Register Lost Password?  Cookie?
  The time now is 01:04 AM GMT -6.  
Banshee Network
 
Quick Links
 
 
GameBanshee Swag
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 
Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > Icewind Dale

Reply
GameBanshee Forums  
LinkBack Thread Tools Rate Thread Display Modes
  #16 (permalink)  
Old 07-20-2005, 10:42 PM
Member
 
Join Date: Feb 2004
Posts: 16
The times that I dual, I will take a fighter, put all his proficiency points into either hammer or mace, then dual to a cleric at level 9. If memory serves, the cleric will get to level ten right around the time you go into the caverns at Dorn's Deep, before first entering it. Either that, or around the time when you obtain the first badge.

It's been a while since I played, though, so don't quote me on that. But this character does quite a number on the opposition.

The7thStooge...
__________________
Q- "There are three men in a room with three beds, but only two blankets. How do they keep warm?"

A- "They turn on the heat."
Reply With Quote
  #17 (permalink)  
Old 07-21-2005, 11:55 AM
Philos's Avatar
Exalted Member
 
Join Date: Aug 2004
Location: Near the house that Elvis built
Posts: 577
Debated waiting till 9th to switch

I had a fighter that I switched to mage at 7th. I can see advantages both directions. He still has 6 profic. slots I split between bow and long sword, although another 1 in bow (for a total of 4) would be pretty nice. Still, he has 100 hps even with the switch at 7 (has 18 con). He is really starting to come into his own now.
__________________
UNCOMMON VALOR WAS A COMMON VIRTUE
Reply With Quote
  #18 (permalink)  
Old 07-21-2005, 01:09 PM
Exalted Member
 
Join Date: May 2004
Posts: 601
You can only have a max of 3 PP in a ranged weapon (other than melee weapons with throwing equivalents, e.g. axe and dagger). Sorry.

However, an additional PP in long sword would be good - the long sword of action (+4, extra attack) was just made for a rampaging, buffed F/M.

No worries. I'm sure you will be very happy with a F[7]/M[x]. If you were going to take the character into HoF mode I would still recommend dualing later, though.
__________________
When your back is against the wall... the other guy is in a whole lotta trouble.
Reply With Quote
  #19 (permalink)  
Old 07-22-2005, 09:09 AM
Philos's Avatar
Exalted Member
 
Join Date: Aug 2004
Location: Near the house that Elvis built
Posts: 577
Hadn't planned to do HOF this time around. Just HOW and TotL, but might change my mind. I won't feel bad about the switch at 7th if I do choose to to try HOF. I give up a few hit points (If you count average die rolls around 9/10, or 16 if I max it) and 1 pp. But it is so nice being able to use both so quickly and I will be farther down the wizard path which might be real helpful. If I start a party with HOF in mind I will probably wait till 9th though
__________________
UNCOMMON VALOR WAS A COMMON VIRTUE
Reply With Quote
  #20 (permalink)  
Old 08-27-2005, 09:47 AM
krunchyfrogg's Avatar
Exalted Member
 
Join Date: Apr 2004
Location: NY
Posts: 542
Send a message via AIM to krunchyfrogg
Quote:
Originally Posted by Floyd_theBarber
Fighter/Bard isn't a valid multiclass in 2nd edition rules so that's out.
Yes it is. It's just not possible in the Bioware Engine.

In the 2E rules, ANY dual class is possible, barring alingment.
__________________
A life is not important, except in the impact it has on other lives.
- Jackie Robinson
Reply With Quote
  #21 (permalink)  
Old 08-27-2005, 02:16 PM
Exalted Member
 
Join Date: May 2004
Posts: 601
Dual-classing 2E

Are you sure? In my experience, 2E didn't allow bards or paladins to multiclass. Maybe you are thinking of IWD2 and the 3E rules?
__________________
When your back is against the wall... the other guy is in a whole lotta trouble.
Reply With Quote
  #22 (permalink)  
Old 08-27-2005, 02:46 PM
krunchyfrogg's Avatar
Exalted Member
 
