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08-27-2005, 08:27 PM
|  | Exalted Member | | Join Date: Apr 2004 Location: NY
Posts: 542
| | | Looking for party suggestions and advice for a newb I don't know anything about this game, but I just got the Ultimate Collection. I have experience with Baldurs Gate 1 and 2, which I'm told are similar. All help is appreciated.
__________________ A life is not important, except in the impact it has on other lives.
- Jackie Robinson
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08-27-2005, 09:23 PM
|  | Banned | | Join Date: Oct 2003 Location: In the home of the demoted.
Posts: 9,103
| | | Try the vanilla.
Two tanks, one thief, one cleric, two mages.
Or, for some thrill, try one tank, one thief and one mage, as I once did. Good play, because this game is not so cool as BG for soloing, and with the trio I could damage anything I wanted. | 
08-28-2005, 12:47 AM
|  | Exalted Member | | Join Date: Jul 2004
Posts: 353
| | | Here you can choose if you want a full party or a 4 party.
The 4 party is obvious-1 tank,1 mage,1 cleric and 1 theif.
If you choose to make a full party then just get a paladin or a ranger or Druid.(bard).
In this game i would prefer the 4 char team.You will get more exp this way. | 
08-28-2005, 02:50 AM
|  | Banned | | Join Date: Jun 2005 Location: Cursing the Sphere of Madness
Posts: 22,478
| | | I generally go for a basic 4 character party- fighter, mage, cleric, thief and then add some more exotic characters for the last two.
Tipping towards fighting or arcane ability or IWD is probably more useful due to the sheer number of enemies. | 
08-29-2005, 12:52 AM
| | Exalted Member | | Join Date: Dec 2003 Location: the milkyway
Posts: 147
| | | my party is
fighter
fighter
paladin
cleric
thief
mage
effictivley, tis 4 tanks(one of which can heal in combat) a sneak, and a bit of spell power
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Whatever happened to my ICED TEA?
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08-29-2005, 02:22 AM
| | Exalted Member | | Join Date: May 2004
Posts: 601
| | | My last party, played on Insane mode, was as follows -
Paladin
Cleric/Ranger (multi)
Fighter/Mage (dualled at Ftr lvl 13, would recommend lvl 9 or even 7 for newbie)
Fighter/Druid (multi)
Fighter/Thief (multi)
Bard
It was very powerful (5 capable of melee or missile fighting, with bard passable with spell buffs), and the bard maxed out well before finishing the expansions (albeit while earning double experience). Notice that 4 of the 6 (C/R, F/M, F/D, and Bard) are powerful casters while the paladin has decent access at higher levels.
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When your back is against the wall... the other guy is in a whole lotta trouble.
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08-29-2005, 09:00 PM
|  | Exalted Member | | Join Date: Apr 2004 Location: NY
Posts: 542
| | | Thanks for the advice guys, and I mean no offense, but I need suggestions for somebody that is new to this game, not suggestions on how you did it (unless that worked well).
I want to experience the different classes and as many cool items as possible.
I understand there is a level 30 limit in this game. How does that apply to dual classed and multiclassed characters?
__________________ A life is not important, except in the impact it has on other lives.
- Jackie Robinson
| 
08-30-2005, 01:36 AM
| | Exalted Member | | Join Date: May 2004
Posts: 601
| | | Well, the party I played above was the most powerful party I've played in 6 runs through the game - only part of it was due to the increased XP from the Insane level.
It gave a great range of weapon proficiencies, lots of armor-wearers, and every class except specialist wizard. Nearly every character could fight very well in melee (all 6, by the end), and 4 of the six were excellent spellcasters, encompassing the spells of mage, druid, and cleric. Quite user friendly, especially if you dual the fighter to mage at a lower level.
You need a main tank, 2 supplemental tanks, a thief, at least one and preferably two mage-spell casters, a cleric, and I strongly recommend a druid. The supplemental tanks do not have to be pure-class warriors, but they are most effective if they have some sort of warrior class in the mix.
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When your back is against the wall... the other guy is in a whole lotta trouble.
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