Register Lost Password?  Cookie?
  The time now is 07:10 AM GMT -6.  
Banshee Network
 
Quick Links
 
 
GameBanshee Swag
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 
Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > Icewind Dale

Reply
GameBanshee Forums  
LinkBack Thread Tools Rate Thread Display Modes
  #1 (permalink)  
Old 09-30-2005, 09:50 PM
krunchyfrogg's Avatar
Exalted Member
 
Join Date: Apr 2004
Location: NY
Posts: 542
Send a message via AIM to krunchyfrogg
Wow, triple classers advance S L O W L Y

Wow, I was testing out a FMT in a party that also has a Bard in it.

The Bard was 4th level before the FMT hit 2nd as a Mage. I wonder if and when the Mage will cast higher level spells than the Bard, assuming they earn roughly the same amount of XP.
__________________
A life is not important, except in the impact it has on other lives.
- Jackie Robinson
Reply With Quote
  #2 (permalink)  
Old 10-01-2005, 01:26 AM
Exalted Member
 
Join Date: May 2004
Posts: 601
Higher lvl spells? You will probably have to wait until the bard maxes out its XP. Bards can only cast spells up to lvl 8 (lvl 9 is not a big loss, as you only lose PW:Kill and a Monster Summoning), and mages have to wait until lvl 16 for 8th lvl spells, lvl 18 for lvl 9 spells.

The supremacy of a mage over a bard is in the number of spells per level it can cast - because of the bard's low XP requirements it will often rival a mage in spell level, and it will leave a F/M/T far behind in the dust.
__________________
When your back is against the wall... the other guy is in a whole lotta trouble.
Reply With Quote
  #3 (permalink)  
Old 10-29-2005, 11:16 PM
Member
 
Join Date: Feb 2004
Posts: 16
They do advance slowly. Which, strangely enough, is the major reason why I like to have one in my party, and why he/she will ALWAYS have thief as one of their classes.

I find thieves useful for opening locks and finding-disarming traps only. I do find that having one is handy, but I don't like to have a single-class or even a double-class thief in my group, as it takes away XPs from the more useful classes. Nor do I personally like to dual-class from or to a thief.

So I figured, "Well, what if I put together a character who is a 'secondary' fighter/mage with a little bit of thief to handle the traps and locks? I already have a 'primary' mage to do most of my magic, and having a fighter in the back to fire arrows is always handy. So having a triple-class F/M/T would make a nice supplement to my group as a backup. Having a 'jack-of-all-trades-but-master-of-none' would be good for my group, and I don't need to have the thief class go up that fast since around level 7 or 8 his Open Locks and Find Traps skills will be as high as I need them."

I have always had a F/M/T in all the groups I have played, and they have always worked out exactly the way I wanted them to work. If you plan their role for the group properly, they are great to have, IMO. But I do understand the line of reasoning you have when comparing them to other classes like the Bard.

The7thStooge...
__________________
Q- "There are three men in a room with three beds, but only two blankets. How do they keep warm?"

A- "They turn on the heat."
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

Forum Jump


 
      Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0
© 2000-2008 GameBanshee.com