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  #16 (permalink)  
Old 08-07-2007, 10:14 PM
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Interesting thread.

I'd say that i would not like to go through the game without a dual class Fighter Druid. In normal, usually a f3>druid, in Hof, usually a f7>druid. They provide so much useful spells early on.

The 2nd character will be a multi classed cleric. I've been using a R/C quite often. Now, however, i quite like a dwarf F/C which give so much more saves.

I can live without a thief or mage or bard. A pain though.
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  #17 (permalink)  
Old 09-09-2007, 01:42 PM
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Although some consider this multiclass a "cheese" character, I really like the Ranger/Cleric. I have had a party without one but they seem to be the best combo (IMHO) and really prefer one in my group. They get all the normal cleric spells plus they can cast the druid's spells due to their ranger half so they have a much wider spell selection. With my style of play though I seem to almost always have a Paladin. I really like the sword "Pale Justice" and with the best saves of any class (IIRC) they are pretty formidible. I am also of the school that theives are very beneficial however not worth having as a single class. I usually have either a halfling or a gnome Fighter/Thief combo (they can use that great Helm which Conlan sells). That character has been able to handle any thief requirement I have run into.
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  #18 (permalink)  
Old 09-13-2007, 10:31 PM
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A druid is the number one must for me in Icewind Dale. There are so many battles in this game that my druid is the sole reason it went so well. Having the added healing helps too.

The mage comes second. They have their own area effect hold spells and area effect damage spells that compliment the druids very very well.

Traps always annoy me so I gotta have a thief.

With Icewind Dale I've recently been including a bard as the team leader. They seem to have a few conversation options that no one else does. Try talking to the drunk sailor in Easthaven with a bard.

I've always have some kind of cleric to help out too.
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  #19 (permalink)  
Old 09-14-2007, 03:27 AM
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Aye, a bard is a solid addition: useful with a bow, early access to mage spells (due to low XP requirements), songs if they can't fight, and lore. Lore is pretty useful, I think, given the high amount of loot you find in this game.

Last edited by GawainBS; 09-17-2007 at 11:43 PM.
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  #20 (permalink)  
Old 09-14-2007, 04:11 AM
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Paladin, solid as a rock and dependable ^_^
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  #21 (permalink)  
Old 09-17-2007, 05:57 PM
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Some good points about bards. I think I have only used one once in all the parties I have run through IWD 1. Will have to try one again in my next party. Lore is definitely a good skill to have. The best lore my present party has is my 8th level elven mage with 24 (buffs to 44 with a Potion of Genius). She has to use slots for identify which I think could be much better used for offensive spells.
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  #22 (permalink)  
Old 09-18-2007, 03:43 PM
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Bards aren't worth it without HoW.
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  #23 (permalink)  
Old 09-18-2007, 03:46 PM
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I think you phrased it bad. Bards are even more worth it with HoW. There's more to them than songs, but the songs they get in HoW are *great*.
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  #24 (permalink)  
Old 09-18-2007, 06:37 PM
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Well, that sounds like something to look forward to. My next group will definitely have a bard. I have both HoW and TotL add ons so I expect that he/she will be contributing greatly.
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  #25 (permalink)  
Old 09-19-2007, 04:43 PM
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Quote:
Originally Posted by GawainBS View Post
I think you phrased it bad. Bards are even more worth it with HoW. There's more to them than songs, but the songs they get in HoW are *great*.
No.

Without HoW, you're so much better off with a T/M.
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  #26 (permalink)  
Old 09-19-2007, 05:13 PM
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Bards do get their spells faster (allthough not as many) than a mage, and due to being higher level than a T/M bards will also have a lower THAC0. Also, they have higher HP. They can also use Longbows & Heavy Crossbows, which a T/M can't. In those categories, there are some nice weapons. After a few levels, you'll automaticly ID every item due to the bard's high Lore. Some people don't mind lugging around un-ID'd items, but some do. Together with the Thief, they're the fastest leveling class in the game.
Granted, the T/M is a fully capable thief that can also detect & disarm traps.
I never use my bards as thieves (apart from some pickpocketing), but as a support warrior & support mage. They excell in that category.
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  #27 (permalink)  
Old 09-19-2007, 05:16 PM
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Personally, I feel that HOW adds dramatically to the value of bards.. I found that in the original game they were quite weak, and I didn't generally use them, I went for the F/M or F/T combination instead.

But, of course, this is personal opinion. I have seen similar debates about bards in the BG2 forum. Some people really love them, regardless of the particular form they take. And hey, it's all about personal play style and having fun. So I figure, people should just play in whichever way is most enjoyable to them.
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  #28 (permalink)  
Old 09-20-2007, 01:10 AM
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I won't deny the power boost that HoW gave bards. Warsong of the Sith *is* awesome. But I find it strange that you only find the bard adequate with those songs. They can't do anything else while singing.
Like I said before, you may not compare them to a thief/x, because that isn't their niche. He probably is more, like DW said, a F/M. Between that and the bard, it's indeed personal preference.

P.S.: Am I imagining this, or could bards in IWD learn up to lvl 8 spells?
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  #29 (permalink)  
Old 10-05-2007, 04:29 AM
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Druids.
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  #30 (permalink)  
Old 10-05-2007, 07:50 AM
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HoW adds a lot of power to many characters, especially multiclass ones. You can actually have your fighter/mage/thief reach 30 in all three classes! Druids got a nice addition too. Before, the forms weren't too appealing.

But yeah, I think bards are great even without HoW. Strong fighters, nice spellcasters.
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