Join Date: Apr 2004
Location: NY
Posts: 542
Send a message via AIM to krunchyfrogg
I'm positive.
__________________
A life is not important, except in the impact it has on other lives.
- Jackie Robinson
Reply With Quote
  #23 (permalink)  
Old 08-29-2005, 08:54 AM
Member
 
Join Date: Jul 2005
Posts: 32
Hmm, I think under the core rules (read: player's handbook) bards couldnt multi- or dualclass, but the "complete bard's handbook" introduced those concepts for the bard. About Paladins, if I remember this right, they could dual into another class and lawful good chars could dual into a paladin.

Makes you wonder why this was never used in any of the Infinity Engine AD&D games, doesnt it?
Reply With Quote
  #24 (permalink)  
Old 08-29-2005, 09:03 PM
krunchyfrogg's Avatar
Exalted Member
 
Join Date: Apr 2004
Location: NY
Posts: 542
Send a message via AIM to krunchyfrogg
Yeah, I guess it was just overlooked. BTW, Bards could not multiclass in the Players Handbook, but ANY human with a 15 in the prime requisite(s) of the first class, and 17 in the prime requisite(s) of the second class could dual class.

You could also dual class more than once in AD&D, something that is not possible in these games.
__________________
A life is not important, except in the impact it has on other lives.
- Jackie Robinson
Reply With Quote
  #25 (permalink)  
Old 08-30-2005, 11:09 AM
Philos's Avatar
Exalted Member
 
Join Date: Aug 2004
Location: Near the house that Elvis built
Posts: 577
AD&D 1st Ed.

You're so right about changing classes Krunchy.

In fact in the 1st edition rules, the only way to even begin as a bard was to first acheive a minimum number of levels as a fighter, and a thief, and maybe mage as well (memory fails me on that), After dualing through each of those pre-requisites, THEN you could dual into bard. Really tough to have a bard in those days! Not sure you would call it "dual-class" with that many changes. Maybe quad-class
__________________
UNCOMMON VALOR WAS A COMMON VIRTUE
Reply With Quote
  #26 (permalink)  
Old 08-30-2005, 03:32 PM
krunchyfrogg's Avatar
Exalted Member
 
Join Date: Apr 2004
Location: NY
Posts: 542
Send a message via AIM to krunchyfrogg
Quote:
Originally Posted by Philos
You're so right about changing classes Krunchy.

In fact in the 1st edition rules, the only way to even begin as a bard was to first acheive a minimum number of levels as a fighter, and a thief, and maybe mage as well (memory fails me on that), After dualing through each of those pre-requisites, THEN you could dual into bard. Really tough to have a bard in those days! Not sure you would call it "dual-class" with that many changes. Maybe quad-class
In 1st edition, you started as a Fighter, had to switch at a certain time to Thief, and then switch to a Druid, which was when you became a Bard (that part never made much sense to me).

So, the only magic the 1st edition Bard had was druidic in nature. And, if your DM stuck to the dual class rules, you'd need a 17 Strength, Dexterity, Wisdom, and Charisma. Interestingly, even with the dual class, the you could be a halfelf bard (who aren't supposed to be able to dual class).
__________________
A life is not important, except in the impact it has on other lives.
- Jackie Robinson
Reply With Quote
  #27 (permalink)  
Old 09-01-2005, 09:49 AM
Philos's Avatar
Exalted Member
 
Join Date: Aug 2004
Location: Near the house that Elvis built
Posts: 577
Yep,

Didn't make much sense to me either. It was so convoluted I never tried one myself and the one person that started that path while I DM'd got so disgusted with trying to plan for it that they opted just to switch to thief and stay there. I was relieved big time.
__________________
UNCOMMON VALOR WAS A COMMON VIRTUE
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

Forum Jump


 
      Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0
© 2000-2008 GameBanshee.com