Last edited by Ravager; 08-08-2005 at 04:52 AM.
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  #17 (permalink)  
Old 08-08-2005, 06:49 AM
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@ silverdragon

I like your idea on the drow female character with three problems (at least for me and my own sensibilities):

* I'm not sure whether I'll play into HOF...

* well I had this whole writeup of how I do a level squatting table to maximize my party xp but the stupid computer decided to erase the text!!!

* it totally changes the character from a brutal warrior killer into a cleric with super saves

Anyhow its hard to draw a table with ecl races though I'm sure you can still squat.

Quote:
btw. if you use the weimer mod for your druid in normal - the shapeshifts are that powerfull that you don't need to care that much about the rest of your party...
Yeah, I'll either not bring druid or turn the mod off again for normal. I'm leaning towards a roguish char with halberds in that slot anyway (i know druid gets halberds too but I'd probaby always be transformed).

What about (for the fighter/monk/pally)... a wild elf!?

build a fighter4/monk3/pally3 then mixin 5 levels sorceror for normal. Thats still very combat useful. You have no ECL penalty and still get SR (cera cumat).

wild elf str 18 dex 20 con 18 int 1 wis 3 char 16

This way you can hose wisdom and its not your casting stat!

myro
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  #18 (permalink)  
Old 08-08-2005, 10:56 AM
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I think a monk loses all special abilities when wearing armour and will have a terrible AC without thanks to 3 WIS.
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  #19 (permalink)  
Old 08-08-2005, 01:07 PM
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Hmm..Maybe I'll only take monk1 for evasion (I've used that in light armor with thieves before) and their basic saving throw progression...

Monk speed would be nice though...

myrophine
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  #20 (permalink)  
Old 08-08-2005, 01:20 PM
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Ravager is right, your monk will lose all its monk benefits in armour and having such an incredibly poor WIS your unarmored class will be terrible.
The idea of a monk-mix in is to negate the need for armour. Also even with the paladin saves your will saving throw will be extremely dicey. Some of the guides I've read don't recommend reducing wisdom below 8 and that's for drow with magic resistance and the other bonuses.

Not sure if the Lawful Good alignment would cause a problem (assuming your not running no alignment restriction mod) but you could switch Monk for Rogue. With high dex you could make the most out of the seemingly vast array of light armour in the game and augment it with spells. You'd also retain the evasion and have some back-stabbing ability.
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  #21 (permalink)  
Old 08-08-2005, 02:31 PM
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good ideas, raven song.

I may just run a dwarf fXpal2. I would add the monk1 level and test out the abilities...

monk 1 should give:
evasion
+2 to Every save

according to the manual the speed only comes in at level 3 (i doubt you get that in armor).

As far as the problem of the wisdom of 3? well I'll have a charisma of 20 with the paladin quest so thats +5 to will saves, right? The 3 is only a -4 to will saves so it is as if he had a 12 in wisdom.

To raise wisdom I have to lower something right? I can't lower charisma as that would hurt the will save anyhow (not to mention the reflex and fort). I could lower strength, dex, or con...imo that would be overly paranoid that this guy is going to get charmed (he does have a +5 to all saves).

I think the big question is whether or not you should lose the 1 BAB just to get evasion (I'm just playing normal where that 1 can matter) and saves +2.

Rogue3 is another cool option...

*evasion
*BUT no bonus to Every saves (do I need this?)
*backstab!! (but this guy is to be the main tank. How often will he flank?)

Also, you mention SR... This guy will wield the cera sumat so he gets that too.

Anyhow I will see how often he gets charmed (my barb wisdom 10 got charmed constantly)

myro
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  #22 (permalink)  
Old 08-09-2005, 03:39 AM
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I thought only WIS affected Will saves.

No backstab in IWDII- Sneak Attack. But that's probably what you meant.
Change your party formation around a bit so that character isn't the first to be noticed by the enemy and flanking should be easy.
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  #23 (permalink)  
Old 08-09-2005, 04:11 AM
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Yes it does but the character has paladin levels so the CHA modifier will affect all the saving throws.
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  #24 (permalink)  
Old 08-09-2005, 04:21 AM
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Hmm. Didn't know about CHA affecting all saving throws. That's good isn't it?
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  #25 (permalink)  
Old 08-09-2005, 04:22 AM
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Sneaky way of min/maxing, huh? the charisma only benefits a paladin though so you cannot trash the wisdom of say a wizard.

myro
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  #26 (permalink)  
Old 08-09-2005, 04:35 AM
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Sure is!

Once made a female drow decoy/healer type character

paladin (2) / monk (3) / cleric (X)

STR 06 DEX 20 CON 16 INT 06 WIS 18 CHA 14

Now her saving throws were impressive
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  #27 (permalink)  
Old 08-09-2005, 04:58 AM
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Looks like a sweet character...I wish you could be a dreadmaster "anti-paladin"...

what sphere? Ilmater?

myro
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  #28 (permalink)  
Old 08-09-2005, 04:59 AM
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If you want 'anti-paladin', Ilmater's good-aligned. Try Bane or Cyric (I think Cyric is one of the spheres).
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  #29 (permalink)  
Old 08-09-2005, 05:21 AM
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No bard in this party, myro?
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  #30 (permalink)  
Old 08-09-2005, 05:32 AM
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@Ravager...

No bard as of yet...

figher, monk, rogue, cleric

(basicly with mixins)

And 2 more of the following:

sorceror?
mage?
bard?
druid?
archer?
tank?
spellsword?

I'm so indecisive and have also scrapped about 3 chars...

myro
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