Try and cover all the weapons available in the games and put in all character types. That will increase fun. Each character should have a ranged, a blunt, a slashing type and a 2hand.
My paladin usually get bows/sword/flail at level 7. I put in great sword later on.
F/mage combos get bows/mace/axe.
F/Thief combos get bows/staff/daggers. The staff is the only weapon you can effective back stab. If you try a sword, the enemy turns around and attacks the thief trying to backstab/sneakattack.
F/Druid - slings/clubs/spears. Remember that there are good +4 clubs for free at level 4 spells.
As the cleric, dual class a ranger to a cleric at level3. The next sweet spot is at level7. Put in a sling/hammer/staff and should cover almost all weapons in the game. the ranger class does a +1 to apr for the cleric. That +1 works for staff.
A harp and a flute works well with a bard
