| Don't do it.
It's possible to get better than 100% fire resistance from casting Protection from Fire (3rd lvl cleric spell) and Resist Fire/Cold (2nd lvl cleric spell). It's less risky than banking on evasion, and more than 100% fire resistance means you heal if hit by a fire spell.
And Ravager has it right with Skull Trap, Glyph of Warding, and Death Fog.
Generally, any spell with an area of effect is prone to friendly fire. Strategies to get around it include the decoy draw and fire (drawing enemies with a decoy and pulling back to the party while casting so as to be out of the AoE when the spell goes off) and taking advantage of natural resistances or immunities of summons. Fire Elementals are immune to fire (Fireball, Flamestrike), and undead are immune to poison (Cloudkill) and cold (Snilloc's, Cone of Cold). Mages with Mirror Image are also immune to many AoE spells while the Mirror Image lasts.
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When your back is against the wall... the other guy is in a whole lotta trouble.
Last edited by Aerich; 10-12-2005 at 08:31 PM.
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